d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010620: [03:45:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010620: [03:45:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010620: [03:45:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:45:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:45:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6944 RDOC 006944: [03:45:42] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006944: [03:45:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006944: [03:45:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006944: [03:45:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006944: [03:45:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006944: [03:45:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006944: [03:45:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006944: [03:45:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006944: [03:45:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006944: [03:45:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006944: [03:45:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006944: [03:45:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006944: [03:45:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006944: [03:45:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006944: [03:45:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010620: [03:45:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6944] RDOC 006944: [03:45:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006944: [03:45:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000015C739BC4C8 RDOC 006944: [03:45:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006944: [03:45:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006944: [03:45:42] core.cpp(1832) - Log - Removing device frame capturer for 0x0000015C739BC4C8 RDOC 006944: [03:45:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000015C739BC4C8 RDOC 006944: [03:45:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006944: [03:45:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000015C739BC4C8 / 0x00000000000501C8 RDOC 006944: [03:45:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006944: [03:45:42] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010620: [03:45:42] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006944: [03:45:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006944: [03:45:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006944: [03:45:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35574 (1.41 %) RDOC 006944: [03:45:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.019541 seconds RDOC 006944: [03:45:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006944: [03:45:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006944: [03:45:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010620: [03:45:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41885 bytes) (time 1622429142) 2527 byte thumbnail RDOC 010620: [03:45:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010620: [03:45:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010620: [03:45:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010620: [03:45:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010620: [03:45:43] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010620: [03:45:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010620: [03:45:43] d3d11_replay.cpp(4190) - Log - Created device. RDOC 010620: [03:45:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010620: [03:45:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010620: [03:45:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010620: [03:45:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010620: [03:45:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 19.907 ms RDOC 010620: [03:45:43] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010620: [03:45:43] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 010620: [03:45:43] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010620: [03:45:43] d3d11_debug.cpp( 905) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010620: [03:45:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006128: [03:45:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006128: [03:45:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006128: [03:45:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006128: [03:45:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006128: [03:45:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5696 RDOC 005696: [03:45:44] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005696: [03:45:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005696: [03:45:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005696: [03:45:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005696: [03:45:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005696: [03:45:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005696: [03:45:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005696: [03:45:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005696: [03:45:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005696: [03:45:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005696: [03:45:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005696: [03:45:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005696: [03:45:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005696: [03:45:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005696: [03:45:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006128: [03:45:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5696] RDOC 005696: [03:45:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005696: [03:45:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002356EA9F1F8 RDOC 005696: [03:45:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005696: [03:45:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005696: [03:45:44] core.cpp(1832) - Log - Removing device frame capturer for 0x000002356EA9F1F8 RDOC 005696: [03:45:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002356EA9F1F8 RDOC 005696: [03:45:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005696: [03:45:44] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002356EA9F1F8 / 0x00000000000601C8 RDOC 005696: [03:45:44] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005696: [03:45:44] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006128: [03:45:44] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005696: [03:45:44] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005696: [03:45:44] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005696: [03:45:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57698 (2.26 %) RDOC 005696: [03:45:44] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.013222 seconds RDOC 005696: [03:45:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 005696: [03:45:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 005696: [03:45:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006128: [03:45:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (67677 bytes) (time 1622429144) 5476 byte thumbnail RDOC 006128: [03:45:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006128: [03:45:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006128: [03:45:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006128: [03:45:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006128: [03:45:45] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006128: [03:45:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006128: [03:45:45] d3d11_replay.cpp(4190) - Log - Created device. RDOC 006128: [03:45:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006128: [03:45:45] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006128: [03:45:45] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006128: [03:45:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006128: [03:45:45] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.924 ms RDOC 006128: [03:45:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005372: [03:45:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005372: [03:45:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005372: [03:45:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005372: [03:45:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005372: [03:45:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12236 RDOC 012236: [03:45:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 012236: [03:45:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:45:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:45:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012236: [03:45:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012236: [03:45:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012236: [03:45:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012236: [03:45:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012236: [03:45:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012236: [03:45:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012236: [03:45:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012236: [03:45:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012236: [03:45:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012236: [03:45:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012236: [03:45:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005372: [03:45:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12236] RDOC 012236: [03:45:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012236: [03:45:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001ED75FBC7E8 RDOC 012236: [03:45:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012236: [03:45:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012236: [03:45:46] core.cpp(1832) - Log - Removing device frame capturer for 0x000001ED75FBC7E8 RDOC 012236: [03:45:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001ED75FBC7E8 RDOC 012236: [03:45:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012236: [03:45:46] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001ED75FBC7E8 / 0x0000000000040450 RDOC 012236: [03:45:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012236: [03:45:46] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005372: [03:45:46] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012236: [03:45:46] d3d11_device.cpp(1867) - Log - Starting capture RDOC 012236: [03:45:46] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 012236: [03:45:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26907 (3.24 %) RDOC 012236: [03:45:46] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013147 seconds RDOC 012236: [03:45:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012236: [03:45:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 012236: [03:45:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 005372: [03:45:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34996 bytes) (time 1622429146) 3961 byte thumbnail RDOC 005372: [03:45:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 005372: [03:45:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005372: [03:45:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005372: [03:45:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005372: [03:45:47] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005372: [03:45:47] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005372: [03:45:47] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005372: [03:45:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005372: [03:45:47] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005372: [03:45:47] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005372: [03:45:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005372: [03:45:47] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 9.225 ms RDOC 005372: [03:45:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003780: [03:45:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003780: [03:45:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003780: [03:45:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003780: [03:45:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003780: [03:45:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6796 RDOC 006796: [03:45:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006796: [03:45:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006796: [03:45:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006796: [03:45:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006796: [03:45:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006796: [03:45:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006796: [03:45:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006796: [03:45:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006796: [03:45:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006796: [03:45:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006796: [03:45:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006796: [03:45:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006796: [03:45:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006796: [03:45:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006796: [03:45:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003780: [03:45:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6796] RDOC 006796: [03:45:47] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006796: [03:45:47] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D45F95C9B8 RDOC 006796: [03:45:47] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006796: [03:45:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006796: [03:45:48] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D45F95C9B8 RDOC 006796: [03:45:48] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D45F95C9B8 RDOC 006796: [03:45:48] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006796: [03:45:48] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D45F95C9B8 / 0x0000000000030456 RDOC 006796: [03:45:48] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006796: [03:45:48] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003780: [03:45:48] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006796: [03:45:48] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006796: [03:45:48] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006796: [03:45:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1327625 (0.78 %) RDOC 006796: [03:45:48] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.188454 seconds RDOC 006796: [03:45:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006796: [03:45:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 006796: [03:45:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003780: [03:45:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1334279 bytes) (time 1622429148) 2526 byte thumbnail RDOC 003780: [03:45:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003780: [03:45:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003780: [03:45:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003780: [03:45:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003780: [03:45:49] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003780: [03:45:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003780: [03:45:49] d3d11_replay.cpp(4190) - Log - Created device. RDOC 003780: [03:45:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003780: [03:45:49] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003780: [03:45:49] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003780: [03:45:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003780: [03:45:49] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 343.378 ms RDOC 003780: [03:45:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005488: [03:45:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005488: [03:45:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005488: [03:45:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005488: [03:45:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005488: [03:45:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2748 RDOC 002748: [03:45:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002748: [03:45:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002748: [03:45:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002748: [03:45:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002748: [03:45:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002748: [03:45:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002748: [03:45:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002748: [03:45:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002748: [03:45:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002748: [03:45:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002748: [03:45:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002748: [03:45:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002748: [03:45:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002748: [03:45:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002748: [03:45:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005488: [03:45:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2748] RDOC 002748: [03:45:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002748: [03:45:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000025FAAD7CF18 RDOC 002748: [03:45:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002748: [03:45:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002748: [03:45:54] core.cpp(1832) - Log - Removing device frame capturer for 0x0000025FAAD7CF18 RDOC 002748: [03:45:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000025FAAD7CF18 RDOC 002748: [03:45:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002748: [03:45:54] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000025FAAD7CF18 / 0x0000000000040456 RDOC 002748: [03:45:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002748: [03:45:54] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005488: [03:45:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002748: [03:45:54] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002748: [03:45:54] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002748: [03:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81542 (3.19 %) RDOC 002748: [03:45:54] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013692 seconds RDOC 002748: [03:45:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002748: [03:45:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002748: [03:45:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005488: [03:45:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (96917 bytes) (time 1622429154) 9588 byte thumbnail RDOC 005488: [03:45:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005488: [03:45:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005488: [03:45:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005488: [03:45:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005488: [03:45:55] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005488: [03:45:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005488: [03:45:55] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005488: [03:45:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005488: [03:45:55] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005488: [03:45:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005488: [03:45:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005488: [03:45:55] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.807 ms RDOC 005488: [03:45:55] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:55] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:55] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:55] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] d3d11_debug.cpp( 883) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005488: [03:45:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003944: [03:45:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003944: [03:45:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003944: [03:45:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003944: [03:45:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003944: [03:45:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3208 RDOC 003208: [03:45:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003208: [03:45:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [03:45:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [03:45:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003208: [03:45:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003208: [03:45:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003208: [03:45:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003208: [03:45:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003208: [03:45:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003208: [03:45:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003208: [03:45:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003208: [03:45:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003208: [03:45:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003208: [03:45:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003208: [03:45:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003944: [03:45:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3208] RDOC 003208: [03:45:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003208: [03:45:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000255756ABEE8 RDOC 003208: [03:45:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003208: [03:45:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003208: [03:45:56] core.cpp(1832) - Log - Removing device frame capturer for 0x00000255756ABEE8 RDOC 003208: [03:45:56] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000255756ABEE8 RDOC 003208: [03:45:56] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003208: [03:45:56] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000255756ABEE8 / 0x0000000000050456 RDOC 003208: [03:45:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003208: [03:45:56] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003944: [03:45:56] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003208: [03:45:56] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003208: [03:45:56] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 003208: [03:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 646 (2.68 %) RDOC 003208: [03:45:56] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012553 seconds RDOC 003208: [03:45:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 003208: [03:45:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003208: [03:45:56] core.cpp(1878) - Log - Removing frame capturer for 0x00000255756ABEE8 / 0x0000000000050456 RDOC 003208: [03:45:56] core.cpp(1887) - Log - Removed last refcount RDOC 003208: [03:45:56] core.cpp(1891) - Log - Removed active window RDOC 003208: [03:45:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003208: [03:45:56] core.cpp(1832) - Log - Removing device frame capturer for 0x00000255756ABEE8 RDOC 003944: [03:45:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (19835 bytes) (time 1622429156) 7037 byte thumbnail RDOC 003944: [03:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003944: [03:45:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003944: [03:45:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003944: [03:45:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003944: [03:45:57] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003944: [03:45:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003944: [03:45:58] d3d11_replay.cpp(4190) - Log - Created device. RDOC 003944: [03:45:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003944: [03:45:58] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003944: [03:45:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003944: [03:45:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003944: [03:45:58] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.809 ms RDOC 003944: [03:45:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005548: [03:45:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005548: [03:45:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005548: [03:45:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005548: [03:45:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005548: [03:45:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10448 RDOC 010448: [03:45:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010448: [03:45:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010448: [03:45:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010448: [03:45:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010448: [03:45:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010448: [03:45:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010448: [03:45:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010448: [03:45:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010448: [03:45:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010448: [03:45:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010448: [03:45:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010448: [03:45:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010448: [03:45:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010448: [03:45:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010448: [03:45:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005548: [03:45:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10448] RDOC 010448: [03:45:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010448: [03:45:58] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FEBC22BD28 RDOC 010448: [03:45:58] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010448: [03:45:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010448: [03:45:58] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FEBC22BD28 RDOC 010448: [03:45:58] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FEBC22BD28 RDOC 010448: [03:45:58] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010448: [03:45:58] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010448: [03:45:58] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FEBC22BD28 / 0x0000000000200056 RDOC 010448: [03:45:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010448: [03:45:58] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010448: [03:45:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010448: [03:45:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005548: [03:45:58] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010448: [03:45:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30249 (5.32 %) RDOC 010448: [03:45:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.012481 seconds RDOC 010448: [03:45:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010448: [03:45:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010448: [03:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005548: [03:45:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39998 bytes) (time 1622429158) 5116 byte thumbnail RDOC 005548: [03:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005548: [03:45:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005548: [03:45:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005548: [03:45:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005548: [03:45:59] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005548: [03:45:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005548: [03:45:59] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005548: [03:45:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005548: [03:45:59] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005548: [03:45:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005548: [03:45:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005548: [03:45:59] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005548: [03:45:59] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005548: [03:45:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.457 ms RDOC 005548: [03:45:59] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005548: [03:45:59] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005548: [03:45:59] dxbc_container.cpp(1323) - Warning - Unknown chunk Aon9 RDOC 005548: [03:45:59] dxbc_container.cpp(1599) - Warning - Unknown chunk: Aon9 RDOC 005548: [03:45:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009664: [03:46:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009664: [03:46:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009664: [03:46:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:46:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:46:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6040 RDOC 006040: [03:46:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006040: [03:46:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006040: [03:46:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006040: [03:46:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006040: [03:46:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006040: [03:46:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006040: [03:46:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006040: [03:46:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006040: [03:46:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006040: [03:46:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006040: [03:46:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006040: [03:46:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006040: [03:46:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006040: [03:46:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006040: [03:46:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009664: [03:46:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6040] RDOC 006040: [03:46:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006040: [03:46:00] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D10902BA78 RDOC 006040: [03:46:00] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006040: [03:46:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006040: [03:46:00] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D10902BA78 RDOC 006040: [03:46:00] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D10902BA78 RDOC 006040: [03:46:00] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006040: [03:46:00] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D10902BA78 / 0x0000000000090450 RDOC 006040: [03:46:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006040: [03:46:00] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009664: [03:46:01] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006040: [03:46:01] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006040: [03:46:01] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006040: [03:46:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584469 (0.43 %) RDOC 006040: [03:46:01] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.032655 seconds RDOC 006040: [03:46:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006040: [03:46:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006040: [03:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009664: [03:46:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (594218 bytes) (time 1622429161) 5116 byte thumbnail RDOC 009664: [03:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009664: [03:46:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009664: [03:46:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:46:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009664: [03:46:02] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009664: [03:46:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009664: [03:46:02] d3d11_replay.cpp(4190) - Log - Created device. RDOC 009664: [03:46:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009664: [03:46:02] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009664: [03:46:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009664: [03:46:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009664: [03:46:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 328.524 ms RDOC 009664: [03:46:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003696: [03:46:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003696: [03:46:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003696: [03:46:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [03:46:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [03:46:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9500 RDOC 009500: [03:46:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009500: [03:46:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009500: [03:46:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009500: [03:46:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009500: [03:46:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009500: [03:46:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009500: [03:46:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009500: [03:46:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009500: [03:46:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009500: [03:46:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009500: [03:46:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009500: [03:46:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009500: [03:46:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009500: [03:46:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009500: [03:46:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003696: [03:46:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9500] RDOC 009500: [03:46:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009500: [03:46:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002210919CB88 RDOC 009500: [03:46:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009500: [03:46:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009500: [03:46:03] core.cpp(1832) - Log - Removing device frame capturer for 0x000002210919CB88 RDOC 009500: [03:46:03] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002210919CB88 RDOC 009500: [03:46:03] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009500: [03:46:03] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002210919CB88 / 0x0000000000080456 RDOC 009500: [03:46:03] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009500: [03:46:03] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003696: [03:46:03] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 30006 (5.28 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012571 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14855 (2.62 %) RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012187 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (39755 bytes) (time 1622429169) 5116 byte thumbnail RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (24604 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14841 (2.61 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.068733 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14851 (2.61 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.016179 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (24590 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14843 (2.61 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.017760 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (24600 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14880 (2.62 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.016181 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (24592 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14859 (2.62 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.017457 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (24629 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14857 (2.62 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012900 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (24608 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14854 (2.62 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012837 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009500: [03:46:09] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009500: [03:46:09] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (24606 bytes) (time 1622429169) 5116 byte thumbnail RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14842 (2.61 %) RDOC 009500: [03:46:09] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011134 seconds RDOC 009500: [03:46:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009500: [03:46:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009500: [03:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (24603 bytes) (time 1622429169) 5116 byte thumbnail RDOC 003696: [03:46:09] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (24591 bytes) (time 1622429169) 5116 byte thumbnail RDOC 003696: [03:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 003696: [03:46:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003696: [03:46:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003696: [03:46:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003696: [03:46:10] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003696: [03:46:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003696: [03:46:11] d3d11_replay.cpp(4190) - Log - Created device. RDOC 003696: [03:46:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003696: [03:46:11] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003696: [03:46:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003696: [03:46:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003696: [03:46:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.831 ms RDOC 003696: [03:46:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009448: [03:46:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009448: [03:46:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009448: [03:46:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:46:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:46:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10900 RDOC 010900: [03:46:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010900: [03:46:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [03:46:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [03:46:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010900: [03:46:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010900: [03:46:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010900: [03:46:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010900: [03:46:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010900: [03:46:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010900: [03:46:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010900: [03:46:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010900: [03:46:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010900: [03:46:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010900: [03:46:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010900: [03:46:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009448: [03:46:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10900] RDOC 010900: [03:46:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010900: [03:46:11] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C5CE93BE68 RDOC 010900: [03:46:11] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010900: [03:46:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010900: [03:46:11] core.cpp(1832) - Log - Removing device frame capturer for 0x000002C5CE93BE68 RDOC 010900: [03:46:11] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002C5CE93BE68 RDOC 010900: [03:46:11] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010900: [03:46:11] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002C5CE93BE68 / 0x0000000000090456 RDOC 010900: [03:46:11] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010900: [03:46:11] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010900: [03:46:11] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010900: [03:46:11] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009448: [03:46:11] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010900: [03:46:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35937 (2.35 %) RDOC 010900: [03:46:11] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.012921 seconds RDOC 010900: [03:46:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 010900: [03:46:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010900: [03:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009448: [03:46:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48722 bytes) (time 1622429171) 8326 byte thumbnail RDOC 009448: [03:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009448: [03:46:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009448: [03:46:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009448: [03:46:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009448: [03:46:12] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009448: [03:46:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009448: [03:46:12] d3d11_replay.cpp(4190) - Log - Created device. RDOC 009448: [03:46:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009448: [03:46:12] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009448: [03:46:12] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009448: [03:46:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009448: [03:46:12] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.849 ms RDOC 009448: [03:46:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011704: [03:46:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011704: [03:46:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011704: [03:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011704: [03:46:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011704: [03:46:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11480 RDOC 011480: [03:46:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011480: [03:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011480: [03:46:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011480: [03:46:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011480: [03:46:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011480: [03:46:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011480: [03:46:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011480: [03:46:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011480: [03:46:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011480: [03:46:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011480: [03:46:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011480: [03:46:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011480: [03:46:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011480: [03:46:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011480: [03:46:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011704: [03:46:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11480] RDOC 011480: [03:46:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011480: [03:46:13] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029E5453D548 RDOC 011480: [03:46:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011480: [03:46:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011480: [03:46:13] core.cpp(1832) - Log - Removing device frame capturer for 0x0000029E5453D548 RDOC 011480: [03:46:13] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000029E5453D548 RDOC 011480: [03:46:13] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011480: [03:46:13] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000029E5453D548 / 0x000000000005040A RDOC 011480: [03:46:13] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011480: [03:46:13] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011704: [03:46:13] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011480: [03:46:13] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011480: [03:46:13] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011480: [03:46:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171179 (1.59 %) RDOC 011480: [03:46:13] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.039292 seconds RDOC 011480: [03:46:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 011480: [03:46:13] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011480: [03:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011704: [03:46:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (187988 bytes) (time 1622429173) 10031 byte thumbnail RDOC 011704: [03:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011704: [03:46:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011704: [03:46:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011704: [03:46:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011704: [03:46:14] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011704: [03:46:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011704: [03:46:14] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011704: [03:46:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011704: [03:46:14] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011704: [03:46:14] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011704: [03:46:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011704: [03:46:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 48.448 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.841 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.078 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.377 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.141 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.108 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 24.806 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 6.698 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.529 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.143 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.100 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.440 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.106 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.430 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.140 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.095 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.451 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.125 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.390 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.114 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.092 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.301 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.128 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.416 ms RDOC 011704: [03:46:15] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.123 ms RDOC 011704: [03:46:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009276: [03:46:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009276: [03:46:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009276: [03:46:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009276: [03:46:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009276: [03:46:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7900 RDOC 007900: [03:46:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007900: [03:46:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007900: [03:46:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007900: [03:46:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007900: [03:46:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007900: [03:46:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007900: [03:46:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007900: [03:46:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007900: [03:46:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007900: [03:46:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007900: [03:46:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007900: [03:46:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007900: [03:46:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007900: [03:46:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007900: [03:46:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009276: [03:46:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7900] RDOC 007900: [03:46:16] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007900: [03:46:16] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001BA4FC8BCB8 RDOC 007900: [03:46:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007900: [03:46:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007900: [03:46:16] core.cpp(1832) - Log - Removing device frame capturer for 0x000001BA4FC8BCB8 RDOC 007900: [03:46:16] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001BA4FC8BCB8 RDOC 007900: [03:46:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007900: [03:46:16] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001BA4FC8BCB8 / 0x00000000000D0450 RDOC 007900: [03:46:16] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007900: [03:46:16] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009276: [03:46:16] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64758 (1.23 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024439 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50344 (0.95 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023807 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (74507 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 51) (60093 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50371 (0.96 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023119 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50333 (0.95 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024618 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 52) (60120 bytes) (time 1622429176) 5116 byte thumbnail RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 53) (60082 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50447 (0.96 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023614 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50244 (0.95 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021298 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 54) (60196 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 55) (59993 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50445 (0.96 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021866 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50303 (0.95 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021697 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 56) (60194 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 57) (60052 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50563 (0.96 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022336 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007900: [03:46:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 58) (60312 bytes) (time 1622429176) 5116 byte thumbnail RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50379 (0.96 %) RDOC 007900: [03:46:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.032154 seconds RDOC 007900: [03:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007900: [03:46:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007900: [03:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009276: [03:46:16] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 59) (60128 bytes) (time 1622429176) 5116 byte thumbnail RDOC 009276: [03:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009276: [03:46:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009276: [03:46:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009276: [03:46:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009276: [03:46:17] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009276: [03:46:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009276: [03:46:17] d3d11_replay.cpp(4190) - Log - Created device. RDOC 009276: [03:46:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009276: [03:46:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009276: [03:46:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009276: [03:46:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009276: [03:46:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 102.878 ms RDOC 009276: [03:46:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011292: [03:46:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011292: [03:46:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011292: [03:46:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011292: [03:46:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011292: [03:46:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9320 RDOC 009320: [03:46:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009320: [03:46:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009320: [03:46:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009320: [03:46:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009320: [03:46:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009320: [03:46:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009320: [03:46:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009320: [03:46:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009320: [03:46:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009320: [03:46:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009320: [03:46:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009320: [03:46:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009320: [03:46:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009320: [03:46:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009320: [03:46:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011292: [03:46:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9320] RDOC 009320: [03:46:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009320: [03:46:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000161AC3CE498 RDOC 009320: [03:46:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009320: [03:46:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009320: [03:46:18] core.cpp(1832) - Log - Removing device frame capturer for 0x00000161AC3CE498 RDOC 009320: [03:46:18] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000161AC3CE498 RDOC 009320: [03:46:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009320: [03:46:18] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000161AC3CE498 / 0x00000000000C0456 RDOC 009320: [03:46:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009320: [03:46:18] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009320: [03:46:18] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009320: [03:46:18] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011292: [03:46:18] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009320: [03:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40260 (6.54 %) RDOC 009320: [03:46:18] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012313 seconds RDOC 009320: [03:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 009320: [03:46:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 009320: [03:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011292: [03:46:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54307 bytes) (time 1622429178) 8902 byte thumbnail RDOC 011292: [03:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011292: [03:46:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011292: [03:46:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011292: [03:46:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011292: [03:46:19] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011292: [03:46:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011292: [03:46:20] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011292: [03:46:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011292: [03:46:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011292: [03:46:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011292: [03:46:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011292: [03:46:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.672 ms RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011292: [03:46:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007976: [03:46:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007976: [03:46:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007976: [03:46:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:46:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:46:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8940 RDOC 008940: [03:46:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008940: [03:46:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008940: [03:46:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008940: [03:46:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008940: [03:46:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008940: [03:46:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008940: [03:46:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008940: [03:46:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008940: [03:46:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008940: [03:46:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008940: [03:46:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008940: [03:46:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008940: [03:46:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008940: [03:46:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008940: [03:46:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007976: [03:46:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8940] RDOC 008940: [03:46:20] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008940: [03:46:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FB48DFB6E8 RDOC 008940: [03:46:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008940: [03:46:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008940: [03:46:20] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FB48DFB6E8 RDOC 008940: [03:46:20] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FB48DFB6E8 RDOC 008940: [03:46:20] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008940: [03:46:20] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FB48DFB6E8 / 0x00000000000D0456 RDOC 008940: [03:46:20] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008940: [03:46:20] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007976: [03:46:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 008940: [03:46:20] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008940: [03:46:20] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008940: [03:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26821 (4.72 %) RDOC 008940: [03:46:20] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.012325 seconds RDOC 008940: [03:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008940: [03:46:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008940: [03:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007976: [03:46:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36730 bytes) (time 1622429180) 5744 byte thumbnail RDOC 007976: [03:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007976: [03:46:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007976: [03:46:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007976: [03:46:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007976: [03:46:21] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007976: [03:46:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007976: [03:46:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 007976: [03:46:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007976: [03:46:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007976: [03:46:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007976: [03:46:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007976: [03:46:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.388 ms RDOC 007976: [03:46:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002352: [03:46:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002352: [03:46:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002352: [03:46:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002352: [03:46:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002352: [03:46:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11024 RDOC 011024: [03:46:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011024: [03:46:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [03:46:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [03:46:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011024: [03:46:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011024: [03:46:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011024: [03:46:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011024: [03:46:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011024: [03:46:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011024: [03:46:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011024: [03:46:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011024: [03:46:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011024: [03:46:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011024: [03:46:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011024: [03:46:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002352: [03:46:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11024] RDOC 011024: [03:46:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BBA30 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011024: [03:46:22] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BC038 RDOC 011024: [03:46:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011024: [03:46:22] core.cpp(1832) - Log - Removing device frame capturer for 0x00000203BB9BBA30 RDOC 011024: [03:46:23] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000203BB9BBA30 RDOC 011024: [03:46:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011024: [03:46:23] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000203BB9BBA30 / 0x00000000000E0456 RDOC 011024: [03:46:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011024: [03:46:23] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011024: [03:46:23] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 011024: [03:46:23] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011024: [03:46:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011024: [03:46:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002352: [03:46:23] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011024: [03:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29175 (5.15 %) RDOC 011024: [03:46:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012412 seconds RDOC 011024: [03:46:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011024: [03:46:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011024: [03:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002352: [03:46:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38924 bytes) (time 1622429183) 5116 byte thumbnail RDOC 002352: [03:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002352: [03:46:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002352: [03:46:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002352: [03:46:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002352: [03:46:24] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002352: [03:46:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002352: [03:46:24] d3d11_replay.cpp(4190) - Log - Created device. RDOC 002352: [03:46:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002352: [03:46:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002352: [03:46:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002352: [03:46:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002352: [03:46:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.001 ms RDOC 002352: [03:46:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012264: [03:46:24] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 012264: [03:46:24] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012264: [03:46:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012264: [03:46:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012264: [03:46:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1724 RDOC 001724: [03:46:24] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 001724: [03:46:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001724: [03:46:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001724: [03:46:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001724: [03:46:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001724: [03:46:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001724: [03:46:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001724: [03:46:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001724: [03:46:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001724: [03:46:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001724: [03:46:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001724: [03:46:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001724: [03:46:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001724: [03:46:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001724: [03:46:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012264: [03:46:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1724] RDOC 001724: [03:46:24] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001724: [03:46:24] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FC539EBBA8 RDOC 001724: [03:46:24] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001724: [03:46:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001724: [03:46:24] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FC539EBBA8 RDOC 001724: [03:46:24] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FC539EBBA8 RDOC 001724: [03:46:24] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001724: [03:46:24] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FC539EBBA8 / 0x00000000000F0456 RDOC 001724: [03:46:24] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001724: [03:46:24] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012264: [03:46:24] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001724: [03:46:24] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001724: [03:46:24] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 001724: [03:46:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36907 (5.66 %) RDOC 001724: [03:46:24] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012791 seconds RDOC 001724: [03:46:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001724: [03:46:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 001724: [03:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 012264: [03:46:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (50321 bytes) (time 1622429184) 7788 byte thumbnail RDOC 012264: [03:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 012264: [03:46:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012264: [03:46:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012264: [03:46:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012264: [03:46:26] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012264: [03:46:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012264: [03:46:26] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012264: [03:46:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012264: [03:46:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012264: [03:46:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012264: [03:46:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012264: [03:46:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 9.608 ms RDOC 012264: [03:46:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010220: [03:46:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010220: [03:46:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010220: [03:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010220: [03:46:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010220: [03:46:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:46:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006092: [03:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:46:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:46:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:46:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:46:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006092: [03:46:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:46:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006092: [03:46:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006092: [03:46:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006092: [03:46:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:46:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006092: [03:46:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006092: [03:46:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006092: [03:46:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010220: [03:46:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:46:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006092: [03:46:26] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018459DAC178 RDOC 006092: [03:46:26] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006092: [03:46:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006092: [03:46:26] core.cpp(1832) - Log - Removing device frame capturer for 0x0000018459DAC178 RDOC 006092: [03:46:26] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000018459DAC178 RDOC 006092: [03:46:26] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006092: [03:46:26] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000018459DAC178 / 0x0000000000100456 RDOC 006092: [03:46:26] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006092: [03:46:26] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010220: [03:46:26] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006092: [03:46:26] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006092: [03:46:26] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006092: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 91152 (11.79 %) RDOC 006092: [03:46:26] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014652 seconds RDOC 006092: [03:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006092: [03:46:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006092: [03:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010220: [03:46:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (97806 bytes) (time 1622429186) 2526 byte thumbnail RDOC 010220: [03:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010220: [03:46:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010220: [03:46:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010220: [03:46:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010220: [03:46:28] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010220: [03:46:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010220: [03:46:28] d3d11_replay.cpp(4190) - Log - Created device. RDOC 010220: [03:46:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010220: [03:46:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [03:46:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [03:46:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010220: [03:46:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 12.489 ms RDOC 010220: [03:46:30] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010220: [03:46:30] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010220: [03:46:30] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010220: [03:46:30] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010220: [03:46:30] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010220: [03:46:30] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010220: [03:46:30] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010220: [03:46:30] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 010220: [03:46:30] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:30] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:30] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:30] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 010220: [03:46:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011412: [03:46:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011412: [03:46:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011412: [03:46:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:46:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:46:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2544 RDOC 002544: [03:46:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002544: [03:46:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002544: [03:46:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002544: [03:46:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002544: [03:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002544: [03:46:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002544: [03:46:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002544: [03:46:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002544: [03:46:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002544: [03:46:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002544: [03:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002544: [03:46:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002544: [03:46:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002544: [03:46:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002544: [03:46:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011412: [03:46:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2544] RDOC 002544: [03:46:31] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002544: [03:46:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021E46FBBB98 RDOC 002544: [03:46:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002544: [03:46:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002544: [03:46:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021E46FBBB98 RDOC 002544: [03:46:31] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000021E46FBBB98 RDOC 002544: [03:46:31] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002544: [03:46:31] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000021E46FBBB98 / 0x0000000000110456 RDOC 002544: [03:46:31] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002544: [03:46:31] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002544: [03:46:31] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002544: [03:46:31] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002544: [03:46:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38988 (1.56 %) RDOC 002544: [03:46:31] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.013724 seconds RDOC 002544: [03:46:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002544: [03:46:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002544: [03:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011412: [03:46:31] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011412: [03:46:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45642 bytes) (time 1622429191) 2526 byte thumbnail RDOC 011412: [03:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011412: [03:46:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011412: [03:46:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011412: [03:46:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011412: [03:46:32] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011412: [03:46:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011412: [03:46:33] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011412: [03:46:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011412: [03:46:33] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011412: [03:46:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011412: [03:46:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011412: [03:46:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 17.128 ms RDOC 011412: [03:46:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004064: [03:46:33] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004064: [03:46:33] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004064: [03:46:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004064: [03:46:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004064: [03:46:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10436 RDOC 010436: [03:46:33] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010436: [03:46:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [03:46:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [03:46:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010436: [03:46:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010436: [03:46:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010436: [03:46:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010436: [03:46:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010436: [03:46:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010436: [03:46:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010436: [03:46:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010436: [03:46:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010436: [03:46:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010436: [03:46:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010436: [03:46:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004064: [03:46:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10436] RDOC 010436: [03:46:33] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010436: [03:46:33] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF0D2CE3F8 RDOC 010436: [03:46:33] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010436: [03:46:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010436: [03:46:33] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FF0D2CE3F8 RDOC 010436: [03:46:33] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001FF0D2CE3F8 RDOC 010436: [03:46:33] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010436: [03:46:33] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001FF0D2CE3F8 / 0x0000000000120456 RDOC 010436: [03:46:33] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010436: [03:46:33] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004064: [03:46:33] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010436: [03:46:33] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010436: [03:46:33] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010436: [03:46:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29440 (5.18 %) RDOC 010436: [03:46:33] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012805 seconds RDOC 010436: [03:46:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010436: [03:46:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010436: [03:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004064: [03:46:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39189 bytes) (time 1622429193) 5116 byte thumbnail RDOC 004064: [03:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004064: [03:46:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004064: [03:46:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004064: [03:46:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004064: [03:46:34] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004064: [03:46:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004064: [03:46:34] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004064: [03:46:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004064: [03:46:34] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004064: [03:46:35] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004064: [03:46:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004064: [03:46:35] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.595 ms RDOC 004064: [03:46:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005392: [03:46:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005392: [03:46:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005392: [03:46:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:46:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:46:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9340 RDOC 009340: [03:46:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009340: [03:46:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009340: [03:46:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009340: [03:46:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009340: [03:46:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009340: [03:46:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009340: [03:46:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009340: [03:46:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009340: [03:46:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009340: [03:46:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009340: [03:46:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009340: [03:46:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009340: [03:46:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009340: [03:46:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009340: [03:46:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009340: [03:46:35] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005392: [03:46:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9340] RDOC 009340: [03:46:35] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000024402C4CB28 RDOC 009340: [03:46:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009340: [03:46:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009340: [03:46:35] core.cpp(1832) - Log - Removing device frame capturer for 0x0000024402C4CB28 RDOC 009340: [03:46:35] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000024402C4CB28 RDOC 009340: [03:46:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009340: [03:46:35] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000024402C4CB28 / 0x0000000000130456 RDOC 009340: [03:46:35] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009340: [03:46:35] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005392: [03:46:36] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009340: [03:46:36] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009340: [03:46:36] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009340: [03:46:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 152747 (3.74 %) RDOC 009340: [03:46:36] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.015051 seconds RDOC 009340: [03:46:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009340: [03:46:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009340: [03:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005392: [03:46:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (159401 bytes) (time 1622429196) 2526 byte thumbnail RDOC 005392: [03:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005392: [03:46:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005392: [03:46:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005392: [03:46:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005392: [03:46:37] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005392: [03:46:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005392: [03:46:37] d3d11_replay.cpp(4190) - Log - Created device. RDOC 005392: [03:46:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005392: [03:46:37] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005392: [03:46:37] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005392: [03:46:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005392: [03:46:37] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 25.441 ms RDOC 005392: [03:46:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002336: [03:46:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002336: [03:46:38] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002336: [03:46:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002336: [03:46:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002336: [03:46:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11940 RDOC 011940: [03:46:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011940: [03:46:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011940: [03:46:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011940: [03:46:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011940: [03:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011940: [03:46:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011940: [03:46:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011940: [03:46:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011940: [03:46:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011940: [03:46:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011940: [03:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011940: [03:46:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011940: [03:46:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011940: [03:46:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011940: [03:46:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011940: [03:46:38] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002336: [03:46:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11940] RDOC 011940: [03:46:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000257500DBD18 RDOC 011940: [03:46:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011940: [03:46:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011940: [03:46:38] core.cpp(1832) - Log - Removing device frame capturer for 0x00000257500DBD18 RDOC 011940: [03:46:38] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x00000257500DBD18 RDOC 011940: [03:46:38] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011940: [03:46:38] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x00000257500DBD18 / 0x0000000000140456 RDOC 011940: [03:46:38] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011940: [03:46:38] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011940: [03:46:38] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011940: [03:46:38] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002336: [03:46:38] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011940: [03:46:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 29873 (5.23 %) RDOC 011940: [03:46:38] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.544434 MB capture section in 0.015169 seconds RDOC 011940: [03:46:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011940: [03:46:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011940: [03:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002336: [03:46:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39622 bytes) (time 1622429198) 5116 byte thumbnail RDOC 002336: [03:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002336: [03:46:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002336: [03:46:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002336: [03:46:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002336: [03:46:39] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002336: [03:46:39] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002336: [03:46:39] d3d11_replay.cpp(4190) - Log - Created device. RDOC 002336: [03:46:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002336: [03:46:39] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002336: [03:46:39] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002336: [03:46:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002336: [03:46:39] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.674 ms RDOC 002336: [03:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002336: [03:46:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12807 (2.24 %) RDOC 002336: [03:46:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002336: [03:46:39] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.142 ms RDOC 002336: [03:46:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12807 (2.24 %) RDOC 002336: [03:46:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000162! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000165! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 002336: [03:46:39] d3d11_replay.cpp(1961) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 002336: [03:46:39] d3d11_replay.cpp(2479) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 002336: [03:46:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011252: [03:46:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011252: [03:46:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011252: [03:46:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:46:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:46:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9372 RDOC 009372: [03:46:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009372: [03:46:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009372: [03:46:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009372: [03:46:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009372: [03:46:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009372: [03:46:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009372: [03:46:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009372: [03:46:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009372: [03:46:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009372: [03:46:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009372: [03:46:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009372: [03:46:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009372: [03:46:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009372: [03:46:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009372: [03:46:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011252: [03:46:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9372] RDOC 009372: [03:46:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009372: [03:46:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002319235CB48 RDOC 009372: [03:46:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009372: [03:46:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009372: [03:46:40] core.cpp(1832) - Log - Removing device frame capturer for 0x000002319235CB48 RDOC 009372: [03:46:40] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000002319235CB48 RDOC 009372: [03:46:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009372: [03:46:40] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000002319235CB48 / 0x0000000000150456 RDOC 009372: [03:46:40] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009372: [03:46:40] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009372: [03:46:40] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009372: [03:46:40] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011252: [03:46:40] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009372: [03:46:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 32251 (5.17 %) RDOC 009372: [03:46:40] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.012378 seconds RDOC 009372: [03:46:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 009372: [03:46:40] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009372: [03:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011252: [03:46:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44003 bytes) (time 1622429200) 6894 byte thumbnail RDOC 011252: [03:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011252: [03:46:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011252: [03:46:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011252: [03:46:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011252: [03:46:41] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011252: [03:46:41] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011252: [03:46:41] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011252: [03:46:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011252: [03:46:41] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011252: [03:46:41] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011252: [03:46:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011252: [03:46:41] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 10.240 ms RDOC 011252: [03:46:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001428: [03:46:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001428: [03:46:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001428: [03:46:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [03:46:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [03:46:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2348 RDOC 002348: [03:46:42] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002348: [03:46:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002348: [03:46:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002348: [03:46:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002348: [03:46:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002348: [03:46:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002348: [03:46:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002348: [03:46:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002348: [03:46:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002348: [03:46:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002348: [03:46:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002348: [03:46:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002348: [03:46:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002348: [03:46:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002348: [03:46:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002348: [03:46:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001428: [03:46:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2348] RDOC 002348: [03:46:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D9B1820E38 RDOC 002348: [03:46:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002348: [03:46:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002348: [03:46:42] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D9B1820E38 RDOC 002348: [03:46:42] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D9B1820E38 RDOC 002348: [03:46:42] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x0000000000160456 RDOC 002348: [03:46:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002348: [03:46:42] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x0000000000140054 RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x0000000000010458 RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x000000000001045A RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x000000000001045C RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x000000000001045E RDOC 002348: [03:46:42] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D9B1820E38 / 0x0000000000010462 RDOC 001428: [03:46:42] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002348: [03:46:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002348: [03:46:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 002348: [03:46:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 94102 (1.06 %) RDOC 002348: [03:46:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.023489 seconds RDOC 002348: [03:46:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002348: [03:46:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 002348: [03:46:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002348: [03:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 002348: [03:46:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 001428: [03:46:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (105116 bytes) (time 1622429202) 6530 byte thumbnail RDOC 001428: [03:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 001428: [03:46:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001428: [03:46:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001428: [03:46:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001428: [03:46:43] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001428: [03:46:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001428: [03:46:43] d3d11_replay.cpp(4190) - Log - Created device. RDOC 001428: [03:46:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001428: [03:46:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001428: [03:46:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001428: [03:46:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001428: [03:46:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 48.610 ms RDOC 001428: [03:46:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003732: [03:46:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003732: [03:46:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003732: [03:46:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [03:46:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [03:46:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5324 RDOC 005324: [03:46:44] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005324: [03:46:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:46:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:46:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005324: [03:46:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005324: [03:46:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005324: [03:46:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005324: [03:46:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005324: [03:46:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005324: [03:46:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005324: [03:46:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005324: [03:46:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005324: [03:46:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005324: [03:46:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005324: [03:46:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003732: [03:46:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5324] RDOC 005324: [03:46:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005324: [03:46:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000025F16FFF988 RDOC 005324: [03:46:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005324: [03:46:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005324: [03:46:44] core.cpp(1832) - Log - Removing device frame capturer for 0x0000025F16FFF988 RDOC 005324: [03:46:44] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000025F16FFF988 RDOC 005324: [03:46:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005324: [03:46:44] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000025F16FFF988 / 0x0000000000170456 RDOC 005324: [03:46:44] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005324: [03:46:44] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003732: [03:46:44] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005324: [03:46:44] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005324: [03:46:44] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005324: [03:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29907 (5.27 %) RDOC 005324: [03:46:44] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011761 seconds RDOC 005324: [03:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005324: [03:46:44] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005324: [03:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003732: [03:46:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40172 bytes) (time 1622429204) 5798 byte thumbnail RDOC 003732: [03:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003732: [03:46:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003732: [03:46:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003732: [03:46:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003732: [03:46:45] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003732: [03:46:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003732: [03:46:45] d3d11_replay.cpp(4190) - Log - Created device. RDOC 003732: [03:46:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003732: [03:46:45] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003732: [03:46:45] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003732: [03:46:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003732: [03:46:45] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 12.652 ms RDOC 003732: [03:46:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000740: [03:46:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000740: [03:46:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000740: [03:46:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000740: [03:46:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000740: [03:46:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5748 RDOC 005748: [03:46:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005748: [03:46:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005748: [03:46:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005748: [03:46:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005748: [03:46:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005748: [03:46:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005748: [03:46:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005748: [03:46:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005748: [03:46:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005748: [03:46:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005748: [03:46:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005748: [03:46:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005748: [03:46:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005748: [03:46:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005748: [03:46:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000740: [03:46:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5748] RDOC 005748: [03:46:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005748: [03:46:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000028B1A72BBD8 RDOC 005748: [03:46:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005748: [03:46:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005748: [03:46:46] core.cpp(1832) - Log - Removing device frame capturer for 0x0000028B1A72BBD8 RDOC 005748: [03:46:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000028B1A72BBD8 RDOC 005748: [03:46:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005748: [03:46:46] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x0000028B1A72BBD8 / 0x000000000003045C RDOC 005748: [03:46:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005748: [03:46:46] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000740: [03:46:46] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005748: [03:46:46] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005748: [03:46:46] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005748: [03:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36647 (6.19 %) RDOC 005748: [03:46:46] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012571 seconds RDOC 005748: [03:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005748: [03:46:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005748: [03:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000740: [03:46:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45857 bytes) (time 1622429206) 4687 byte thumbnail RDOC 000740: [03:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000740: [03:46:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000740: [03:46:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000740: [03:46:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000740: [03:46:47] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000740: [03:46:47] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000740: [03:46:47] d3d11_replay.cpp(4190) - Log - Created device. RDOC 000740: [03:46:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000740: [03:46:47] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000740: [03:46:47] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000740: [03:46:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000740: [03:46:47] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.356 ms RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 000740: [03:46:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000968: [03:46:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000968: [03:46:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000968: [03:46:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000968: [03:46:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000968: [03:46:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8864 RDOC 008864: [03:46:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008864: [03:46:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008864: [03:46:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008864: [03:46:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008864: [03:46:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008864: [03:46:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008864: [03:46:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008864: [03:46:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008864: [03:46:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008864: [03:46:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008864: [03:46:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008864: [03:46:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008864: [03:46:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008864: [03:46:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008864: [03:46:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000968: [03:46:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8864] RDOC 008864: [03:46:48] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008864: [03:46:48] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028C1AD1BA68 RDOC 008864: [03:46:48] core.cpp(1832) - Log - Removing device frame capturer for 0x0000028C1AD1BA68 RDOC 008864: [03:46:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008864: [03:46:48] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008864: [03:46:48] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028C1AD1BA68 RDOC 000968: [03:46:48] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008864: [03:46:48] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008864: [03:46:48] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000028C1AD1BA68 / 0x000000000004045E RDOC 008864: [03:46:48] d3d12_device.cpp(2208) - Log - Starting capture RDOC 000968: [03:46:48] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008864: [03:46:48] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008864: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27420 (1.32 %) RDOC 008864: [03:46:48] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.123665 seconds RDOC 008864: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008864: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008864: [03:46:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008864: [03:46:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008864: [03:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000968: [03:46:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2576306 bytes) (time 1622429208) 4886 byte thumbnail RDOC 000968: [03:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000968: [03:46:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000968: [03:46:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000968: [03:46:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000968: [03:46:49] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000968: [03:46:49] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000968: [03:46:49] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000968: [03:46:49] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 000968: [03:46:49] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 000968: [03:46:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000968: [03:46:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000968: [03:46:49] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000968: [03:46:49] d3d12_replay.cpp(4193) - Log - Created device. RDOC 000968: [03:46:49] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000968: [03:46:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000968: [03:46:50] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 000968: [03:46:50] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 315.682 ms RDOC 000968: [03:46:50] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 000968: [03:46:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000540: [03:46:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000540: [03:46:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000540: [03:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000540: [03:46:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000540: [03:46:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9460 RDOC 009460: [03:46:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009460: [03:46:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009460: [03:46:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009460: [03:46:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009460: [03:46:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009460: [03:46:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009460: [03:46:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009460: [03:46:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009460: [03:46:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009460: [03:46:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009460: [03:46:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009460: [03:46:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009460: [03:46:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009460: [03:46:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009460: [03:46:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000540: [03:46:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9460] RDOC 009460: [03:46:50] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009460: [03:46:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000017E9966C128 RDOC 009460: [03:46:50] core.cpp(1832) - Log - Removing device frame capturer for 0x0000017E9966C128 RDOC 009460: [03:46:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009460: [03:46:50] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009460: [03:46:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000017E9966C128 RDOC 000540: [03:46:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009460: [03:46:51] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009460: [03:46:51] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000017E9966C128 / 0x000000000005045E RDOC 000540: [03:46:51] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009460: [03:46:51] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009460: [03:46:51] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009460: [03:46:51] d3d12_device.cpp(2519) - Log - Capture used DXIL RDOC 009460: [03:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155584 bytes to 70895 (3.29 %) RDOC 009460: [03:46:51] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.055725 MB capture section in 0.096210 seconds RDOC 009460: [03:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009460: [03:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009460: [03:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009460: [03:46:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009460: [03:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 000540: [03:46:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2619870 bytes) (time 1622429211) 4975 byte thumbnail RDOC 000540: [03:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 000540: [03:46:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000540: [03:46:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000540: [03:46:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000540: [03:46:52] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000540: [03:46:52] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000540: [03:46:52] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000540: [03:46:52] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 000540: [03:46:52] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 000540: [03:46:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000540: [03:46:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000540: [03:46:52] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000540: [03:46:52] d3d12_replay.cpp(4193) - Log - Created device. RDOC 000540: [03:46:52] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000540: [03:46:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000540: [03:46:52] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 000540: [03:46:52] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 000540: [03:46:52] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 217.296 ms RDOC 000540: [03:46:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009908: [03:46:52] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009908: [03:46:52] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009908: [03:46:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [03:46:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [03:46:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2164 RDOC 002164: [03:46:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002164: [03:46:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002164: [03:46:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002164: [03:46:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002164: [03:46:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002164: [03:46:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002164: [03:46:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002164: [03:46:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002164: [03:46:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002164: [03:46:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002164: [03:46:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002164: [03:46:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002164: [03:46:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002164: [03:46:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002164: [03:46:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009908: [03:46:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2164] RDOC 002164: [03:46:53] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002164: [03:46:53] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000255D71ECBA8 RDOC 002164: [03:46:53] core.cpp(1832) - Log - Removing device frame capturer for 0x00000255D71ECBA8 RDOC 002164: [03:46:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002164: [03:46:53] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002164: [03:46:53] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000255D71ECBA8 RDOC 009908: [03:46:53] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002164: [03:46:53] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002164: [03:46:53] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000255D71ECBA8 / 0x000000000006045E RDOC 002164: [03:46:53] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009908: [03:46:53] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002164: [03:46:54] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002164: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220108352 bytes to 1511905 (0.69 %) RDOC 002164: [03:46:54] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 209.911682 MB capture section in 0.372057 seconds RDOC 002164: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002164: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002164: [03:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 002164: [03:46:54] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002164: [03:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009908: [03:46:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (4061793 bytes) (time 1622429214) 4956 byte thumbnail RDOC 009908: [03:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 009908: [03:46:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009908: [03:46:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009908: [03:46:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009908: [03:46:55] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009908: [03:46:55] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009908: [03:46:55] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009908: [03:46:55] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009908: [03:46:55] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 009908: [03:46:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009908: [03:46:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009908: [03:46:55] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009908: [03:46:55] d3d12_replay.cpp(4193) - Log - Created device. RDOC 009908: [03:46:55] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009908: [03:46:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009908: [03:46:55] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009908: [03:46:55] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 009908: [03:46:56] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 670.977 ms RDOC 009908: [03:47:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007008: [03:47:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007008: [03:47:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007008: [03:47:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007008: [03:47:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007008: [03:47:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3088 RDOC 003088: [03:47:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003088: [03:47:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003088: [03:47:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003088: [03:47:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003088: [03:47:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003088: [03:47:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003088: [03:47:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003088: [03:47:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003088: [03:47:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003088: [03:47:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003088: [03:47:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003088: [03:47:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003088: [03:47:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003088: [03:47:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003088: [03:47:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007008: [03:47:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3088] RDOC 003088: [03:47:02] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003088: [03:47:02] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001903860BA78 RDOC 003088: [03:47:02] core.cpp(1832) - Log - Removing device frame capturer for 0x000001903860BA78 RDOC 003088: [03:47:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003088: [03:47:02] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003088: [03:47:02] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001903860BA78 RDOC 007008: [03:47:02] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003088: [03:47:02] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003088: [03:47:02] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001903860BA78 / 0x000000000007045E RDOC 003088: [03:47:02] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007008: [03:47:02] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003088: [03:47:02] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 003088: [03:47:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 63075 (2.94 %) RDOC 003088: [03:47:02] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.125183 seconds RDOC 003088: [03:47:02] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003088: [03:47:03] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003088: [03:47:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003088: [03:47:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 003088: [03:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007008: [03:47:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2617808 bytes) (time 1622429223) 9588 byte thumbnail RDOC 007008: [03:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007008: [03:47:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007008: [03:47:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007008: [03:47:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007008: [03:47:04] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007008: [03:47:04] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007008: [03:47:04] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007008: [03:47:04] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007008: [03:47:04] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 007008: [03:47:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007008: [03:47:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007008: [03:47:04] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007008: [03:47:04] d3d12_replay.cpp(4193) - Log - Created device. RDOC 007008: [03:47:04] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007008: [03:47:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007008: [03:47:04] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007008: [03:47:04] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 235.986 ms RDOC 007008: [03:47:04] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007008: [03:47:04] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 007008: [03:47:04] d3d12_debug.cpp(1254) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007008: [03:47:04] d3d12_debug.cpp(1254) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007008: [03:47:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008776: [03:47:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008776: [03:47:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008776: [03:47:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008776: [03:47:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008776: [03:47:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8956 RDOC 008956: [03:47:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008956: [03:47:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008956: [03:47:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008956: [03:47:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008956: [03:47:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008956: [03:47:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008956: [03:47:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008956: [03:47:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008956: [03:47:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008956: [03:47:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008956: [03:47:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008956: [03:47:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008956: [03:47:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008956: [03:47:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008956: [03:47:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008776: [03:47:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8956] RDOC 008956: [03:47:05] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008956: [03:47:05] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001BE12CDFDC8 RDOC 008956: [03:47:05] core.cpp(1832) - Log - Removing device frame capturer for 0x000001BE12CDFDC8 RDOC 008956: [03:47:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008956: [03:47:05] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008956: [03:47:05] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001BE12CDFDC8 RDOC 008776: [03:47:05] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008956: [03:47:05] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008956: [03:47:05] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001BE12CDFDC8 / 0x000000000008045E RDOC 008956: [03:47:05] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008776: [03:47:05] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008956: [03:47:06] d3d12_device.cpp(2314) - Log - Finished capture, Frame 4294967295 RDOC 008956: [03:47:06] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 602 (58.79 %) RDOC 008956: [03:47:06] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.092461 seconds RDOC 008956: [03:47:06] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008956: [03:47:06] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008956: [03:47:06] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 008956: [03:47:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008956: [03:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008956: [03:47:06] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008776: [03:47:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (2558829 bytes) (time 1622429226) 7082 byte thumbnail RDOC 008776: [03:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008776: [03:47:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008776: [03:47:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008776: [03:47:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008776: [03:47:07] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008776: [03:47:07] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008776: [03:47:07] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008776: [03:47:07] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008776: [03:47:07] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 008776: [03:47:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008776: [03:47:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008776: [03:47:07] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008776: [03:47:07] d3d12_replay.cpp(4193) - Log - Created device. RDOC 008776: [03:47:07] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008776: [03:47:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008776: [03:47:07] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008776: [03:47:07] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 191.589 ms RDOC 008776: [03:47:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012208: [03:47:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 012208: [03:47:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012208: [03:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012208: [03:47:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012208: [03:47:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2008 RDOC 002008: [03:47:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002008: [03:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002008: [03:47:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002008: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002008: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002008: [03:47:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002008: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002008: [03:47:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002008: [03:47:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002008: [03:47:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002008: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002008: [03:47:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002008: [03:47:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002008: [03:47:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002008: [03:47:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012208: [03:47:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2008] RDOC 002008: [03:47:08] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002008: [03:47:08] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002900FD8D2F8 RDOC 002008: [03:47:08] core.cpp(1832) - Log - Removing device frame capturer for 0x000002900FD8D2F8 RDOC 002008: [03:47:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002008: [03:47:08] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002008: [03:47:08] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002900FD8D2F8 RDOC 012208: [03:47:08] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002008: [03:47:08] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002008: [03:47:08] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002900FD8D2F8 / 0x000000000009045E RDOC 002008: [03:47:08] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012208: [03:47:08] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002008: [03:47:08] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002008: [03:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136357248 bytes to 573480 (0.42 %) RDOC 002008: [03:47:08] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 130.040405 MB capture section in 0.118491 seconds RDOC 002008: [03:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002008: [03:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002008: [03:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 002008: [03:47:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002008: [03:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 012208: [03:47:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3123433 bytes) (time 1622429228) 5969 byte thumbnail RDOC 012208: [03:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 012208: [03:47:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012208: [03:47:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012208: [03:47:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012208: [03:47:09] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012208: [03:47:09] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012208: [03:47:09] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012208: [03:47:09] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012208: [03:47:09] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012208: [03:47:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012208: [03:47:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012208: [03:47:09] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012208: [03:47:09] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012208: [03:47:09] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012208: [03:47:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012208: [03:47:09] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012208: [03:47:09] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 012208: [03:47:10] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 012208: [03:47:10] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 399.096 ms RDOC 012208: [03:47:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006288: [03:47:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006288: [03:47:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006288: [03:47:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006288: [03:47:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006288: [03:47:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8432 RDOC 008432: [03:47:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008432: [03:47:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:47:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008432: [03:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008432: [03:47:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008432: [03:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008432: [03:47:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008432: [03:47:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008432: [03:47:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008432: [03:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008432: [03:47:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008432: [03:47:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008432: [03:47:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008432: [03:47:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006288: [03:47:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8432] RDOC 008432: [03:47:10] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008432: [03:47:10] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001EC4C2FC2E8 RDOC 008432: [03:47:10] core.cpp(1832) - Log - Removing device frame capturer for 0x000001EC4C2FC2E8 RDOC 008432: [03:47:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008432: [03:47:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008432: [03:47:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001EC4C2FC2E8 RDOC 006288: [03:47:11] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008432: [03:47:11] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008432: [03:47:11] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001EC4C2FC2E8 / 0x00000000000A045E RDOC 008432: [03:47:11] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 008432: [03:47:11] d3d12_device.cpp(2208) - Log - Starting capture RDOC 006288: [03:47:11] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008432: [03:47:11] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008432: [03:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7633 (20.78 %) RDOC 008432: [03:47:11] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.089529 seconds RDOC 008432: [03:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008432: [03:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008432: [03:47:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008432: [03:47:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008432: [03:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006288: [03:47:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556740 bytes) (time 1622429231) 5116 byte thumbnail RDOC 006288: [03:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006288: [03:47:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006288: [03:47:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006288: [03:47:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006288: [03:47:12] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006288: [03:47:12] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006288: [03:47:12] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006288: [03:47:12] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 006288: [03:47:12] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 006288: [03:47:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006288: [03:47:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006288: [03:47:12] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006288: [03:47:12] d3d12_replay.cpp(4193) - Log - Created device. RDOC 006288: [03:47:12] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006288: [03:47:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006288: [03:47:12] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 006288: [03:47:12] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 186.033 ms RDOC 006288: [03:47:12] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006288: [03:47:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005960: [03:47:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005960: [03:47:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005960: [03:47:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005960: [03:47:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005960: [03:47:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1332 RDOC 001332: [03:47:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 001332: [03:47:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001332: [03:47:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001332: [03:47:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001332: [03:47:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001332: [03:47:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001332: [03:47:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001332: [03:47:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001332: [03:47:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001332: [03:47:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001332: [03:47:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001332: [03:47:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001332: [03:47:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001332: [03:47:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001332: [03:47:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005960: [03:47:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1332] RDOC 001332: [03:47:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001332: [03:47:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F92BCBBA78 RDOC 001332: [03:47:13] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F92BCBBA78 RDOC 001332: [03:47:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001332: [03:47:13] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001332: [03:47:13] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F92BCBBA78 RDOC 005960: [03:47:13] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001332: [03:47:13] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001332: [03:47:13] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F92BCBBA78 / 0x0000000000020460 RDOC 001332: [03:47:13] d3d12_device.cpp(2208) - Log - Starting capture RDOC 005960: [03:47:13] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001332: [03:47:13] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 001332: [03:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254848 bytes to 563065 (0.42 %) RDOC 001332: [03:47:13] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 128.035400 MB capture section in 0.213529 seconds RDOC 001332: [03:47:13] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001332: [03:47:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001332: [03:47:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001332: [03:47:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001332: [03:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005960: [03:47:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3112172 bytes) (time 1622429234) 5116 byte thumbnail RDOC 005960: [03:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005960: [03:47:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005960: [03:47:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005960: [03:47:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005960: [03:47:15] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005960: [03:47:15] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005960: [03:47:15] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005960: [03:47:15] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005960: [03:47:15] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 005960: [03:47:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005960: [03:47:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005960: [03:47:15] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005960: [03:47:15] d3d12_replay.cpp(4193) - Log - Created device. RDOC 005960: [03:47:15] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005960: [03:47:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005960: [03:47:15] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005960: [03:47:15] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::70 from upload to default for efficient replay RDOC 005960: [03:47:15] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 340.535 ms RDOC 005960: [03:47:15] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005960: [03:47:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002736: [03:47:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002736: [03:47:16] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002736: [03:47:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [03:47:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [03:47:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11988 RDOC 011988: [03:47:16] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011988: [03:47:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:47:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:47:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011988: [03:47:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011988: [03:47:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011988: [03:47:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011988: [03:47:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011988: [03:47:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011988: [03:47:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011988: [03:47:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011988: [03:47:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011988: [03:47:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011988: [03:47:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011988: [03:47:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002736: [03:47:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11988] RDOC 011988: [03:47:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011988: [03:47:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001A40D3CC0B8 RDOC 011988: [03:47:16] core.cpp(1832) - Log - Removing device frame capturer for 0x000001A40D3CC0B8 RDOC 011988: [03:47:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011988: [03:47:16] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011988: [03:47:16] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001A40D3CC0B8 RDOC 002736: [03:47:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011988: [03:47:16] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011988: [03:47:16] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001A40D3CC0B8 / 0x0000000000030460 RDOC 002736: [03:47:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011988: [03:47:44] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:44] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50000 RDOC 011988: [03:47:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344075 (4.72 %) RDOC 011988: [03:47:45] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.703791 seconds RDOC 011988: [03:47:45] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:45] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011988: [03:47:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011988: [03:47:45] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002736: [03:47:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (6893182 bytes) (time 1622429265) 5116 byte thumbnail RDOC 011988: [03:47:45] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50001 RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4344060 (4.72 %) RDOC 011988: [03:47:46] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.698670 seconds RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011988: [03:47:46] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 002736: [03:47:46] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (6893167 bytes) (time 1622429266) 5116 byte thumbnail RDOC 011988: [03:47:46] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50002 RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349951 (4.70 %) RDOC 011988: [03:47:46] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.727499 seconds RDOC 011988: [03:47:46] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011988: [03:47:47] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 002736: [03:47:47] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (6899058 bytes) (time 1622429267) 5116 byte thumbnail RDOC 011988: [03:47:47] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50003 RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349932 (4.70 %) RDOC 011988: [03:47:47] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.723336 seconds RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011988: [03:47:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011988: [03:47:47] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002736: [03:47:47] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (6899039 bytes) (time 1622429267) 5116 byte thumbnail RDOC 011988: [03:47:48] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50004 RDOC 011988: [03:47:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349938 (4.70 %) RDOC 011988: [03:47:48] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.605154 seconds RDOC 011988: [03:47:48] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:48] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011988: [03:47:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011988: [03:47:48] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002736: [03:47:48] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (6899045 bytes) (time 1622429268) 5116 byte thumbnail RDOC 011988: [03:47:48] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50005 RDOC 011988: [03:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349932 (4.70 %) RDOC 011988: [03:47:49] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.658423 seconds RDOC 011988: [03:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011988: [03:47:49] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 002736: [03:47:49] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (6899039 bytes) (time 1622429269) 5116 byte thumbnail RDOC 011988: [03:47:49] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50006 RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349955 (4.70 %) RDOC 011988: [03:47:50] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.644028 seconds RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011988: [03:47:50] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 002736: [03:47:50] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (6899062 bytes) (time 1622429270) 5116 byte thumbnail RDOC 011988: [03:47:50] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50007 RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349963 (4.70 %) RDOC 011988: [03:47:50] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.650941 seconds RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011988: [03:47:50] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 002736: [03:47:51] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (6899070 bytes) (time 1622429270) 5116 byte thumbnail RDOC 011988: [03:47:51] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50008 RDOC 011988: [03:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349955 (4.70 %) RDOC 011988: [03:47:51] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.602777 seconds RDOC 011988: [03:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011988: [03:47:51] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011988: [03:47:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 002736: [03:47:51] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (6899062 bytes) (time 1622429271) 5116 byte thumbnail RDOC 011988: [03:47:51] d3d12_device.cpp(2314) - Log - Finished capture, Frame 50009 RDOC 011988: [03:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4349946 (4.70 %) RDOC 011988: [03:47:52] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.599926 seconds RDOC 011988: [03:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011988: [03:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011988: [03:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011988: [03:47:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011988: [03:47:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 002736: [03:47:52] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (6899053 bytes) (time 1622429272) 5116 byte thumbnail RDOC 002736: [03:47:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 002736: [03:47:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002736: [03:47:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002736: [03:47:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002736: [03:47:53] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002736: [03:47:53] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002736: [03:47:53] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002736: [03:47:53] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002736: [03:47:53] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 002736: [03:47:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002736: [03:47:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002736: [03:47:53] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002736: [03:47:53] d3d12_replay.cpp(4193) - Log - Created device. RDOC 002736: [03:47:53] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002736: [03:47:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002736: [03:47:53] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002736: [03:47:54] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 792.453 ms RDOC 002736: [03:47:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005700: [03:47:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005700: [03:47:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005700: [03:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [03:47:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [03:47:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9524 RDOC 009524: [03:47:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009524: [03:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009524: [03:47:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009524: [03:47:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009524: [03:47:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009524: [03:47:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009524: [03:47:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009524: [03:47:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009524: [03:47:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009524: [03:47:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009524: [03:47:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009524: [03:47:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009524: [03:47:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009524: [03:47:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009524: [03:47:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005700: [03:47:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9524] RDOC 009524: [03:47:54] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009524: [03:47:54] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000178029FE1C8 RDOC 009524: [03:47:54] core.cpp(1832) - Log - Removing device frame capturer for 0x00000178029FE1C8 RDOC 009524: [03:47:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009524: [03:47:55] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009524: [03:47:55] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000178029FE1C8 RDOC 005700: [03:47:55] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009524: [03:47:55] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009524: [03:47:55] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000178029FE1C8 / 0x00000000000D045E RDOC 005700: [03:47:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009524: [03:48:04] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009524: [03:48:04] d3d12_device.cpp(2314) - Log - Finished capture, Frame 40 RDOC 009524: [03:48:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7426 (21.10 %) RDOC 009524: [03:48:04] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.328332 seconds RDOC 009524: [03:48:04] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009524: [03:48:04] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009524: [03:48:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009524: [03:48:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009524: [03:48:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 005700: [03:48:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 40) (2556533 bytes) (time 1622429284) 5116 byte thumbnail RDOC 005700: [03:48:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 005700: [03:48:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005700: [03:48:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005700: [03:48:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005700: [03:48:05] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005700: [03:48:05] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005700: [03:48:05] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005700: [03:48:05] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 005700: [03:48:05] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 005700: [03:48:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005700: [03:48:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005700: [03:48:05] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005700: [03:48:05] d3d12_replay.cpp(4193) - Log - Created device. RDOC 005700: [03:48:05] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005700: [03:48:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005700: [03:48:05] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 005700: [03:48:05] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 186.783 ms RDOC 005700: [03:48:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007764: [03:48:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007764: [03:48:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007764: [03:48:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007764: [03:48:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007764: [03:48:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9356 RDOC 009356: [03:48:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009356: [03:48:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [03:48:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [03:48:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009356: [03:48:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009356: [03:48:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009356: [03:48:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009356: [03:48:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009356: [03:48:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009356: [03:48:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009356: [03:48:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009356: [03:48:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009356: [03:48:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009356: [03:48:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009356: [03:48:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007764: [03:48:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9356] RDOC 009356: [03:48:06] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009356: [03:48:06] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000020B523DC198 RDOC 009356: [03:48:06] core.cpp(1832) - Log - Removing device frame capturer for 0x0000020B523DC198 RDOC 009356: [03:48:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009356: [03:48:06] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009356: [03:48:06] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000020B523DC198 RDOC 007764: [03:48:06] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009356: [03:48:06] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009356: [03:48:06] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000020B523DC198 / 0x00000000000E045E RDOC 007764: [03:48:06] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009356: [03:48:06] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009356: [03:48:07] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009356: [03:48:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15289 (10.48 %) RDOC 009356: [03:48:07] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.124061 seconds RDOC 009356: [03:48:07] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [03:48:07] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [03:48:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [03:48:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009356: [03:48:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007764: [03:48:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564811 bytes) (time 1622429287) 5531 byte thumbnail RDOC 007764: [03:48:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 007764: [03:48:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007764: [03:48:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007764: [03:48:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007764: [03:48:08] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007764: [03:48:08] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007764: [03:48:08] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007764: [03:48:08] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007764: [03:48:08] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 007764: [03:48:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007764: [03:48:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007764: [03:48:08] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007764: [03:48:08] d3d12_replay.cpp(4193) - Log - Created device. RDOC 007764: [03:48:08] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007764: [03:48:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007764: [03:48:08] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007764: [03:48:08] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 201.964 ms RDOC 007764: [03:48:08] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007764: [03:48:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011056: [03:48:08] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011056: [03:48:08] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011056: [03:48:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [03:48:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [03:48:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5872 RDOC 005872: [03:48:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005872: [03:48:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005872: [03:48:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005872: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005872: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005872: [03:48:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005872: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005872: [03:48:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005872: [03:48:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005872: [03:48:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005872: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005872: [03:48:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005872: [03:48:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005872: [03:48:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005872: [03:48:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011056: [03:48:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5872] RDOC 005872: [03:48:09] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005872: [03:48:09] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000013ED6B2DDF8 RDOC 005872: [03:48:09] core.cpp(1832) - Log - Removing device frame capturer for 0x0000013ED6B2DDF8 RDOC 005872: [03:48:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005872: [03:48:09] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005872: [03:48:09] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000013ED6B2DDF8 RDOC 011056: [03:48:09] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005872: [03:48:09] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005872: [03:48:09] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000013ED6B2DDF8 / 0x00000000000F045E RDOC 005872: [03:48:09] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011056: [03:48:09] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005872: [03:48:09] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 005872: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834496 bytes to 19754 (2.37 %) RDOC 005872: [03:48:09] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.795837 MB capture section in 0.092300 seconds RDOC 005872: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005872: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005872: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 005872: [03:48:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 005872: [03:48:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011056: [03:48:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2571617 bytes) (time 1622429289) 8036 byte thumbnail RDOC 011056: [03:48:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011056: [03:48:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011056: [03:48:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011056: [03:48:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011056: [03:48:10] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011056: [03:48:10] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011056: [03:48:10] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011056: [03:48:10] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011056: [03:48:10] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 011056: [03:48:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011056: [03:48:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011056: [03:48:10] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011056: [03:48:10] d3d12_replay.cpp(4193) - Log - Created device. RDOC 011056: [03:48:10] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011056: [03:48:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011056: [03:48:11] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011056: [03:48:11] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 195.153 ms RDOC 011056: [03:48:11] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011056: [03:48:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008452: [03:48:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008452: [03:48:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008452: [03:48:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008452: [03:48:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008452: [03:48:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9320 RDOC 009320: [03:48:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009320: [03:48:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009320: [03:48:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009320: [03:48:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009320: [03:48:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009320: [03:48:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009320: [03:48:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009320: [03:48:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009320: [03:48:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009320: [03:48:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009320: [03:48:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009320: [03:48:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009320: [03:48:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009320: [03:48:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009320: [03:48:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008452: [03:48:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9320] RDOC 009320: [03:48:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009320: [03:48:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002D36587C6E8 RDOC 009320: [03:48:11] core.cpp(1832) - Log - Removing device frame capturer for 0x000002D36587C6E8 RDOC 009320: [03:48:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009320: [03:48:11] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009320: [03:48:11] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002D36587C6E8 RDOC 008452: [03:48:11] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009320: [03:48:11] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009320: [03:48:12] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002D36587C6E8 / 0x000000000010045E RDOC 009320: [03:48:12] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008452: [03:48:12] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009320: [03:48:12] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009320: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9953344 bytes to 156047 (1.57 %) RDOC 009320: [03:48:12] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 9.492249 MB capture section in 0.153989 seconds RDOC 009320: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009320: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009320: [03:48:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 009320: [03:48:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009320: [03:48:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008452: [03:48:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2712214 bytes) (time 1622429292) 10031 byte thumbnail RDOC 008452: [03:48:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008452: [03:48:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008452: [03:48:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008452: [03:48:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008452: [03:48:13] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008452: [03:48:13] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008452: [03:48:13] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008452: [03:48:13] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008452: [03:48:13] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 008452: [03:48:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008452: [03:48:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008452: [03:48:13] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008452: [03:48:13] d3d12_replay.cpp(4193) - Log - Created device. RDOC 008452: [03:48:13] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008452: [03:48:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008452: [03:48:13] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008452: [03:48:13] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 252.084 ms RDOC 008452: [03:48:13] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 14.112 ms RDOC 008452: [03:48:13] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 5.463 ms RDOC 008452: [03:48:13] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008452: [03:48:13] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 8.810 ms RDOC 008452: [03:48:13] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.249 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 56.775 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 56.964 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 6.382 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 3.284 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.415 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 5.487 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 5.858 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.312 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.271 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.222 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.891 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.748 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.004 ms RDOC 008452: [03:48:14] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.991 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 8.841 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.825 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.368 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.944 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.692 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.454 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.116 ms RDOC 008452: [03:48:15] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.735 ms RDOC 008452: [03:48:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009324: [03:48:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009324: [03:48:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009324: [03:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009324: [03:48:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009324: [03:48:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3312 RDOC 003312: [03:48:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003312: [03:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003312: [03:48:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003312: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003312: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003312: [03:48:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003312: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003312: [03:48:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003312: [03:48:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003312: [03:48:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003312: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003312: [03:48:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003312: [03:48:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003312: [03:48:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003312: [03:48:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009324: [03:48:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3312] RDOC 003312: [03:48:15] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003312: [03:48:15] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028C64C1E728 RDOC 003312: [03:48:15] core.cpp(1832) - Log - Removing device frame capturer for 0x0000028C64C1E728 RDOC 003312: [03:48:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003312: [03:48:15] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003312: [03:48:15] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000028C64C1E728 RDOC 009324: [03:48:15] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003312: [03:48:16] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003312: [03:48:16] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000028C64C1E728 / 0x000000000011045E RDOC 003312: [03:48:16] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009324: [03:48:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003312: [03:48:16] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 003312: [03:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136711936 bytes to 623079 (0.46 %) RDOC 003312: [03:48:16] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 130.378662 MB capture section in 0.125427 seconds RDOC 003312: [03:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003312: [03:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003312: [03:48:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003312: [03:48:16] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003312: [03:48:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009324: [03:48:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3173146 bytes) (time 1622429296) 6076 byte thumbnail RDOC 009324: [03:48:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009324: [03:48:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009324: [03:48:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009324: [03:48:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009324: [03:48:17] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009324: [03:48:17] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009324: [03:48:17] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009324: [03:48:17] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009324: [03:48:17] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 009324: [03:48:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009324: [03:48:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009324: [03:48:17] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009324: [03:48:17] d3d12_replay.cpp(4193) - Log - Created device. RDOC 009324: [03:48:17] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009324: [03:48:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009324: [03:48:17] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009324: [03:48:17] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 009324: [03:48:17] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 009324: [03:48:17] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 389.013 ms RDOC 009324: [03:48:17] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009324: [03:48:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011456: [03:48:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011456: [03:48:18] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011456: [03:48:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:48:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:48:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8940 RDOC 008940: [03:48:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008940: [03:48:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008940: [03:48:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008940: [03:48:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008940: [03:48:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008940: [03:48:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008940: [03:48:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008940: [03:48:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008940: [03:48:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008940: [03:48:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008940: [03:48:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008940: [03:48:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008940: [03:48:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008940: [03:48:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008940: [03:48:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011456: [03:48:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8940] RDOC 008940: [03:48:18] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008940: [03:48:18] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B5F067D768 RDOC 008940: [03:48:18] core.cpp(1832) - Log - Removing device frame capturer for 0x000001B5F067D768 RDOC 008940: [03:48:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008940: [03:48:18] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008940: [03:48:18] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001B5F067D768 RDOC 011456: [03:48:18] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008940: [03:48:18] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008940: [03:48:19] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001B5F067D768 / 0x000000000012045E RDOC 008940: [03:48:19] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011456: [03:48:19] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008940: [03:48:19] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008940: [03:48:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 20782 (13.43 %) RDOC 008940: [03:48:19] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.116151 seconds RDOC 008940: [03:48:19] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008940: [03:48:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008940: [03:48:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008940: [03:48:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008940: [03:48:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011456: [03:48:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2574187 bytes) (time 1622429299) 8902 byte thumbnail RDOC 011456: [03:48:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011456: [03:48:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011456: [03:48:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011456: [03:48:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011456: [03:48:20] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011456: [03:48:20] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011456: [03:48:20] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011456: [03:48:20] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011456: [03:48:20] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 011456: [03:48:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011456: [03:48:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011456: [03:48:20] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011456: [03:48:20] d3d12_replay.cpp(4193) - Log - Created device. RDOC 011456: [03:48:20] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011456: [03:48:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011456: [03:48:20] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011456: [03:48:20] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 181.634 ms RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 011456: [03:48:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007988: [03:48:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007988: [03:48:21] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007988: [03:48:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007988: [03:48:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007988: [03:48:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7068 RDOC 007068: [03:48:21] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007068: [03:48:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007068: [03:48:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007068: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007068: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007068: [03:48:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007068: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007068: [03:48:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007068: [03:48:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007068: [03:48:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007068: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007068: [03:48:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007068: [03:48:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007068: [03:48:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007068: [03:48:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007988: [03:48:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7068] RDOC 007068: [03:48:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007068: [03:48:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F997A8BA48 RDOC 007068: [03:48:21] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F997A8BA48 RDOC 007068: [03:48:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007068: [03:48:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007068: [03:48:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001F997A8BA48 RDOC 007988: [03:48:21] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007068: [03:48:21] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007068: [03:48:21] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001F997A8BA48 / 0x000000000013045E RDOC 007068: [03:48:21] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007988: [03:48:21] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 007068: [03:48:21] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 007068: [03:48:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7816 (18.96 %) RDOC 007068: [03:48:21] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.130590 seconds RDOC 007068: [03:48:21] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007068: [03:48:21] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007068: [03:48:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007068: [03:48:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007068: [03:48:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007988: [03:48:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556923 bytes) (time 1622429301) 5116 byte thumbnail RDOC 007988: [03:48:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007988: [03:48:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007988: [03:48:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:48:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007988: [03:48:23] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007988: [03:48:23] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007988: [03:48:23] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007988: [03:48:23] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007988: [03:48:23] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 007988: [03:48:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007988: [03:48:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007988: [03:48:23] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007988: [03:48:23] d3d12_replay.cpp(4193) - Log - Created device. RDOC 007988: [03:48:23] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007988: [03:48:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007988: [03:48:23] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007988: [03:48:23] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 188.835 ms RDOC 007988: [03:48:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006272: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006272: [03:48:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006272: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006272: [03:48:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006272: [03:48:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8860 RDOC 008860: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008860: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008860: [03:48:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008860: [03:48:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008860: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008860: [03:48:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008860: [03:48:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008860: [03:48:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008860: [03:48:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008860: [03:48:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008860: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008860: [03:48:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008860: [03:48:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008860: [03:48:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008860: [03:48:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006272: [03:48:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8860] RDOC 008860: [03:48:23] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008860: [03:48:23] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FB9CD7E9D8 RDOC 008860: [03:48:23] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FB9CD7E9D8 RDOC 008860: [03:48:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008860: [03:48:24] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008860: [03:48:24] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FB9CD7E9D8 RDOC 006272: [03:48:24] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008860: [03:48:24] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008860: [03:48:24] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001FB9CD7E9D8 / 0x000000000014045E RDOC 008860: [03:48:24] d3d12_device.cpp(2208) - Log - Starting capture RDOC 006272: [03:48:24] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008860: [03:48:24] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008860: [03:48:24] d3d12_device.cpp(2519) - Log - Capture used DXIL RDOC 008860: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 96766 (40.39 %) RDOC 008860: [03:48:24] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.091799 seconds RDOC 008860: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008860: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008860: [03:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008860: [03:48:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008860: [03:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006272: [03:48:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2642778 bytes) (time 1622429304) 2526 byte thumbnail RDOC 006272: [03:48:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006272: [03:48:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006272: [03:48:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006272: [03:48:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006272: [03:48:25] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006272: [03:48:25] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006272: [03:48:25] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006272: [03:48:25] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 006272: [03:48:25] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 006272: [03:48:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006272: [03:48:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006272: [03:48:25] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006272: [03:48:25] d3d12_replay.cpp(4193) - Log - Created device. RDOC 006272: [03:48:25] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006272: [03:48:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006272: [03:48:25] d3d12_replay.cpp( 126) - Log - Replaying with DXIL enabled RDOC 006272: [03:48:25] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 006272: [03:48:25] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 228.723 ms RDOC 006272: [03:48:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000516: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000516: [03:48:26] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000516: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000516: [03:48:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000516: [03:48:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6976 RDOC 006976: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006976: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006976: [03:48:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006976: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006976: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006976: [03:48:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006976: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006976: [03:48:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006976: [03:48:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006976: [03:48:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006976: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006976: [03:48:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006976: [03:48:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006976: [03:48:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006976: [03:48:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000516: [03:48:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6976] RDOC 006976: [03:48:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006976: [03:48:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002741AD9BA18 RDOC 006976: [03:48:26] core.cpp(1832) - Log - Removing device frame capturer for 0x000002741AD9BA18 RDOC 006976: [03:48:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006976: [03:48:26] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006976: [03:48:26] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002741AD9BA18 RDOC 000516: [03:48:26] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006976: [03:48:26] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006976: [03:48:26] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002741AD9BA18 / 0x000000000015045E RDOC 006976: [03:48:26] d3d12_device.cpp(2208) - Log - Starting capture RDOC 000516: [03:48:26] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006976: [03:48:26] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 006976: [03:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 60822 (1.25 %) RDOC 006976: [03:48:26] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.104726 seconds RDOC 006976: [03:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006976: [03:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006976: [03:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006976: [03:48:26] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006976: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 000516: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2606838 bytes) (time 1622429306) 2530 byte thumbnail RDOC 000516: [03:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 000516: [03:48:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000516: [03:48:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000516: [03:48:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000516: [03:48:28] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000516: [03:48:28] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000516: [03:48:28] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000516: [03:48:28] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 000516: [03:48:28] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 000516: [03:48:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000516: [03:48:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000516: [03:48:28] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000516: [03:48:28] d3d12_replay.cpp(4193) - Log - Created device. RDOC 000516: [03:48:28] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000516: [03:48:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000516: [03:48:28] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 000516: [03:48:28] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 197.311 ms RDOC 000516: [03:48:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011492: [03:48:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011492: [03:48:28] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011492: [03:48:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [03:48:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [03:48:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8840 RDOC 008840: [03:48:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008840: [03:48:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [03:48:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [03:48:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008840: [03:48:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008840: [03:48:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008840: [03:48:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008840: [03:48:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008840: [03:48:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008840: [03:48:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008840: [03:48:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008840: [03:48:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008840: [03:48:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008840: [03:48:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008840: [03:48:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011492: [03:48:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8840] RDOC 008840: [03:48:28] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008840: [03:48:28] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024086B5C198 RDOC 008840: [03:48:28] core.cpp(1832) - Log - Removing device frame capturer for 0x0000024086B5C198 RDOC 008840: [03:48:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008840: [03:48:29] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008840: [03:48:29] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000024086B5C198 RDOC 011492: [03:48:29] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008840: [03:48:29] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008840: [03:48:29] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000024086B5C198 / 0x000000000016045E RDOC 008840: [03:48:29] d3d12_device.cpp(2208) - Log - Starting capture RDOC 011492: [03:48:29] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008840: [03:48:29] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 008840: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14804 (4.29 %) RDOC 008840: [03:48:29] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.122159 seconds RDOC 008840: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008840: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008840: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 008840: [03:48:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008840: [03:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011492: [03:48:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2566821 bytes) (time 1622429309) 8022 byte thumbnail RDOC 011492: [03:48:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011492: [03:48:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011492: [03:48:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011492: [03:48:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011492: [03:48:30] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011492: [03:48:30] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011492: [03:48:30] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011492: [03:48:30] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 011492: [03:48:30] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 011492: [03:48:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011492: [03:48:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011492: [03:48:30] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011492: [03:48:30] d3d12_replay.cpp(4193) - Log - Created device. RDOC 011492: [03:48:30] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011492: [03:48:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011492: [03:48:30] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 011492: [03:48:30] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 188.627 ms RDOC 011492: [03:48:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009980: [03:48:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009980: [03:48:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009980: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009980: [03:48:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009980: [03:48:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9428 RDOC 009428: [03:48:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009428: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [03:48:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [03:48:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009428: [03:48:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009428: [03:48:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009428: [03:48:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009428: [03:48:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009428: [03:48:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009428: [03:48:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009428: [03:48:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009428: [03:48:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009428: [03:48:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009428: [03:48:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009428: [03:48:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009980: [03:48:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9428] RDOC 009428: [03:48:31] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009428: [03:48:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FD9777E858 RDOC 009428: [03:48:31] core.cpp(1832) - Log - Removing device frame capturer for 0x000001FD9777E858 RDOC 009428: [03:48:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009428: [03:48:31] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009428: [03:48:31] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001FD9777E858 RDOC 009980: [03:48:31] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009428: [03:48:31] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009428: [03:48:31] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001FD9777E858 / 0x000000000017045E RDOC 009980: [03:48:31] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009428: [03:48:36] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009428: [03:48:36] d3d12_device.cpp(2314) - Log - Finished capture, Frame 200 RDOC 009428: [03:48:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851008 bytes to 51235 (0.88 %) RDOC 009428: [03:48:36] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 5.579956 MB capture section in 0.126114 seconds RDOC 009428: [03:48:36] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009428: [03:48:36] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009428: [03:48:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009428: [03:48:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009428: [03:48:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009980: [03:48:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (2604007 bytes) (time 1622429316) 7788 byte thumbnail RDOC 009980: [03:48:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009980: [03:48:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009980: [03:48:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009980: [03:48:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009980: [03:48:37] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009980: [03:48:37] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009980: [03:48:37] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009980: [03:48:37] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009980: [03:48:37] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 009980: [03:48:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009980: [03:48:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009980: [03:48:37] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009980: [03:48:37] d3d12_replay.cpp(4193) - Log - Created device. RDOC 009980: [03:48:37] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009980: [03:48:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009980: [03:48:37] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009980: [03:48:37] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::76 from upload to default for efficient replay RDOC 009980: [03:48:38] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 235.068 ms RDOC 009980: [03:48:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009088: [03:48:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009088: [03:48:38] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009088: [03:48:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009088: [03:48:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009088: [03:48:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6412 RDOC 006412: [03:48:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006412: [03:48:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006412: [03:48:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006412: [03:48:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006412: [03:48:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006412: [03:48:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006412: [03:48:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006412: [03:48:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006412: [03:48:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006412: [03:48:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006412: [03:48:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006412: [03:48:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006412: [03:48:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006412: [03:48:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006412: [03:48:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009088: [03:48:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6412] RDOC 006412: [03:48:38] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006412: [03:48:38] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000239D057F588 RDOC 006412: [03:48:38] core.cpp(1832) - Log - Removing device frame capturer for 0x00000239D057F588 RDOC 006412: [03:48:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006412: [03:48:38] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006412: [03:48:38] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000239D057F588 RDOC 009088: [03:48:38] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006412: [03:48:38] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006412: [03:48:38] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000239D057F588 / 0x000000000018045E RDOC 009088: [03:48:38] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006412: [03:48:38] d3d12_device.cpp(2208) - Log - Starting capture RDOC 006412: [03:48:39] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 006412: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139685504 bytes to 620009 (0.44 %) RDOC 006412: [03:48:39] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 133.214478 MB capture section in 0.127411 seconds RDOC 006412: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006412: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006412: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006412: [03:48:39] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 006412: [03:48:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009088: [03:48:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3166024 bytes) (time 1622429319) 2529 byte thumbnail RDOC 009088: [03:48:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009088: [03:48:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009088: [03:48:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009088: [03:48:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009088: [03:48:40] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009088: [03:48:40] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009088: [03:48:40] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009088: [03:48:40] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009088: [03:48:40] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 009088: [03:48:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009088: [03:48:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009088: [03:48:40] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009088: [03:48:40] d3d12_replay.cpp(4193) - Log - Created device. RDOC 009088: [03:48:40] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009088: [03:48:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009088: [03:48:40] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009088: [03:48:40] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 009088: [03:48:40] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 009088: [03:48:40] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::78 from upload to default for efficient replay RDOC 009088: [03:48:40] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 384.812 ms RDOC 009088: [03:48:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003728: [03:48:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003728: [03:48:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003728: [03:48:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003728: [03:48:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003728: [03:48:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10296 RDOC 010296: [03:48:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010296: [03:48:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010296: [03:48:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010296: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010296: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010296: [03:48:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010296: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010296: [03:48:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010296: [03:48:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010296: [03:48:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010296: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010296: [03:48:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010296: [03:48:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010296: [03:48:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010296: [03:48:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003728: [03:48:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10296] RDOC 010296: [03:48:50] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010296: [03:48:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025ECF47BAC8 RDOC 010296: [03:48:50] core.cpp(1832) - Log - Removing device frame capturer for 0x0000025ECF47BAC8 RDOC 010296: [03:48:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010296: [03:48:50] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010296: [03:48:50] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000025ECF47BAC8 RDOC 003728: [03:48:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010296: [03:48:50] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010296: [03:48:50] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000025ECF47BAC8 / 0x0000000000050460 RDOC 003728: [03:48:51] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010296: [03:48:51] d3d12_device.cpp(2208) - Log - Starting capture RDOC 010296: [03:48:51] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010296: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 624064 bytes to 132390 (21.21 %) RDOC 010296: [03:48:51] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.595154 MB capture section in 0.101274 seconds RDOC 010296: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010296: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010296: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4273 bytes to 4273 (100.00 %) RDOC 010296: [03:48:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010296: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003728: [03:48:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2680911 bytes) (time 1622429331) 4676 byte thumbnail RDOC 003728: [03:48:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003728: [03:48:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003728: [03:48:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003728: [03:48:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003728: [03:48:52] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003728: [03:48:52] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003728: [03:48:52] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003728: [03:48:52] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 003728: [03:48:52] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 003728: [03:48:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003728: [03:48:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003728: [03:48:52] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003728: [03:48:52] d3d12_replay.cpp(4193) - Log - Created device. RDOC 003728: [03:48:52] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003728: [03:48:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003728: [03:48:52] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 003728: [03:48:52] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 293.896 ms RDOC 003728: [03:48:55] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:55] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:55] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:55] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:55] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:55] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:55] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:55] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:56] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:59] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:59] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:59] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003728: [03:48:59] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:59] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:59] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:59] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:48:59] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003728: [03:49:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007112: [03:49:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007112: [03:49:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007112: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007112: [03:49:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007112: [03:49:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1212 RDOC 001212: [03:49:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 001212: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001212: [03:49:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001212: [03:49:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001212: [03:49:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001212: [03:49:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001212: [03:49:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001212: [03:49:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001212: [03:49:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001212: [03:49:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001212: [03:49:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001212: [03:49:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001212: [03:49:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001212: [03:49:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001212: [03:49:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007112: [03:49:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1212] RDOC 001212: [03:49:00] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001212: [03:49:00] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000236524BD468 RDOC 001212: [03:49:00] core.cpp(1832) - Log - Removing device frame capturer for 0x00000236524BD468 RDOC 001212: [03:49:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001212: [03:49:00] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001212: [03:49:00] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000236524BD468 RDOC 007112: [03:49:00] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001212: [03:49:00] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001212: [03:49:00] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000236524BD468 / 0x0000000000060460 RDOC 001212: [03:49:00] d3d12_device.cpp(2208) - Log - Starting capture RDOC 007112: [03:49:00] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001212: [03:49:00] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 001212: [03:49:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19304 (0.98 %) RDOC 001212: [03:49:01] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.127195 seconds RDOC 001212: [03:49:01] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001212: [03:49:01] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001212: [03:49:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 001212: [03:49:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001212: [03:49:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007112: [03:49:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2578220 bytes) (time 1622429341) 7281 byte thumbnail RDOC 007112: [03:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007112: [03:49:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007112: [03:49:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007112: [03:49:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007112: [03:49:02] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007112: [03:49:02] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007112: [03:49:02] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007112: [03:49:02] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 007112: [03:49:02] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 007112: [03:49:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007112: [03:49:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007112: [03:49:02] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007112: [03:49:02] d3d12_replay.cpp(4193) - Log - Created device. RDOC 007112: [03:49:02] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007112: [03:49:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007112: [03:49:02] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 007112: [03:49:02] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 208.079 ms RDOC 007112: [03:49:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012076: [03:49:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 012076: [03:49:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012076: [03:49:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [03:49:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012076: [03:49:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5380 RDOC 005380: [03:49:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005380: [03:49:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:49:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:49:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005380: [03:49:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005380: [03:49:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005380: [03:49:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005380: [03:49:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005380: [03:49:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005380: [03:49:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005380: [03:49:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005380: [03:49:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005380: [03:49:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005380: [03:49:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005380: [03:49:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012076: [03:49:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5380] RDOC 005380: [03:49:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005380: [03:49:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021536EBDF78 RDOC 005380: [03:49:03] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021536EBDF78 RDOC 005380: [03:49:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005380: [03:49:03] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005380: [03:49:03] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021536EBDF78 RDOC 012076: [03:49:03] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005380: [03:49:03] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005380: [03:49:03] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000021536EBDF78 / 0x0000000000070460 RDOC 005380: [03:49:03] d3d12_device.cpp(2208) - Log - Starting capture RDOC 012076: [03:49:03] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005380: [03:49:03] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 005380: [03:49:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7786 (21.23 %) RDOC 005380: [03:49:03] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.115743 seconds RDOC 005380: [03:49:03] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005380: [03:49:03] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005380: [03:49:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:49:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005380: [03:49:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012076: [03:49:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556893 bytes) (time 1622429343) 5116 byte thumbnail RDOC 012076: [03:49:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012076: [03:49:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012076: [03:49:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012076: [03:49:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012076: [03:49:04] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012076: [03:49:04] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012076: [03:49:04] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012076: [03:49:04] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012076: [03:49:04] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012076: [03:49:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012076: [03:49:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012076: [03:49:04] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012076: [03:49:04] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012076: [03:49:04] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012076: [03:49:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012076: [03:49:05] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012076: [03:49:05] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 189.550 ms RDOC 012076: [03:49:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010568: [03:49:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010568: [03:49:05] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010568: [03:49:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:49:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:49:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9932 RDOC 009932: [03:49:05] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009932: [03:49:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009932: [03:49:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009932: [03:49:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009932: [03:49:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009932: [03:49:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009932: [03:49:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009932: [03:49:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009932: [03:49:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009932: [03:49:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009932: [03:49:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009932: [03:49:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009932: [03:49:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009932: [03:49:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009932: [03:49:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010568: [03:49:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9932] RDOC 009932: [03:49:05] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009932: [03:49:05] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021137D7C108 RDOC 009932: [03:49:05] core.cpp(1832) - Log - Removing device frame capturer for 0x0000021137D7C108 RDOC 009932: [03:49:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009932: [03:49:05] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009932: [03:49:05] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000021137D7C108 RDOC 010568: [03:49:05] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009932: [03:49:05] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009932: [03:49:05] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000021137D7C108 / 0x0000000000080460 RDOC 010568: [03:49:06] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009932: [03:49:06] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009932: [03:49:06] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 009932: [03:49:06] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 111888 (3.57 %) RDOC 009932: [03:49:06] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.123645 seconds RDOC 009932: [03:49:06] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009932: [03:49:06] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009932: [03:49:06] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009932: [03:49:06] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009932: [03:49:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010568: [03:49:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2657903 bytes) (time 1622429346) 2529 byte thumbnail RDOC 010568: [03:49:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010568: [03:49:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010568: [03:49:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010568: [03:49:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010568: [03:49:07] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010568: [03:49:07] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010568: [03:49:07] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010568: [03:49:07] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 010568: [03:49:07] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 010568: [03:49:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010568: [03:49:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010568: [03:49:07] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010568: [03:49:07] d3d12_replay.cpp(4193) - Log - Created device. RDOC 010568: [03:49:07] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010568: [03:49:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010568: [03:49:07] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 010568: [03:49:08] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 251.403 ms RDOC 010568: [03:49:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008216: [03:49:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008216: [03:49:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008216: [03:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008216: [03:49:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008216: [03:49:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2604 RDOC 002604: [03:49:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002604: [03:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002604: [03:49:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002604: [03:49:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002604: [03:49:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002604: [03:49:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002604: [03:49:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002604: [03:49:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002604: [03:49:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002604: [03:49:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002604: [03:49:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002604: [03:49:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002604: [03:49:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002604: [03:49:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002604: [03:49:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008216: [03:49:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2604] RDOC 002604: [03:49:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002604: [03:49:09] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019AC78DB528 RDOC 002604: [03:49:09] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002604: [03:49:09] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002604: [03:49:09] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019AC78EB258 RDOC 002604: [03:49:09] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019AC78EB258 RDOC 002604: [03:49:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002604: [03:49:09] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002604: [03:49:09] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x0000019AC78EB258 RDOC 008216: [03:49:09] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002604: [03:49:09] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002604: [03:49:09] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x0000019AC78EB258 / 0x0000000000090460 RDOC 002604: [03:49:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002604: [03:49:09] core.cpp(1832) - Log - Removing device frame capturer for 0x0000019AC78DB528 RDOC 002604: [03:49:10] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x0000019AC78DB528 RDOC 002604: [03:49:10] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002604: [03:49:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002604: [03:49:10] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002604: [03:49:10] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008216: [03:49:10] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002604: [03:49:10] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002604: [03:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10203 (5.36 %) RDOC 002604: [03:49:10] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.093120 seconds RDOC 002604: [03:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002604: [03:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002604: [03:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 002604: [03:49:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002604: [03:49:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008216: [03:49:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558337 bytes) (time 1622429350) 4639 byte thumbnail RDOC 008216: [03:49:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008216: [03:49:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008216: [03:49:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008216: [03:49:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008216: [03:49:11] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008216: [03:49:11] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008216: [03:49:11] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008216: [03:49:11] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008216: [03:49:11] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 008216: [03:49:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008216: [03:49:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008216: [03:49:11] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008216: [03:49:11] d3d12_replay.cpp(4193) - Log - Created device. RDOC 008216: [03:49:11] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008216: [03:49:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008216: [03:49:11] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008216: [03:49:11] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 189.065 ms RDOC 008216: [03:49:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009848: [03:49:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009848: [03:49:11] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009848: [03:49:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009848: [03:49:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009848: [03:49:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10536 RDOC 010536: [03:49:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010536: [03:49:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:49:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:49:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010536: [03:49:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010536: [03:49:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010536: [03:49:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010536: [03:49:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010536: [03:49:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010536: [03:49:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010536: [03:49:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010536: [03:49:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010536: [03:49:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010536: [03:49:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010536: [03:49:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009848: [03:49:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10536] RDOC 010536: [03:49:12] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010536: [03:49:12] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000253E3DAB6A8 RDOC 010536: [03:49:12] core.cpp(1832) - Log - Removing device frame capturer for 0x00000253E3DAB6A8 RDOC 010536: [03:49:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010536: [03:49:12] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010536: [03:49:12] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000253E3DAB6A8 RDOC 009848: [03:49:12] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010536: [03:49:12] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010536: [03:49:12] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000253E3DAB6A8 / 0x00000000000A0460 RDOC 010536: [03:49:12] d3d12_device.cpp(2208) - Log - Starting capture RDOC 009848: [03:49:12] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010536: [03:49:12] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 010536: [03:49:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 7779 (18.87 %) RDOC 010536: [03:49:12] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.039307 MB capture section in 0.093441 seconds RDOC 010536: [03:49:12] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010536: [03:49:12] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010536: [03:49:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010536: [03:49:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010536: [03:49:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009848: [03:49:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556886 bytes) (time 1622429352) 5116 byte thumbnail RDOC 009848: [03:49:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009848: [03:49:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009848: [03:49:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009848: [03:49:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009848: [03:49:13] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009848: [03:49:13] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009848: [03:49:13] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009848: [03:49:13] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 009848: [03:49:13] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 009848: [03:49:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009848: [03:49:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009848: [03:49:13] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009848: [03:49:13] d3d12_replay.cpp(4193) - Log - Created device. RDOC 009848: [03:49:13] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009848: [03:49:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009848: [03:49:14] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 009848: [03:49:14] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 185.559 ms RDOC 009848: [03:49:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3461 (8.40 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009848: [03:49:14] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 0.257 ms RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41216 bytes to 3461 (8.40 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009848: [03:49:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009848: [03:49:14] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 009848: [03:49:14] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 009848: [03:49:14] d3d12_replay.cpp(3127) - Error - Getting texture data for buffer ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 009848: [03:49:14] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 009848: [03:49:14] d3d12_replay.cpp(2787) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000195) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000203! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000203! RDOC 009848: [03:49:14] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 009848: [03:49:14] d3d12_replay.cpp(2778) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009848: [03:49:14] d3d12_replay.cpp(3120) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009848: [03:49:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002416: [03:49:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002416: [03:49:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002416: [03:49:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002416: [03:49:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002416: [03:49:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2384 RDOC 002384: [03:49:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002384: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002384: [03:49:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002384: [03:49:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002384: [03:49:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002384: [03:49:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002384: [03:49:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002384: [03:49:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002384: [03:49:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002384: [03:49:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002384: [03:49:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002384: [03:49:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002384: [03:49:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002384: [03:49:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002384: [03:49:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002416: [03:49:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2384] RDOC 002384: [03:49:15] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002384: [03:49:15] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000171B390CD58 RDOC 002384: [03:49:15] core.cpp(1832) - Log - Removing device frame capturer for 0x00000171B390CD58 RDOC 002384: [03:49:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002384: [03:49:15] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002384: [03:49:15] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x00000171B390CD58 RDOC 002416: [03:49:15] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002384: [03:49:15] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002384: [03:49:15] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000171B390CD58 / 0x00000000000B0460 RDOC 002384: [03:49:15] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x00000171B390CD58 / 0x0000000000220450 RDOC 002416: [03:49:15] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002384: [03:49:15] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002384: [03:49:15] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002384: [03:49:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7567 (20.85 %) RDOC 002384: [03:49:15] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.093590 seconds RDOC 002384: [03:49:15] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002384: [03:49:15] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002384: [03:49:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002384: [03:49:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002384: [03:49:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002416: [03:49:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557939 bytes) (time 1622429355) 6530 byte thumbnail RDOC 002416: [03:49:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002416: [03:49:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002416: [03:49:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002416: [03:49:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002416: [03:49:16] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002416: [03:49:16] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002416: [03:49:16] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002416: [03:49:16] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 002416: [03:49:16] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 002416: [03:49:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002416: [03:49:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002416: [03:49:16] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002416: [03:49:17] d3d12_replay.cpp(4193) - Log - Created device. RDOC 002416: [03:49:17] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002416: [03:49:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002416: [03:49:17] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 002416: [03:49:17] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 179.264 ms RDOC 002416: [03:49:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001428: [03:49:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001428: [03:49:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001428: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [03:49:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [03:49:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3176 RDOC 003176: [03:49:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003176: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [03:49:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [03:49:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003176: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003176: [03:49:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003176: [03:49:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003176: [03:49:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003176: [03:49:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003176: [03:49:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003176: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003176: [03:49:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003176: [03:49:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003176: [03:49:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003176: [03:49:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001428: [03:49:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3176] RDOC 003176: [03:49:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [03:49:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002424D15CAD8 RDOC 003176: [03:49:17] core.cpp(1832) - Log - Removing device frame capturer for 0x000002424D15CAD8 RDOC 003176: [03:49:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003176: [03:49:17] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003176: [03:49:17] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002424D15CAD8 RDOC 001428: [03:49:17] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003176: [03:49:18] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003176: [03:49:18] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002424D15CAD8 / 0x00000000000C0460 RDOC 003176: [03:49:18] d3d12_device.cpp(2208) - Log - Starting capture RDOC 001428: [03:49:18] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003176: [03:49:18] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 003176: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 6989 (19.64 %) RDOC 003176: [03:49:18] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.089087 seconds RDOC 003176: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003176: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003176: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003176: [03:49:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003176: [03:49:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001428: [03:49:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557233 bytes) (time 1622429358) 6419 byte thumbnail RDOC 001428: [03:49:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001428: [03:49:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001428: [03:49:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001428: [03:49:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001428: [03:49:19] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001428: [03:49:19] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001428: [03:49:19] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001428: [03:49:19] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001428: [03:49:19] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 001428: [03:49:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001428: [03:49:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001428: [03:49:19] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001428: [03:49:19] d3d12_replay.cpp(4193) - Log - Created device. RDOC 001428: [03:49:19] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001428: [03:49:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001428: [03:49:19] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001428: [03:49:19] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 183.278 ms RDOC 001428: [03:49:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008068: [03:49:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008068: [03:49:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008068: [03:49:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [03:49:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [03:49:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2356 RDOC 002356: [03:49:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002356: [03:49:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002356: [03:49:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002356: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002356: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002356: [03:49:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002356: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002356: [03:49:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002356: [03:49:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002356: [03:49:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002356: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002356: [03:49:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002356: [03:49:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002356: [03:49:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002356: [03:49:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008068: [03:49:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2356] RDOC 002356: [03:49:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002356: [03:49:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DE27D2B9A8 RDOC 002356: [03:49:20] core.cpp(1832) - Log - Removing device frame capturer for 0x000001DE27D2B9A8 RDOC 002356: [03:49:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002356: [03:49:20] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002356: [03:49:20] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001DE27D2B9A8 RDOC 008068: [03:49:20] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002356: [03:49:20] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002356: [03:49:20] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001DE27D2B9A8 / 0x00000000000D0460 RDOC 002356: [03:49:20] d3d12_device.cpp(2208) - Log - Starting capture RDOC 008068: [03:49:20] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002356: [03:49:20] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002356: [03:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15887 (26.84 %) RDOC 002356: [03:49:20] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.092263 seconds RDOC 002356: [03:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002356: [03:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002356: [03:49:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002356: [03:49:20] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002356: [03:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008068: [03:49:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564455 bytes) (time 1622429360) 4687 byte thumbnail RDOC 008068: [03:49:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008068: [03:49:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008068: [03:49:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008068: [03:49:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008068: [03:49:21] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008068: [03:49:21] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008068: [03:49:21] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008068: [03:49:21] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 008068: [03:49:21] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 008068: [03:49:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008068: [03:49:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008068: [03:49:21] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008068: [03:49:21] d3d12_replay.cpp(4193) - Log - Created device. RDOC 008068: [03:49:21] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008068: [03:49:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008068: [03:49:22] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 008068: [03:49:22] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 193.155 ms RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 008068: [03:49:22] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 008068: [03:49:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003732: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003732: [03:49:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003732: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [03:49:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [03:49:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2808 RDOC 002808: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002808: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002808: [03:49:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002808: [03:49:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002808: [03:49:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002808: [03:49:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002808: [03:49:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002808: [03:49:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002808: [03:49:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002808: [03:49:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002808: [03:49:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002808: [03:49:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002808: [03:49:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002808: [03:49:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002808: [03:49:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003732: [03:49:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2808] RDOC 002808: [03:49:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002808: [03:49:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001E153F1E1E8 RDOC 002808: [03:49:22] core.cpp(1832) - Log - Removing device frame capturer for 0x000001E153F1E1E8 RDOC 002808: [03:49:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002808: [03:49:22] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002808: [03:49:22] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000001E153F1E1E8 RDOC 003732: [03:49:22] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002808: [03:49:22] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002808: [03:49:22] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000001E153F1E1E8 / 0x00000000000E0460 RDOC 003732: [03:49:23] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002808: [03:49:23] d3d12_device.cpp(2208) - Log - Starting capture RDOC 002808: [03:49:23] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 002808: [03:49:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217408 bytes to 139866 (0.46 %) RDOC 002808: [03:49:23] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 28.817566 MB capture section in 0.164000 seconds RDOC 002808: [03:49:23] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002808: [03:49:23] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002808: [03:49:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 002808: [03:49:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002808: [03:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003732: [03:49:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2687839 bytes) (time 1622429363) 4618 byte thumbnail RDOC 003732: [03:49:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003732: [03:49:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003732: [03:49:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003732: [03:49:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003732: [03:49:24] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003732: [03:49:24] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003732: [03:49:24] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003732: [03:49:24] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 003732: [03:49:24] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 003732: [03:49:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003732: [03:49:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003732: [03:49:24] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003732: [03:49:24] d3d12_replay.cpp(4193) - Log - Created device. RDOC 003732: [03:49:24] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003732: [03:49:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003732: [03:49:24] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 003732: [03:49:24] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 291.617 ms RDOC 003732: [03:49:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010352: [03:49:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010352: [03:49:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010352: [03:49:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010352: [03:49:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010352: [03:49:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11164 RDOC 011164: [03:49:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011164: [03:49:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011164: [03:49:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011164: [03:49:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011164: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011164: [03:49:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011164: [03:49:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011164: [03:49:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011164: [03:49:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011164: [03:49:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011164: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011164: [03:49:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011164: [03:49:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011164: [03:49:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011164: [03:49:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011164: [03:49:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010352: [03:49:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11164] RDOC 011164: [03:49:25] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011164: [03:49:25] gl_driver.cpp(1156) - Log - Created new sharegroup 00000211BAB77560 RDOC 011164: [03:49:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011164: [03:49:25] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011164: [03:49:25] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011164: [03:49:25] gl_driver.cpp(1055) - Log - Deleting shader group 00000211BAB77560 RDOC 011164: [03:49:25] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011164: [03:49:25] gl_driver.cpp(1156) - Log - Created new sharegroup 00000211BAB77360 RDOC 011164: [03:49:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011164: [03:49:25] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011164: [03:49:25] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011164: [03:49:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011164: [03:49:25] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F0460 RDOC 010352: [03:49:25] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010352: [03:49:25] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011164: [03:49:25] gl_driver.cpp(2176) - Log - Starting capture RDOC 011164: [03:49:25] gl_driver.cpp(2247) - Log - Finished capture, Frame 10 RDOC 011164: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5615 (10.06 %) RDOC 011164: [03:49:25] gl_driver.cpp(2395) - Log - Captured GL frame with 0.053223 MB capture section in 0.092930 seconds RDOC 011164: [03:49:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011164: [03:49:25] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011164: [03:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010352: [03:49:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 10) (15365 bytes) (time 1622429365) 5116 byte thumbnail RDOC 010352: [03:49:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010352: [03:49:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010352: [03:49:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010352: [03:49:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010352: [03:49:26] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010352: [03:49:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010352: [03:49:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010352: [03:49:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010352: [03:49:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010352: [03:49:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010352: [03:49:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010352: [03:49:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010352: [03:49:26] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 010352: [03:49:26] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010352: [03:49:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010352: [03:49:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010352: [03:49:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010352: [03:49:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010352: [03:49:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010352: [03:49:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010352: [03:49:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010352: [03:49:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010352: [03:49:27] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 123.315 ms RDOC 010352: [03:49:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009408: [03:49:27] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009408: [03:49:27] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009408: [03:49:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009408: [03:49:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009408: [03:49:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8864 RDOC 008864: [03:49:28] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008864: [03:49:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008864: [03:49:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008864: [03:49:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008864: [03:49:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008864: [03:49:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008864: [03:49:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008864: [03:49:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008864: [03:49:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008864: [03:49:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008864: [03:49:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008864: [03:49:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008864: [03:49:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008864: [03:49:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008864: [03:49:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009408: [03:49:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8864] RDOC 008864: [03:49:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008864: [03:49:28] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008864: [03:49:28] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023D58166060 RDOC 008864: [03:49:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008864: [03:49:28] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008864: [03:49:28] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008864: [03:49:28] gl_driver.cpp(1055) - Log - Deleting shader group 0000023D58166060 RDOC 008864: [03:49:28] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008864: [03:49:28] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023D58166960 RDOC 008864: [03:49:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008864: [03:49:28] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008864: [03:49:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008864: [03:49:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009408: [03:49:30] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 008864: [03:49:30] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000025045C RDOC 009408: [03:49:31] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008864: [03:49:31] gl_driver.cpp(2176) - Log - Starting capture RDOC 008864: [03:49:31] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008864: [03:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10643396 (21.13 %) RDOC 008864: [03:49:31] gl_driver.cpp(2395) - Log - Captured GL frame with 48.026306 MB capture section in 0.487601 seconds RDOC 008864: [03:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008864: [03:49:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008864: [03:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009408: [03:49:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (10653146 bytes) (time 1622429371) 5116 byte thumbnail RDOC 009408: [03:49:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009408: [03:49:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009408: [03:49:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009408: [03:49:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009408: [03:49:32] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009408: [03:49:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009408: [03:49:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009408: [03:49:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009408: [03:49:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009408: [03:49:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009408: [03:49:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009408: [03:49:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009408: [03:49:32] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009408: [03:49:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009408: [03:49:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009408: [03:49:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009408: [03:49:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009408: [03:49:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009408: [03:49:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009408: [03:49:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009408: [03:49:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009408: [03:49:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009408: [03:49:38] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 5390.066 ms RDOC 009408: [03:49:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009408: [03:49:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3139098 (6.23 %) RDOC 009408: [03:49:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009408: [03:49:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 721.791 ms RDOC 009408: [03:49:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3139098 (6.23 %) RDOC 009408: [03:49:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009408: [03:49:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002552: [03:49:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002552: [03:49:49] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002552: [03:49:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [03:49:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [03:49:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11268 RDOC 011268: [03:49:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011268: [03:49:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011268: [03:49:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011268: [03:49:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011268: [03:49:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011268: [03:49:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011268: [03:49:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011268: [03:49:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011268: [03:49:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011268: [03:49:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011268: [03:49:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011268: [03:49:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011268: [03:49:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011268: [03:49:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011268: [03:49:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002552: [03:49:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11268] RDOC 011268: [03:49:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011268: [03:49:49] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011268: [03:49:49] gl_driver.cpp(1156) - Log - Created new sharegroup 000001249B447B70 RDOC 011268: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011268: [03:49:49] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011268: [03:49:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011268: [03:49:49] gl_driver.cpp(1055) - Log - Deleting shader group 000001249B447B70 RDOC 011268: [03:49:49] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011268: [03:49:49] gl_driver.cpp(1156) - Log - Created new sharegroup 000001249B447830 RDOC 011268: [03:49:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011268: [03:49:49] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011268: [03:49:49] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011268: [03:49:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011268: [03:49:49] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000270458 RDOC 002552: [03:49:49] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002552: [03:49:49] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011268: [03:49:49] gl_driver.cpp(2176) - Log - Starting capture RDOC 011268: [03:49:49] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011268: [03:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17991 (0.92 %) RDOC 011268: [03:49:49] gl_driver.cpp(2395) - Log - Captured GL frame with 1.861023 MB capture section in 0.038378 seconds RDOC 011268: [03:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011268: [03:49:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011268: [03:49:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002552: [03:49:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27971 bytes) (time 1622429389) 5476 byte thumbnail RDOC 002552: [03:49:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002552: [03:49:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002552: [03:49:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002552: [03:49:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002552: [03:49:50] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002552: [03:49:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002552: [03:49:51] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002552: [03:49:51] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002552: [03:49:51] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002552: [03:49:51] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002552: [03:49:51] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002552: [03:49:51] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002552: [03:49:51] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002552: [03:49:51] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002552: [03:49:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002552: [03:49:51] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002552: [03:49:51] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002552: [03:49:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002552: [03:49:51] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 145.591 ms RDOC 002552: [03:49:51] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002552: [03:49:51] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 002552: [03:49:51] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002552: [03:49:51] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002552: [03:49:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008120: [03:49:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008120: [03:49:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008120: [03:49:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008120: [03:49:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008120: [03:49:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:49:52] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 012176: [03:49:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:49:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:49:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:49:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:49:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012176: [03:49:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:49:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012176: [03:49:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012176: [03:49:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012176: [03:49:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:49:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012176: [03:49:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012176: [03:49:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012176: [03:49:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008120: [03:49:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:49:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012176: [03:49:52] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012176: [03:49:52] gl_driver.cpp(1156) - Log - Created new sharegroup 0000025755DF65A0 RDOC 012176: [03:49:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012176: [03:49:52] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012176: [03:49:52] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 012176: [03:49:52] gl_driver.cpp(1055) - Log - Deleting shader group 0000025755DF65A0 RDOC 012176: [03:49:52] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012176: [03:49:52] gl_driver.cpp(1156) - Log - Created new sharegroup 0000025755DF65A0 RDOC 012176: [03:49:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012176: [03:49:52] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 012176: [03:49:52] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 012176: [03:49:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008120: [03:49:52] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 012176: [03:49:52] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290458 RDOC 008120: [03:49:52] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012176: [03:49:52] gl_driver.cpp(2176) - Log - Starting capture RDOC 012176: [03:49:52] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 012176: [03:49:52] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 012176: [03:49:52] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 012176: [03:49:52] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 012176: [03:49:52] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 012176: [03:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10620 (15.36 %) RDOC 012176: [03:49:52] gl_driver.cpp(2395) - Log - Captured GL frame with 0.065918 MB capture section in 0.179323 seconds RDOC 012176: [03:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 012176: [03:49:52] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 012176: [03:49:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008120: [03:49:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27213 bytes) (time 1622429392) 12378 byte thumbnail RDOC 008120: [03:49:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008120: [03:49:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008120: [03:49:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008120: [03:49:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008120: [03:49:53] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008120: [03:49:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008120: [03:49:53] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008120: [03:49:53] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008120: [03:49:53] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008120: [03:49:53] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008120: [03:49:53] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008120: [03:49:53] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008120: [03:49:53] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 008120: [03:49:53] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008120: [03:49:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008120: [03:49:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008120: [03:49:54] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008120: [03:49:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008120: [03:49:54] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 226.649 ms RDOC 008120: [03:49:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008120: [03:49:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011064: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011064: [03:49:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011064: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:49:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:49:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8828 RDOC 008828: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008828: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008828: [03:49:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008828: [03:49:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008828: [03:49:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008828: [03:49:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008828: [03:49:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008828: [03:49:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008828: [03:49:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008828: [03:49:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008828: [03:49:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008828: [03:49:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008828: [03:49:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008828: [03:49:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008828: [03:49:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008828: [03:49:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011064: [03:49:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8828] RDOC 008828: [03:49:56] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008828: [03:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001EA239852C0 RDOC 008828: [03:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008828: [03:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008828: [03:49:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008828: [03:49:56] gl_driver.cpp(1055) - Log - Deleting shader group 000001EA239852C0 RDOC 008828: [03:49:56] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008828: [03:49:56] gl_driver.cpp(1156) - Log - Created new sharegroup 000001EA23985CC0 RDOC 008828: [03:49:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008828: [03:49:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008828: [03:49:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008828: [03:49:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008828: [03:49:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000140454 RDOC 011064: [03:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011064: [03:49:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008828: [03:49:56] gl_driver.cpp(2176) - Log - Starting capture RDOC 008828: [03:49:56] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008828: [03:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39399 (1.99 %) RDOC 008828: [03:49:56] gl_driver.cpp(2395) - Log - Captured GL frame with 1.891541 MB capture section in 0.037219 seconds RDOC 008828: [03:49:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008828: [03:49:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 008828: [03:49:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011064: [03:49:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (49017 bytes) (time 1622429396) 4975 byte thumbnail RDOC 011064: [03:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011064: [03:49:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011064: [03:49:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011064: [03:49:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011064: [03:49:57] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011064: [03:49:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011064: [03:49:57] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011064: [03:49:57] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011064: [03:49:57] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011064: [03:49:57] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011064: [03:49:57] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011064: [03:49:57] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011064: [03:49:57] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011064: [03:49:57] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011064: [03:49:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011064: [03:49:57] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011064: [03:49:57] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011064: [03:49:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011064: [03:49:57] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011064: [03:49:57] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011064: [03:49:57] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011064: [03:49:57] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011064: [03:49:57] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 126.074 ms RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].b RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011064: [03:49:58] gl_replay.cpp(2126) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011064: [03:49:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009140: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009140: [03:49:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009140: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [03:49:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [03:49:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 248 RDOC 000248: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 000248: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000248: [03:49:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000248: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000248: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000248: [03:49:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000248: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000248: [03:49:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000248: [03:49:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000248: [03:49:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000248: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000248: [03:49:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000248: [03:49:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000248: [03:49:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000248: [03:49:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000248: [03:49:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009140: [03:49:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [248] RDOC 000248: [03:49:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000248: [03:49:58] gl_driver.cpp(1156) - Log - Created new sharegroup 00000223259C97A0 RDOC 000248: [03:49:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000248: [03:49:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000248: [03:49:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000248: [03:49:58] gl_driver.cpp(1055) - Log - Deleting shader group 00000223259C97A0 RDOC 000248: [03:49:58] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000248: [03:49:58] gl_driver.cpp(1156) - Log - Created new sharegroup 00000223259C8D60 RDOC 000248: [03:49:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000248: [03:49:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000248: [03:49:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000248: [03:49:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009140: [03:49:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 000248: [03:49:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D0458 RDOC 000248: [03:49:58] gl_driver.cpp(2176) - Log - Starting capture RDOC 009140: [03:49:58] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 000248: [03:49:58] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 000248: [03:49:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3192 (10.73 %) RDOC 000248: [03:49:58] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028381 MB capture section in 0.085644 seconds RDOC 000248: [03:49:58] rdcfile.cpp(1200) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 000248: [03:49:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000248: [03:49:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000248: [03:49:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009140: [03:49:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17787 bytes) (time 1622429398) 5116 byte thumbnail RDOC 009140: [03:49:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009140: [03:49:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009140: [03:49:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009140: [03:49:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009140: [03:49:59] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009140: [03:50:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009140: [03:50:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009140: [03:50:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009140: [03:50:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009140: [03:50:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009140: [03:50:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009140: [03:50:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009140: [03:50:00] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009140: [03:50:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009140: [03:50:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009140: [03:50:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009140: [03:50:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009140: [03:50:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009140: [03:50:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009140: [03:50:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009140: [03:50:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009140: [03:50:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009140: [03:50:00] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 90.709 ms RDOC 009140: [03:50:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009140: [03:50:00] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 009140: [03:50:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 009140: [03:50:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 009140: [03:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 009140: [03:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 009140: [03:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 009140: [03:50:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 009140: [03:50:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 009140: [03:50:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 009140: [03:50:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 009140: [03:50:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 009140: [03:50:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 009140: [03:50:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 009140: [03:50:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 009140: [03:50:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 009140: [03:50:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 009140: [03:50:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 009140: [03:50:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 009140: [03:50:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 009140: [03:50:37] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 009140: [03:50:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 009140: [03:50:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 009140: [03:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 009140: [03:50:43] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 009140: [03:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 009140: [03:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 009140: [03:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 009140: [03:50:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 009140: [03:50:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 009140: [03:50:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001096: [03:50:45] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001096: [03:50:45] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001096: [03:50:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001096: [03:50:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001096: [03:50:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9420 RDOC 009420: [03:50:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009420: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009420: [03:50:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009420: [03:50:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009420: [03:50:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009420: [03:50:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009420: [03:50:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009420: [03:50:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009420: [03:50:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009420: [03:50:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009420: [03:50:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009420: [03:50:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009420: [03:50:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009420: [03:50:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009420: [03:50:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009420: [03:50:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001096: [03:50:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9420] RDOC 009420: [03:50:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F48336D108 RDOC 009420: [03:50:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009420: [03:50:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009420: [03:50:46] core.cpp(1832) - Log - Removing device frame capturer for 0x000001F48336D108 RDOC 009420: [03:50:46] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001F48336D108 RDOC 009420: [03:50:46] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009420: [03:50:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009420: [03:50:46] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009420: [03:50:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009420: [03:50:46] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009420: [03:50:46] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F48B5EBAD0 RDOC 009420: [03:50:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009420: [03:50:46] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009420: [03:50:46] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009420: [03:50:46] gl_driver.cpp(1055) - Log - Deleting shader group 000001F48B5EBAD0 RDOC 009420: [03:50:46] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009420: [03:50:46] gl_driver.cpp(1156) - Log - Created new sharegroup 000001F48B5EBD90 RDOC 009420: [03:50:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009420: [03:50:46] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009420: [03:50:46] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009420: [03:50:46] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009420: [03:50:46] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F045A RDOC 001096: [03:50:46] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001096: [03:50:46] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001096: [03:50:46] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009420: [03:50:46] gl_driver.cpp(2176) - Log - Starting capture RDOC 009420: [03:50:46] gl_driver.cpp(2247) - Log - Finished capture, Frame 4 RDOC 009420: [03:50:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65770 (0.52 %) RDOC 009420: [03:50:46] gl_driver.cpp(2395) - Log - Captured GL frame with 12.032593 MB capture section in 0.088772 seconds RDOC 009420: [03:50:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 009420: [03:50:46] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009420: [03:50:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001096: [03:50:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4) (88457 bytes) (time 1622429446) 18309 byte thumbnail RDOC 001096: [03:50:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001096: [03:50:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001096: [03:50:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001096: [03:50:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001096: [03:50:47] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001096: [03:50:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001096: [03:50:47] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001096: [03:50:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001096: [03:50:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001096: [03:50:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001096: [03:50:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001096: [03:50:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001096: [03:50:47] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 001096: [03:50:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001096: [03:50:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001096: [03:50:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001096: [03:50:48] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001096: [03:50:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001096: [03:50:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001096: [03:50:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001096: [03:50:48] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001096: [03:50:48] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001096: [03:50:48] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 131.823 ms RDOC 001096: [03:50:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009524: [03:50:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009524: [03:50:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009524: [03:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009524: [03:50:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009524: [03:50:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3620 RDOC 003620: [03:50:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003620: [03:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [03:50:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003620: [03:50:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003620: [03:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003620: [03:50:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003620: [03:50:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003620: [03:50:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003620: [03:50:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003620: [03:50:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003620: [03:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003620: [03:50:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003620: [03:50:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003620: [03:50:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003620: [03:50:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003620: [03:50:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009524: [03:50:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3620] RDOC 003620: [03:50:49] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003620: [03:50:49] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024F5F815FC0 RDOC 003620: [03:50:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003620: [03:50:49] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003620: [03:50:49] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003620: [03:50:49] gl_driver.cpp(1055) - Log - Deleting shader group 0000024F5F815FC0 RDOC 003620: [03:50:49] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003620: [03:50:49] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024F5F815B80 RDOC 003620: [03:50:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003620: [03:50:49] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003620: [03:50:49] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003620: [03:50:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009524: [03:50:49] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 003620: [03:50:49] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000033045E RDOC 009524: [03:50:49] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003620: [03:50:49] gl_driver.cpp(2176) - Log - Starting capture RDOC 003620: [03:50:49] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003620: [03:50:49] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003620: [03:50:49] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003620: [03:50:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721159 (0.46 %) RDOC 003620: [03:50:49] gl_driver.cpp(2395) - Log - Captured GL frame with 150.532654 MB capture section in 0.571935 seconds RDOC 003620: [03:50:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003620: [03:50:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 003620: [03:50:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009524: [03:50:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (727814 bytes) (time 1622429449) 2526 byte thumbnail RDOC 009524: [03:50:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009524: [03:50:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009524: [03:50:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009524: [03:50:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009524: [03:50:50] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009524: [03:50:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009524: [03:50:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009524: [03:50:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009524: [03:50:50] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009524: [03:50:50] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009524: [03:50:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009524: [03:50:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009524: [03:50:50] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009524: [03:50:50] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009524: [03:50:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009524: [03:50:51] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009524: [03:50:51] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009524: [03:50:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009524: [03:50:51] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009524: [03:50:51] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009524: [03:50:52] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 1475.208 ms RDOC 009524: [03:50:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011668: [03:50:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011668: [03:50:56] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011668: [03:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011668: [03:50:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011668: [03:50:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5320 RDOC 005320: [03:50:56] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005320: [03:50:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005320: [03:50:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005320: [03:50:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005320: [03:50:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005320: [03:50:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005320: [03:50:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005320: [03:50:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005320: [03:50:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005320: [03:50:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005320: [03:50:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005320: [03:50:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005320: [03:50:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005320: [03:50:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005320: [03:50:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011668: [03:50:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5320] RDOC 005320: [03:50:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005320: [03:50:56] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005320: [03:50:56] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021A7AB97010 RDOC 005320: [03:50:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005320: [03:50:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005320: [03:50:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005320: [03:50:56] gl_driver.cpp(1055) - Log - Deleting shader group 0000021A7AB97010 RDOC 005320: [03:50:56] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005320: [03:50:56] gl_driver.cpp(1156) - Log - Created new sharegroup 0000021A7AB961D0 RDOC 005320: [03:50:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005320: [03:50:56] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005320: [03:50:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005320: [03:50:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005320: [03:50:56] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000033045A RDOC 011668: [03:50:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011668: [03:50:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005320: [03:50:56] gl_driver.cpp(2176) - Log - Starting capture RDOC 005320: [03:50:56] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005320: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986688 bytes to 50596 (2.55 %) RDOC 005320: [03:50:56] gl_driver.cpp(2395) - Log - Captured GL frame with 1.894653 MB capture section in 0.125787 seconds RDOC 005320: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 005320: [03:50:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005320: [03:50:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011668: [03:50:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (65821 bytes) (time 1622429456) 9593 byte thumbnail RDOC 011668: [03:50:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011668: [03:50:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011668: [03:50:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011668: [03:50:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011668: [03:50:58] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011668: [03:50:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011668: [03:50:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011668: [03:50:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011668: [03:50:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011668: [03:50:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011668: [03:50:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011668: [03:50:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011668: [03:50:58] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011668: [03:50:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011668: [03:50:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011668: [03:50:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011668: [03:50:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011668: [03:50:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011668: [03:50:58] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 167.695 ms RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011668: [03:50:58] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:59] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:59] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:59] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011668: [03:50:59] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011668: [03:50:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002084: [03:50:59] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002084: [03:50:59] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002084: [03:50:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002084: [03:50:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002084: [03:50:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11840 RDOC 011840: [03:50:59] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011840: [03:50:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011840: [03:50:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011840: [03:50:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011840: [03:50:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011840: [03:50:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011840: [03:50:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011840: [03:50:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011840: [03:50:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011840: [03:50:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011840: [03:50:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011840: [03:50:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011840: [03:50:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011840: [03:50:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011840: [03:50:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011840: [03:50:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002084: [03:50:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11840] RDOC 011840: [03:50:59] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011840: [03:50:59] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024C62234180 RDOC 011840: [03:50:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011840: [03:50:59] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011840: [03:50:59] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011840: [03:50:59] gl_driver.cpp(1055) - Log - Deleting shader group 0000024C62234180 RDOC 011840: [03:50:59] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011840: [03:50:59] gl_driver.cpp(1156) - Log - Created new sharegroup 0000024C62234140 RDOC 011840: [03:50:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011840: [03:50:59] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011840: [03:50:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011840: [03:50:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011840: [03:50:59] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000440456 RDOC 002084: [03:50:59] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011840: [03:50:59] gl_driver.cpp(2176) - Log - Starting capture RDOC 002084: [03:50:59] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011840: [03:50:59] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 011840: [03:50:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1212 (4.94 %) RDOC 011840: [03:50:59] gl_driver.cpp(2395) - Log - Captured GL frame with 0.023376 MB capture section in 0.078106 seconds RDOC 011840: [03:50:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011840: [03:50:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011840: [03:50:59] gl_driver.cpp(2176) - Log - Starting capture RDOC 011840: [03:50:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011840: [03:50:59] gl_driver.cpp(2247) - Log - Finished capture, Frame 4294967295 RDOC 002084: [03:50:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (7524 bytes) (time 1622429459) 2527 byte thumbnail RDOC 002084: [03:51:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 002084: [03:51:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002084: [03:51:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002084: [03:51:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002084: [03:51:00] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002084: [03:51:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002084: [03:51:01] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002084: [03:51:01] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002084: [03:51:01] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002084: [03:51:01] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002084: [03:51:01] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002084: [03:51:01] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002084: [03:51:01] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002084: [03:51:01] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002084: [03:51:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002084: [03:51:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002084: [03:51:01] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002084: [03:51:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002084: [03:51:01] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 3.809 ms RDOC 002084: [03:51:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008752: [03:51:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008752: [03:51:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008752: [03:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008752: [03:51:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008752: [03:51:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3648 RDOC 003648: [03:51:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003648: [03:51:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003648: [03:51:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003648: [03:51:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003648: [03:51:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003648: [03:51:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003648: [03:51:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003648: [03:51:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003648: [03:51:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003648: [03:51:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003648: [03:51:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003648: [03:51:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003648: [03:51:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003648: [03:51:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003648: [03:51:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008752: [03:51:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3648] RDOC 003648: [03:51:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003648: [03:51:02] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003648: [03:51:02] gl_driver.cpp(1156) - Log - Created new sharegroup 000001705C318B50 RDOC 003648: [03:51:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003648: [03:51:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003648: [03:51:02] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003648: [03:51:02] gl_driver.cpp(1055) - Log - Deleting shader group 000001705C318B50 RDOC 003648: [03:51:02] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003648: [03:51:02] gl_driver.cpp(1156) - Log - Created new sharegroup 000001705C318210 RDOC 003648: [03:51:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003648: [03:51:02] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003648: [03:51:02] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003648: [03:51:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003648: [03:51:02] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A045C RDOC 008752: [03:51:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008752: [03:51:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003648: [03:51:02] gl_driver.cpp(2176) - Log - Starting capture RDOC 003648: [03:51:02] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003648: [03:51:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3084 (10.73 %) RDOC 003648: [03:51:02] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.038945 seconds RDOC 003648: [03:51:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003648: [03:51:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003648: [03:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008752: [03:51:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12799 bytes) (time 1622429462) 5223 byte thumbnail RDOC 008752: [03:51:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008752: [03:51:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008752: [03:51:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008752: [03:51:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008752: [03:51:03] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008752: [03:51:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008752: [03:51:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008752: [03:51:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008752: [03:51:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008752: [03:51:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008752: [03:51:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008752: [03:51:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008752: [03:51:03] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 008752: [03:51:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008752: [03:51:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008752: [03:51:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008752: [03:51:03] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008752: [03:51:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008752: [03:51:03] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 79.352 ms RDOC 008752: [03:51:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 011124: [03:51:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011124: [03:51:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011124: [03:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [03:51:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [03:51:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11960 RDOC 011960: [03:51:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011960: [03:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011960: [03:51:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011960: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011960: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011960: [03:51:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011960: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011960: [03:51:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011960: [03:51:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011960: [03:51:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011960: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011960: [03:51:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011960: [03:51:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011960: [03:51:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011960: [03:51:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011960: [03:51:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011124: [03:51:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11960] RDOC 011960: [03:51:04] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011960: [03:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 000001EB813E7DE0 RDOC 011960: [03:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011960: [03:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011960: [03:51:04] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011960: [03:51:04] gl_driver.cpp(1055) - Log - Deleting shader group 000001EB813E7DE0 RDOC 011960: [03:51:04] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011960: [03:51:04] gl_driver.cpp(1156) - Log - Created new sharegroup 000001EB813E88E0 RDOC 011960: [03:51:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011960: [03:51:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011960: [03:51:04] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011960: [03:51:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011960: [03:51:11] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000210460 RDOC 011124: [03:51:11] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011124: [03:51:11] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011960: [03:51:11] gl_driver.cpp(2176) - Log - Starting capture RDOC 011960: [03:51:11] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011960: [03:51:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230568 (0.41 %) RDOC 011960: [03:51:12] gl_driver.cpp(2395) - Log - Captured GL frame with 2128.027771 MB capture section in 0.502689 seconds RDOC 011960: [03:51:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011960: [03:51:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011960: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011124: [03:51:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (9240318 bytes) (time 1622429472) 5116 byte thumbnail RDOC 011124: [03:51:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011124: [03:51:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011124: [03:51:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011124: [03:51:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011124: [03:51:13] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011124: [03:51:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011124: [03:51:13] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011124: [03:51:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011124: [03:51:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011124: [03:51:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011124: [03:51:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011124: [03:51:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011124: [03:51:13] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011124: [03:51:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011124: [03:51:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011124: [03:51:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011124: [03:51:13] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011124: [03:51:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011124: [03:51:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011124: [03:51:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011124: [03:51:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011124: [03:51:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011124: [03:51:17] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 4125.345 ms RDOC 011124: [03:51:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009520: [03:51:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009520: [03:51:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009520: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009520: [03:51:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009520: [03:51:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7916 RDOC 007916: [03:51:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007916: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007916: [03:51:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007916: [03:51:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007916: [03:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007916: [03:51:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007916: [03:51:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007916: [03:51:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007916: [03:51:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007916: [03:51:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007916: [03:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007916: [03:51:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007916: [03:51:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007916: [03:51:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007916: [03:51:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007916: [03:51:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009520: [03:51:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7916] RDOC 007916: [03:51:23] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007916: [03:51:23] gl_driver.cpp(1156) - Log - Created new sharegroup 00000147C9D26D10 RDOC 007916: [03:51:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007916: [03:51:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007916: [03:51:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007916: [03:51:23] gl_driver.cpp(1055) - Log - Deleting shader group 00000147C9D26D10 RDOC 007916: [03:51:23] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007916: [03:51:23] gl_driver.cpp(1156) - Log - Created new sharegroup 00000147C9D27150 RDOC 007916: [03:51:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007916: [03:51:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007916: [03:51:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007916: [03:51:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007916: [03:51:23] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000230460 RDOC 009520: [03:51:23] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009520: [03:51:23] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007916: [03:51:36] gl_driver.cpp(2176) - Log - Starting capture RDOC 007916: [03:51:36] gl_driver.cpp(2247) - Log - Finished capture, Frame 50000 RDOC 007916: [03:51:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3232 (11.35 %) RDOC 007916: [03:51:36] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027161 MB capture section in 0.015178 seconds RDOC 007916: [03:51:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007916: [03:51:36] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007916: [03:51:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009520: [03:51:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (12982 bytes) (time 1622429496) 5116 byte thumbnail RDOC 009520: [03:51:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009520: [03:51:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009520: [03:51:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009520: [03:51:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009520: [03:51:37] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009520: [03:51:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009520: [03:51:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009520: [03:51:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009520: [03:51:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009520: [03:51:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009520: [03:51:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009520: [03:51:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009520: [03:51:37] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009520: [03:51:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009520: [03:51:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009520: [03:51:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009520: [03:51:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009520: [03:51:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009520: [03:51:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009520: [03:51:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009520: [03:51:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009520: [03:51:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009520: [03:51:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 145.030 ms RDOC 009520: [03:51:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002380: [03:51:37] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002380: [03:51:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002380: [03:51:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002380: [03:51:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002380: [03:51:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4012 RDOC 004012: [03:51:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 004012: [03:51:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004012: [03:51:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004012: [03:51:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004012: [03:51:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004012: [03:51:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004012: [03:51:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004012: [03:51:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004012: [03:51:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004012: [03:51:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004012: [03:51:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004012: [03:51:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004012: [03:51:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004012: [03:51:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004012: [03:51:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002380: [03:51:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4012] RDOC 004012: [03:51:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004012: [03:51:38] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004012: [03:51:38] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014888417830 RDOC 004012: [03:51:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004012: [03:51:38] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004012: [03:51:38] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004012: [03:51:38] gl_driver.cpp(1055) - Log - Deleting shader group 0000014888417830 RDOC 004012: [03:51:38] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004012: [03:51:38] gl_driver.cpp(1156) - Log - Created new sharegroup 0000014888416F30 RDOC 004012: [03:51:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004012: [03:51:38] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004012: [03:51:38] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004012: [03:51:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004012: [03:51:38] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000330458 RDOC 002380: [03:51:38] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002380: [03:51:38] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004012: [03:51:38] gl_driver.cpp(2176) - Log - Starting capture RDOC 004012: [03:51:38] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 004012: [03:51:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3432 (11.56 %) RDOC 004012: [03:51:38] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028320 MB capture section in 0.027317 seconds RDOC 004012: [03:51:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004012: [03:51:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 004012: [03:51:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002380: [03:51:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13182 bytes) (time 1622429498) 5116 byte thumbnail RDOC 002380: [03:51:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002380: [03:51:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002380: [03:51:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002380: [03:51:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002380: [03:51:39] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002380: [03:51:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002380: [03:51:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002380: [03:51:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002380: [03:51:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002380: [03:51:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002380: [03:51:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002380: [03:51:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002380: [03:51:39] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002380: [03:51:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002380: [03:51:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002380: [03:51:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002380: [03:51:40] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002380: [03:51:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002380: [03:51:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002380: [03:51:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002380: [03:51:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002380: [03:51:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002380: [03:51:40] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 117.530 ms RDOC 002380: [03:51:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 007816: [03:51:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007816: [03:51:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007816: [03:51:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007816: [03:51:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007816: [03:51:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11052 RDOC 011052: [03:51:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011052: [03:51:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:51:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:51:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011052: [03:51:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011052: [03:51:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011052: [03:51:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011052: [03:51:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011052: [03:51:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011052: [03:51:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011052: [03:51:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011052: [03:51:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011052: [03:51:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011052: [03:51:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011052: [03:51:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007816: [03:51:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11052] RDOC 011052: [03:51:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011052: [03:51:40] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011052: [03:51:40] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017636CC59C0 RDOC 011052: [03:51:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011052: [03:51:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011052: [03:51:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011052: [03:51:40] gl_driver.cpp(1055) - Log - Deleting shader group 0000017636CC59C0 RDOC 011052: [03:51:40] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011052: [03:51:40] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017636CC5740 RDOC 011052: [03:51:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011052: [03:51:40] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011052: [03:51:40] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011052: [03:51:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011052: [03:51:40] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F045A RDOC 007816: [03:51:40] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007816: [03:51:41] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011052: [03:51:41] gl_driver.cpp(2176) - Log - Starting capture RDOC 011052: [03:51:41] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011052: [03:51:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21277 (2.13 %) RDOC 011052: [03:51:41] gl_driver.cpp(2395) - Log - Captured GL frame with 0.952515 MB capture section in 0.067031 seconds RDOC 011052: [03:51:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 011052: [03:51:41] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011052: [03:51:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007816: [03:51:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37542 bytes) (time 1622429501) 11171 byte thumbnail RDOC 007816: [03:51:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007816: [03:51:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007816: [03:51:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007816: [03:51:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007816: [03:51:42] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007816: [03:51:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007816: [03:51:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007816: [03:51:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007816: [03:51:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007816: [03:51:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007816: [03:51:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007816: [03:51:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007816: [03:51:42] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 007816: [03:51:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007816: [03:51:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007816: [03:51:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007816: [03:51:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007816: [03:51:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007816: [03:51:42] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 299.407 ms RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 007816: [03:51:43] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 007816: [03:51:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003328: [03:51:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003328: [03:51:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003328: [03:51:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003328: [03:51:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003328: [03:51:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5980 RDOC 005980: [03:51:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005980: [03:51:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005980: [03:51:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005980: [03:51:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005980: [03:51:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005980: [03:51:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005980: [03:51:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005980: [03:51:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005980: [03:51:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005980: [03:51:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005980: [03:51:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005980: [03:51:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005980: [03:51:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005980: [03:51:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005980: [03:51:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005980: [03:51:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003328: [03:51:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5980] RDOC 005980: [03:51:43] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005980: [03:51:43] gl_driver.cpp(1156) - Log - Created new sharegroup 0000025C2D0662B0 RDOC 005980: [03:51:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005980: [03:51:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005980: [03:51:43] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005980: [03:51:43] gl_driver.cpp(1055) - Log - Deleting shader group 0000025C2D0662B0 RDOC 005980: [03:51:43] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005980: [03:51:43] gl_driver.cpp(1156) - Log - Created new sharegroup 0000025C2D065DB0 RDOC 005980: [03:51:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005980: [03:51:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005980: [03:51:43] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005980: [03:51:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005980: [03:51:43] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 005980: [03:51:43] gl_driver.cpp(1162) - Log - Reusing old sharegroup 0000025C2D065DB0 RDOC 005980: [03:51:43] gl_driver.cpp(1144) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 005980: [03:51:43] gl_driver.cpp(1162) - Log - Reusing old sharegroup 0000025C2D065DB0 RDOC 005980: [03:51:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005980: [03:51:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003328: [03:51:43] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 005980: [03:51:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005980: [03:51:43] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005980: [03:51:43] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290460 RDOC 003328: [03:51:44] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005980: [03:51:44] gl_driver.cpp(2176) - Log - Starting capture RDOC 005980: [03:51:49] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005980: [03:51:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6971904 bytes to 364868 (5.23 %) RDOC 005980: [03:51:49] gl_driver.cpp(2395) - Log - Captured GL frame with 6.648926 MB capture section in 4.828874 seconds RDOC 005980: [03:51:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 005980: [03:51:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 005980: [03:51:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003328: [03:51:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (442467 bytes) (time 1622429509) 69967 byte thumbnail RDOC 003328: [03:51:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003328: [03:51:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003328: [03:51:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003328: [03:51:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003328: [03:51:50] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003328: [03:51:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003328: [03:51:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003328: [03:51:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003328: [03:51:50] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003328: [03:51:50] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003328: [03:51:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003328: [03:51:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003328: [03:51:50] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003328: [03:51:50] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003328: [03:51:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003328: [03:51:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003328: [03:51:50] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003328: [03:51:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003328: [03:51:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003328: [03:51:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003328: [03:51:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003328: [03:51:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003328: [03:51:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003328: [03:51:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003328: [03:51:50] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003328: [03:51:50] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003328: [03:51:53] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 2564.843 ms RDOC 003328: [03:51:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009732: [03:51:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009732: [03:51:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009732: [03:51:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009732: [03:51:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009732: [03:51:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 452 RDOC 000452: [03:51:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 000452: [03:51:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000452: [03:51:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000452: [03:51:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000452: [03:51:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000452: [03:51:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000452: [03:51:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000452: [03:51:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000452: [03:51:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000452: [03:51:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000452: [03:51:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000452: [03:51:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000452: [03:51:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000452: [03:51:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000452: [03:51:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009732: [03:51:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [452] RDOC 000452: [03:51:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000452: [03:51:54] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000452: [03:51:54] gl_driver.cpp(1156) - Log - Created new sharegroup 000001830A8A7690 RDOC 000452: [03:51:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000452: [03:51:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000452: [03:51:54] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000452: [03:51:54] gl_driver.cpp(1055) - Log - Deleting shader group 000001830A8A7690 RDOC 000452: [03:51:54] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000452: [03:51:54] gl_driver.cpp(1156) - Log - Created new sharegroup 000001830A8A7A10 RDOC 000452: [03:51:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000452: [03:51:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000452: [03:51:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000452: [03:51:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009732: [03:51:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 000452: [03:51:54] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000003046A RDOC 009732: [03:51:54] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 000452: [03:51:54] gl_driver.cpp(2176) - Log - Starting capture RDOC 000452: [03:51:55] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 000452: [03:51:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112445 (1.40 %) RDOC 000452: [03:51:55] gl_driver.cpp(2395) - Log - Captured GL frame with 7.656616 MB capture section in 0.171505 seconds RDOC 000452: [03:51:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 000452: [03:51:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 000452: [03:51:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009732: [03:51:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (129191 bytes) (time 1622429515) 9954 byte thumbnail RDOC 009732: [03:51:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009732: [03:51:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009732: [03:51:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009732: [03:51:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009732: [03:51:56] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009732: [03:51:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009732: [03:51:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009732: [03:51:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009732: [03:51:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009732: [03:51:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009732: [03:51:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009732: [03:51:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009732: [03:51:56] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009732: [03:51:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009732: [03:51:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009732: [03:51:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009732: [03:51:56] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009732: [03:51:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009732: [03:51:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009732: [03:51:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009732: [03:51:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009732: [03:51:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009732: [03:51:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009732: [03:51:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009732: [03:51:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009732: [03:51:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009732: [03:51:56] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 197.742 ms RDOC 009732: [03:51:56] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.378 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.263 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.996 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.862 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 58.389 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.943 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.423 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.556 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 7.055 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.960 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.636 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.483 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.458 ms RDOC 009732: [03:51:57] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.791 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.060 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.760 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.846 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.691 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.133 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.063 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.733 ms RDOC 009732: [03:51:58] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.974 ms RDOC 009732: [03:51:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 011920: [03:51:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011920: [03:51:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011920: [03:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:51:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:51:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7668 RDOC 007668: [03:51:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007668: [03:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007668: [03:51:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007668: [03:51:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007668: [03:51:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007668: [03:51:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007668: [03:51:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007668: [03:51:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007668: [03:51:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007668: [03:51:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007668: [03:51:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007668: [03:51:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007668: [03:51:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007668: [03:51:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007668: [03:51:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011920: [03:51:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7668] RDOC 007668: [03:51:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007668: [03:51:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007668: [03:51:58] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A5037F4C70 RDOC 007668: [03:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007668: [03:51:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007668: [03:51:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007668: [03:51:58] gl_driver.cpp(1055) - Log - Deleting shader group 000001A5037F4C70 RDOC 007668: [03:51:58] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007668: [03:51:58] gl_driver.cpp(1156) - Log - Created new sharegroup 000001A5037F4C30 RDOC 007668: [03:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007668: [03:51:58] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007668: [03:51:58] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000005046A RDOC 011920: [03:51:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011920: [03:51:59] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007668: [03:51:59] gl_driver.cpp(2176) - Log - Starting capture RDOC 007668: [03:51:59] gl_driver.cpp(2247) - Log - Finished capture, Frame 6 RDOC 007668: [03:51:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3339 (11.01 %) RDOC 007668: [03:51:59] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028931 MB capture section in 0.044925 seconds RDOC 007668: [03:51:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 007668: [03:51:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007668: [03:51:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011920: [03:51:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 6) (14081 bytes) (time 1622429519) 6102 byte thumbnail RDOC 011920: [03:52:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011920: [03:52:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011920: [03:52:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011920: [03:52:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011920: [03:52:00] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011920: [03:52:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011920: [03:52:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011920: [03:52:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011920: [03:52:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011920: [03:52:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011920: [03:52:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011920: [03:52:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011920: [03:52:00] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011920: [03:52:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011920: [03:52:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011920: [03:52:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011920: [03:52:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 011920: [03:52:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011920: [03:52:00] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 128.532 ms RDOC 011920: [03:52:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 004440: [03:52:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004440: [03:52:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004440: [03:52:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004440: [03:52:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004440: [03:52:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8028 RDOC 008028: [03:52:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008028: [03:52:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008028: [03:52:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008028: [03:52:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008028: [03:52:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008028: [03:52:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008028: [03:52:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008028: [03:52:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008028: [03:52:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008028: [03:52:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008028: [03:52:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008028: [03:52:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008028: [03:52:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008028: [03:52:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008028: [03:52:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008028: [03:52:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004440: [03:52:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8028] RDOC 008028: [03:52:01] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008028: [03:52:01] gl_driver.cpp(1156) - Log - Created new sharegroup 000002E2165F4ED0 RDOC 008028: [03:52:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008028: [03:52:01] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008028: [03:52:01] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008028: [03:52:01] gl_driver.cpp(1055) - Log - Deleting shader group 000002E2165F4ED0 RDOC 008028: [03:52:01] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008028: [03:52:01] gl_driver.cpp(1156) - Log - Created new sharegroup 000002E2165F4D10 RDOC 008028: [03:52:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008028: [03:52:01] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008028: [03:52:01] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008028: [03:52:01] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008028: [03:52:01] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000080468 RDOC 004440: [03:52:01] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004440: [03:52:01] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008028: [03:52:01] gl_driver.cpp(2176) - Log - Starting capture RDOC 008028: [03:52:01] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008028: [03:52:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3536 (11.96 %) RDOC 008028: [03:52:01] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028198 MB capture section in 0.027583 seconds RDOC 008028: [03:52:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008028: [03:52:01] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008028: [03:52:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004440: [03:52:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13999 bytes) (time 1622429521) 5829 byte thumbnail RDOC 004440: [03:52:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004440: [03:52:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004440: [03:52:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004440: [03:52:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004440: [03:52:02] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004440: [03:52:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004440: [03:52:02] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004440: [03:52:02] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004440: [03:52:02] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004440: [03:52:02] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004440: [03:52:02] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004440: [03:52:02] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004440: [03:52:02] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004440: [03:52:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004440: [03:52:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004440: [03:52:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004440: [03:52:03] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004440: [03:52:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004440: [03:52:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004440: [03:52:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004440: [03:52:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004440: [03:52:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004440: [03:52:03] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 90.229 ms RDOC 004440: [03:52:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001324: [03:52:03] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001324: [03:52:03] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001324: [03:52:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001324: [03:52:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001324: [03:52:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11092 RDOC 011092: [03:52:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011092: [03:52:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011092: [03:52:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011092: [03:52:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011092: [03:52:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011092: [03:52:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011092: [03:52:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011092: [03:52:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011092: [03:52:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011092: [03:52:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011092: [03:52:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011092: [03:52:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011092: [03:52:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011092: [03:52:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011092: [03:52:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001324: [03:52:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11092] RDOC 011092: [03:52:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011092: [03:52:04] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011092: [03:52:04] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D38D9A5B50 RDOC 011092: [03:52:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011092: [03:52:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011092: [03:52:04] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011092: [03:52:04] gl_driver.cpp(1055) - Log - Deleting shader group 000001D38D9A5B50 RDOC 011092: [03:52:04] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011092: [03:52:04] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D38D9A4F50 RDOC 011092: [03:52:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011092: [03:52:04] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011092: [03:52:04] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011092: [03:52:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011092: [03:52:04] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A046C RDOC 001324: [03:52:04] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001324: [03:52:04] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011092: [03:52:04] gl_driver.cpp(2176) - Log - Starting capture RDOC 011092: [03:52:04] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011092: [03:52:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3725 (11.59 %) RDOC 011092: [03:52:04] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030640 MB capture section in 0.042040 seconds RDOC 011092: [03:52:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011092: [03:52:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011092: [03:52:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001324: [03:52:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13475 bytes) (time 1622429524) 5116 byte thumbnail RDOC 001324: [03:52:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001324: [03:52:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001324: [03:52:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001324: [03:52:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001324: [03:52:05] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001324: [03:52:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001324: [03:52:05] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001324: [03:52:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001324: [03:52:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001324: [03:52:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001324: [03:52:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001324: [03:52:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001324: [03:52:05] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 001324: [03:52:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001324: [03:52:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001324: [03:52:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001324: [03:52:05] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001324: [03:52:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001324: [03:52:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001324: [03:52:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001324: [03:52:05] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001324: [03:52:05] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001324: [03:52:05] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 143.957 ms RDOC 001324: [03:52:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006268: [03:52:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006268: [03:52:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006268: [03:52:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006268: [03:52:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006268: [03:52:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10620 RDOC 010620: [03:52:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010620: [03:52:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:52:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:52:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010620: [03:52:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010620: [03:52:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010620: [03:52:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010620: [03:52:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010620: [03:52:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010620: [03:52:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010620: [03:52:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010620: [03:52:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010620: [03:52:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010620: [03:52:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010620: [03:52:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010620: [03:52:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006268: [03:52:06] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10620] RDOC 010620: [03:52:06] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010620: [03:52:06] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020795367680 RDOC 010620: [03:52:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010620: [03:52:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010620: [03:52:06] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010620: [03:52:06] gl_driver.cpp(1055) - Log - Deleting shader group 0000020795367680 RDOC 010620: [03:52:06] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010620: [03:52:06] gl_driver.cpp(1156) - Log - Created new sharegroup 0000020795367BC0 RDOC 010620: [03:52:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010620: [03:52:06] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010620: [03:52:06] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010620: [03:52:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010620: [03:52:06] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C0056 RDOC 006268: [03:52:06] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006268: [03:52:06] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010620: [03:52:06] gl_driver.cpp(2176) - Log - Starting capture RDOC 010620: [03:52:07] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010620: [03:52:07] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010620: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4573 (13.48 %) RDOC 010620: [03:52:07] gl_driver.cpp(2395) - Log - Captured GL frame with 0.032349 MB capture section in 0.128143 seconds RDOC 010620: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12005 bytes to 12005 (100.00 %) RDOC 010620: [03:52:07] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010620: [03:52:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006268: [03:52:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (24839 bytes) (time 1622429527) 8046 byte thumbnail RDOC 006268: [03:52:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006268: [03:52:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006268: [03:52:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006268: [03:52:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006268: [03:52:08] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006268: [03:52:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006268: [03:52:08] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006268: [03:52:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006268: [03:52:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006268: [03:52:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006268: [03:52:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006268: [03:52:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006268: [03:52:08] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 006268: [03:52:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006268: [03:52:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006268: [03:52:08] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006268: [03:52:08] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006268: [03:52:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006268: [03:52:08] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006268: [03:52:08] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006268: [03:52:08] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006268: [03:52:08] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_initstate.cpp(1828) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006268: [03:52:08] gl_initstate.cpp(1829) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006268: [03:52:08] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 169.622 ms RDOC 006268: [03:52:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001300: [03:52:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001300: [03:52:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001300: [03:52:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [03:52:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [03:52:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3468 RDOC 003468: [03:52:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003468: [03:52:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003468: [03:52:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003468: [03:52:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003468: [03:52:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003468: [03:52:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003468: [03:52:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003468: [03:52:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003468: [03:52:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003468: [03:52:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003468: [03:52:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003468: [03:52:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003468: [03:52:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003468: [03:52:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003468: [03:52:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003468: [03:52:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001300: [03:52:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3468] RDOC 003468: [03:52:09] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003468: [03:52:09] gl_driver.cpp(1156) - Log - Created new sharegroup 0000029ADF407EE0 RDOC 003468: [03:52:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003468: [03:52:09] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003468: [03:52:09] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003468: [03:52:09] gl_driver.cpp(1055) - Log - Deleting shader group 0000029ADF407EE0 RDOC 003468: [03:52:09] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003468: [03:52:09] gl_driver.cpp(1156) - Log - Created new sharegroup 0000029ADF407DE0 RDOC 003468: [03:52:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003468: [03:52:09] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003468: [03:52:09] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003468: [03:52:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001300: [03:52:09] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 003468: [03:52:09] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E0056 RDOC 001300: [03:52:09] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003468: [03:52:10] gl_driver.cpp(2176) - Log - Starting capture RDOC 003468: [03:52:10] gl_driver.cpp(2247) - Log - Finished capture, Frame 200 RDOC 003468: [03:52:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13042 (10.43 %) RDOC 003468: [03:52:10] gl_driver.cpp(2395) - Log - Captured GL frame with 0.119202 MB capture section in 0.017909 seconds RDOC 003468: [03:52:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003468: [03:52:10] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003468: [03:52:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001300: [03:52:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (26457 bytes) (time 1622429530) 7788 byte thumbnail RDOC 001300: [03:52:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001300: [03:52:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [03:52:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:52:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [03:52:11] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001300: [03:52:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001300: [03:52:11] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001300: [03:52:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001300: [03:52:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001300: [03:52:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001300: [03:52:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001300: [03:52:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001300: [03:52:11] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 001300: [03:52:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001300: [03:52:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001300: [03:52:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001300: [03:52:11] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001300: [03:52:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [03:52:11] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 120.050 ms RDOC 001300: [03:52:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005580: [03:52:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005580: [03:52:12] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005580: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005580: [03:52:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005580: [03:52:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6556 RDOC 006556: [03:52:12] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006556: [03:52:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [03:52:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006556: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006556: [03:52:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006556: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006556: [03:52:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006556: [03:52:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006556: [03:52:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006556: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006556: [03:52:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006556: [03:52:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006556: [03:52:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006556: [03:52:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006556: [03:52:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005580: [03:52:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6556] RDOC 006556: [03:52:12] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006556: [03:52:12] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023E07A64B00 RDOC 006556: [03:52:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006556: [03:52:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006556: [03:52:12] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006556: [03:52:12] gl_driver.cpp(1055) - Log - Deleting shader group 0000023E07A64B00 RDOC 006556: [03:52:12] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006556: [03:52:12] gl_driver.cpp(1156) - Log - Created new sharegroup 0000023E07A64840 RDOC 006556: [03:52:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006556: [03:52:12] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006556: [03:52:12] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006556: [03:52:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006556: [03:52:12] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000050045A RDOC 005580: [03:52:12] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005580: [03:52:12] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006556: [03:52:12] gl_driver.cpp(2176) - Log - Starting capture RDOC 006556: [03:52:12] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 006556: [03:52:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3713 (12.92 %) RDOC 006556: [03:52:12] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027405 MB capture section in 0.027031 seconds RDOC 006556: [03:52:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 006556: [03:52:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006556: [03:52:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005580: [03:52:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17956 bytes) (time 1622429532) 8936 byte thumbnail RDOC 005580: [03:52:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005580: [03:52:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005580: [03:52:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005580: [03:52:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005580: [03:52:14] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005580: [03:52:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005580: [03:52:14] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005580: [03:52:14] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005580: [03:52:14] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005580: [03:52:14] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005580: [03:52:14] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005580: [03:52:14] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005580: [03:52:14] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 005580: [03:52:14] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005580: [03:52:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005580: [03:52:14] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005580: [03:52:14] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005580: [03:52:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005580: [03:52:14] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 79.351 ms RDOC 005580: [03:52:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007284: [03:52:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007284: [03:52:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007284: [03:52:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007284: [03:52:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007284: [03:52:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5752 RDOC 005752: [03:52:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005752: [03:52:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005752: [03:52:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005752: [03:52:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005752: [03:52:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005752: [03:52:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005752: [03:52:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005752: [03:52:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005752: [03:52:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005752: [03:52:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005752: [03:52:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005752: [03:52:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005752: [03:52:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005752: [03:52:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005752: [03:52:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007284: [03:52:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5752] RDOC 005752: [03:52:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005752: [03:52:15] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005752: [03:52:15] gl_driver.cpp(1156) - Log - Created new sharegroup 000001AA1B4B6970 RDOC 005752: [03:52:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005752: [03:52:15] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005752: [03:52:15] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005752: [03:52:15] gl_driver.cpp(1055) - Log - Deleting shader group 000001AA1B4B6970 RDOC 005752: [03:52:15] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005752: [03:52:15] gl_driver.cpp(1156) - Log - Created new sharegroup 000001AA1B4B6430 RDOC 005752: [03:52:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005752: [03:52:15] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005752: [03:52:15] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005752: [03:52:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005752: [03:52:15] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000390460 RDOC 007284: [03:52:15] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007284: [03:52:15] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005752: [03:52:15] gl_driver.cpp(2176) - Log - Starting capture RDOC 005752: [03:52:15] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 005752: [03:52:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16725 (0.86 %) RDOC 005752: [03:52:15] gl_driver.cpp(2395) - Log - Captured GL frame with 1.863708 MB capture section in 0.051052 seconds RDOC 005752: [03:52:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 005752: [03:52:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005752: [03:52:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007284: [03:52:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29150 bytes) (time 1622429535) 7478 byte thumbnail RDOC 007284: [03:52:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007284: [03:52:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007284: [03:52:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007284: [03:52:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007284: [03:52:16] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007284: [03:52:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007284: [03:52:16] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007284: [03:52:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007284: [03:52:16] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007284: [03:52:16] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007284: [03:52:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007284: [03:52:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007284: [03:52:16] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 007284: [03:52:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007284: [03:52:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007284: [03:52:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007284: [03:52:17] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007284: [03:52:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007284: [03:52:17] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 47.876 ms RDOC 007284: [03:52:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003780: [03:52:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003780: [03:52:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003780: [03:52:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003780: [03:52:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003780: [03:52:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3476 RDOC 003476: [03:52:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003476: [03:52:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003476: [03:52:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003476: [03:52:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003476: [03:52:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003476: [03:52:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003476: [03:52:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003476: [03:52:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003476: [03:52:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003476: [03:52:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003476: [03:52:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003476: [03:52:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003476: [03:52:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003476: [03:52:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003476: [03:52:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003476: [03:52:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003780: [03:52:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3476] RDOC 003476: [03:52:18] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003476: [03:52:18] gl_driver.cpp(1156) - Log - Created new sharegroup 000001250EE384F0 RDOC 003476: [03:52:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003476: [03:52:18] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003476: [03:52:18] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003476: [03:52:18] gl_driver.cpp(1055) - Log - Deleting shader group 000001250EE384F0 RDOC 003476: [03:52:18] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003476: [03:52:18] gl_driver.cpp(1156) - Log - Created new sharegroup 000001250EE38330 RDOC 003476: [03:52:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003476: [03:52:18] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003476: [03:52:18] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003476: [03:52:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003476: [03:52:18] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000120464 RDOC 003780: [03:52:18] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003780: [03:52:18] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003476: [03:52:18] gl_driver.cpp(2176) - Log - Starting capture RDOC 003476: [03:52:18] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 003476: [03:52:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3365 (11.76 %) RDOC 003476: [03:52:18] gl_driver.cpp(2395) - Log - Captured GL frame with 0.027283 MB capture section in 0.030011 seconds RDOC 003476: [03:52:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003476: [03:52:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003476: [03:52:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003780: [03:52:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13115 bytes) (time 1622429538) 5116 byte thumbnail RDOC 003780: [03:52:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003780: [03:52:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003780: [03:52:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003780: [03:52:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003780: [03:52:19] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003780: [03:52:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003780: [03:52:19] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003780: [03:52:19] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003780: [03:52:19] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003780: [03:52:19] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003780: [03:52:19] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003780: [03:52:19] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003780: [03:52:19] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003780: [03:52:19] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003780: [03:52:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003780: [03:52:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003780: [03:52:19] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003780: [03:52:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003780: [03:52:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003780: [03:52:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003780: [03:52:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003780: [03:52:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003780: [03:52:19] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 91.415 ms RDOC 003780: [03:52:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 004216: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004216: [03:52:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004216: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004216: [03:52:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004216: [03:52:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10212 RDOC 010212: [03:52:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010212: [03:52:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010212: [03:52:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010212: [03:52:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010212: [03:52:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010212: [03:52:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010212: [03:52:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010212: [03:52:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010212: [03:52:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010212: [03:52:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010212: [03:52:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010212: [03:52:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010212: [03:52:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010212: [03:52:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010212: [03:52:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010212: [03:52:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004216: [03:52:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10212] RDOC 010212: [03:52:20] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010212: [03:52:20] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D4EDEB71B0 RDOC 010212: [03:52:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010212: [03:52:20] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010212: [03:52:20] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010212: [03:52:20] gl_driver.cpp(1055) - Log - Deleting shader group 000001D4EDEB71B0 RDOC 010212: [03:52:20] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010212: [03:52:20] gl_driver.cpp(1156) - Log - Created new sharegroup 000001D4EDEB7FB0 RDOC 010212: [03:52:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010212: [03:52:20] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010212: [03:52:20] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010212: [03:52:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010212: [03:52:20] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003D0460 RDOC 004216: [03:52:20] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004216: [03:52:20] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010212: [03:52:20] gl_driver.cpp(2176) - Log - Starting capture RDOC 010212: [03:52:21] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 010212: [03:52:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3188 (10.49 %) RDOC 010212: [03:52:21] gl_driver.cpp(2395) - Log - Captured GL frame with 0.028992 MB capture section in 0.027428 seconds RDOC 010212: [03:52:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010212: [03:52:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010212: [03:52:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004216: [03:52:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12938 bytes) (time 1622429541) 5116 byte thumbnail RDOC 004216: [03:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004216: [03:52:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004216: [03:52:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004216: [03:52:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004216: [03:52:22] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004216: [03:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004216: [03:52:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004216: [03:52:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004216: [03:52:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004216: [03:52:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004216: [03:52:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004216: [03:52:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004216: [03:52:22] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004216: [03:52:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004216: [03:52:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004216: [03:52:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004216: [03:52:22] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004216: [03:52:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004216: [03:52:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004216: [03:52:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004216: [03:52:22] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004216: [03:52:22] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004216: [03:52:22] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 140.548 ms RDOC 004216: [03:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004216: [03:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1459 (4.80 %) RDOC 004216: [03:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004216: [03:52:22] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 0.669 ms RDOC 004216: [03:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1459 (4.80 %) RDOC 004216: [03:52:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 004216: [03:52:22] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 004216: [03:52:22] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 004216: [03:52:22] gl_replay.cpp(2367) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 004216: [03:52:22] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 004216: [03:52:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005324: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005324: [03:52:23] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005324: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:52:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:52:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8068 RDOC 008068: [03:52:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008068: [03:52:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [03:52:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [03:52:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008068: [03:52:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008068: [03:52:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008068: [03:52:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008068: [03:52:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008068: [03:52:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008068: [03:52:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008068: [03:52:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008068: [03:52:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008068: [03:52:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008068: [03:52:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008068: [03:52:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008068: [03:52:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005324: [03:52:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8068] RDOC 008068: [03:52:23] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008068: [03:52:23] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017313847940 RDOC 008068: [03:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008068: [03:52:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008068: [03:52:23] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008068: [03:52:23] gl_driver.cpp(1055) - Log - Deleting shader group 0000017313847940 RDOC 008068: [03:52:23] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008068: [03:52:23] gl_driver.cpp(1156) - Log - Created new sharegroup 0000017313847C40 RDOC 008068: [03:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008068: [03:52:23] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008068: [03:52:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008068: [03:52:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008068: [03:52:23] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0468 RDOC 005324: [03:52:23] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005324: [03:52:23] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008068: [03:52:23] gl_driver.cpp(2176) - Log - Starting capture RDOC 008068: [03:52:23] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008068: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67926 (0.46 %) RDOC 008068: [03:52:23] gl_driver.cpp(2395) - Log - Captured GL frame with 14.152466 MB capture section in 0.087794 seconds RDOC 008068: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008068: [03:52:23] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 008068: [03:52:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005324: [03:52:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (77455 bytes) (time 1622429543) 4886 byte thumbnail RDOC 005324: [03:52:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005324: [03:52:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005324: [03:52:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005324: [03:52:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005324: [03:52:24] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005324: [03:52:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005324: [03:52:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005324: [03:52:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005324: [03:52:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005324: [03:52:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005324: [03:52:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005324: [03:52:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005324: [03:52:24] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 005324: [03:52:24] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005324: [03:52:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005324: [03:52:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005324: [03:52:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005324: [03:52:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005324: [03:52:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005324: [03:52:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005324: [03:52:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005324: [03:52:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005324: [03:52:25] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 208.762 ms RDOC 005324: [03:52:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003292: [03:52:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003292: [03:52:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003292: [03:52:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003292: [03:52:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003292: [03:52:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8200 RDOC 008200: [03:52:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008200: [03:52:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008200: [03:52:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008200: [03:52:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008200: [03:52:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008200: [03:52:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008200: [03:52:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008200: [03:52:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008200: [03:52:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008200: [03:52:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008200: [03:52:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008200: [03:52:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008200: [03:52:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008200: [03:52:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008200: [03:52:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003292: [03:52:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8200] RDOC 008200: [03:52:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008200: [03:52:26] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008200: [03:52:26] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C2B8866880 RDOC 008200: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008200: [03:52:26] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008200: [03:52:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008200: [03:52:26] gl_driver.cpp(1055) - Log - Deleting shader group 000001C2B8866880 RDOC 008200: [03:52:26] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008200: [03:52:26] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C2B8866C40 RDOC 008200: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008200: [03:52:26] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008200: [03:52:26] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008200: [03:52:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008200: [03:52:26] gl_driver.cpp(1144) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 008200: [03:52:26] gl_driver.cpp(1156) - Log - Created new sharegroup 000001C2B90A8530 RDOC 008200: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008200: [03:52:26] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003292: [03:52:26] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 008200: [03:52:29] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000410460 RDOC 003292: [03:52:29] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008200: [03:52:29] gl_driver.cpp(2176) - Log - Starting capture RDOC 008200: [03:52:29] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 008200: [03:52:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5895 (1.02 %) RDOC 008200: [03:52:29] gl_driver.cpp(2395) - Log - Captured GL frame with 0.550049 MB capture section in 0.053786 seconds RDOC 008200: [03:52:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 008200: [03:52:29] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008200: [03:52:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003292: [03:52:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12553 bytes) (time 1622429549) 2530 byte thumbnail RDOC 003292: [03:52:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003292: [03:52:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003292: [03:52:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003292: [03:52:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003292: [03:52:30] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003292: [03:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003292: [03:52:30] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003292: [03:52:30] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003292: [03:52:30] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003292: [03:52:30] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003292: [03:52:30] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003292: [03:52:30] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003292: [03:52:30] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003292: [03:52:30] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003292: [03:52:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003292: [03:52:30] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003292: [03:52:30] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003292: [03:52:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003292: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003292: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003292: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003292: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003292: [03:52:30] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 97.772 ms RDOC 003292: [03:52:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 009880: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009880: [03:52:31] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009880: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009880: [03:52:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009880: [03:52:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7936 RDOC 007936: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007936: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007936: [03:52:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007936: [03:52:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007936: [03:52:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007936: [03:52:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007936: [03:52:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007936: [03:52:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007936: [03:52:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007936: [03:52:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007936: [03:52:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007936: [03:52:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007936: [03:52:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007936: [03:52:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007936: [03:52:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009880: [03:52:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7936] RDOC 007936: [03:52:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007936: [03:52:31] gl_driver.cpp(1156) - Log - Created new sharegroup 00000254489C7260 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007936: [03:52:31] gl_driver.cpp(1055) - Log - Deleting shader group 00000254489C7260 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007936: [03:52:31] gl_driver.cpp(1156) - Log - Created new sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:31] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 007936: [03:52:31] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 007936: [03:52:31] gl_driver.cpp(1144) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:31] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 007936: [03:52:32] gl_driver.cpp(1144) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 007936: [03:52:32] gl_driver.cpp(1162) - Log - Reusing old sharegroup 00000254489C6E20 RDOC 007936: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007936: [03:52:32] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007936: [03:52:32] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 007936: [03:52:32] core.cpp(1832) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 007936: [03:52:32] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E046C RDOC 009880: [03:52:32] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009880: [03:52:32] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007936: [03:52:32] gl_driver.cpp(2176) - Log - Starting capture RDOC 007936: [03:52:33] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 007936: [03:52:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5309 (13.85 %) RDOC 007936: [03:52:33] gl_driver.cpp(2395) - Log - Captured GL frame with 0.036560 MB capture section in 0.053597 seconds RDOC 007936: [03:52:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 007936: [03:52:33] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 007936: [03:52:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009880: [03:52:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (22167 bytes) (time 1622429553) 12009 byte thumbnail RDOC 009880: [03:52:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009880: [03:52:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009880: [03:52:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009880: [03:52:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009880: [03:52:34] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009880: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009880: [03:52:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009880: [03:52:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009880: [03:52:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009880: [03:52:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009880: [03:52:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009880: [03:52:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009880: [03:52:34] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 009880: [03:52:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009880: [03:52:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009880: [03:52:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009880: [03:52:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009880: [03:52:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009880: [03:52:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009880: [03:52:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009880: [03:52:34] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009880: [03:52:34] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009880: [03:52:34] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 111.609 ms RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 009880: [03:52:34] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 009880: [03:52:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002704: [03:52:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002704: [03:52:35] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002704: [03:52:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002704: [03:52:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002704: [03:52:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11956 RDOC 011956: [03:52:35] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011956: [03:52:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011956: [03:52:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011956: [03:52:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011956: [03:52:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011956: [03:52:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011956: [03:52:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011956: [03:52:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011956: [03:52:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011956: [03:52:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011956: [03:52:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011956: [03:52:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011956: [03:52:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011956: [03:52:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011956: [03:52:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011956: [03:52:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002704: [03:52:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11956] RDOC 011956: [03:52:35] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011956: [03:52:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AA06666C20 RDOC 011956: [03:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011956: [03:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011956: [03:52:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011956: [03:52:35] gl_driver.cpp(1055) - Log - Deleting shader group 000002AA06666C20 RDOC 011956: [03:52:35] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011956: [03:52:35] gl_driver.cpp(1156) - Log - Created new sharegroup 000002AA06666B20 RDOC 011956: [03:52:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011956: [03:52:35] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011956: [03:52:35] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011956: [03:52:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011956: [03:52:35] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000020046C RDOC 002704: [03:52:35] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002704: [03:52:35] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011956: [03:52:35] gl_driver.cpp(2176) - Log - Starting capture RDOC 011956: [03:52:35] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011956: [03:52:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5149 (16.29 %) RDOC 011956: [03:52:35] gl_driver.cpp(2395) - Log - Captured GL frame with 0.030151 MB capture section in 0.028061 seconds RDOC 011956: [03:52:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011956: [03:52:35] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011956: [03:52:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002704: [03:52:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14360 bytes) (time 1622429555) 4687 byte thumbnail RDOC 002704: [03:52:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002704: [03:52:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002704: [03:52:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002704: [03:52:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002704: [03:52:36] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002704: [03:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002704: [03:52:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002704: [03:52:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002704: [03:52:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002704: [03:52:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002704: [03:52:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002704: [03:52:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002704: [03:52:36] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 002704: [03:52:36] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002704: [03:52:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002704: [03:52:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002704: [03:52:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002704: [03:52:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002704: [03:52:37] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 126.581 ms RDOC 002704: [03:52:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005524: [03:52:37] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005524: [03:52:37] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005524: [03:52:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005524: [03:52:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005524: [03:52:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7824 RDOC 007824: [03:52:38] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007824: [03:52:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007824: [03:52:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007824: [03:52:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007824: [03:52:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007824: [03:52:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007824: [03:52:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007824: [03:52:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007824: [03:52:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007824: [03:52:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007824: [03:52:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007824: [03:52:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007824: [03:52:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007824: [03:52:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007824: [03:52:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005524: [03:52:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7824] RDOC 007824: [03:52:38] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001FB25001A50 RDOC 007824: [03:52:38] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007824: [03:52:38] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007824: [03:52:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007824: [03:52:38] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007824: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007824: [03:52:38] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001FB25001A50 / 0x000000000022046C RDOC 007824: [03:52:39] vk_core.cpp(1635) - Log - Starting capture RDOC 005524: [03:52:39] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007824: [03:52:39] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007824: [03:52:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 28087 (0.69 %) RDOC 007824: [03:52:39] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.015452 seconds RDOC 007824: [03:52:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007824: [03:52:39] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007824: [03:52:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005524: [03:52:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37837 bytes) (time 1622429559) 5116 byte thumbnail RDOC 005524: [03:52:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 005524: [03:52:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005524: [03:52:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005524: [03:52:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005524: [03:52:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005524: [03:52:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005524: [03:52:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005524: [03:52:40] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005524: [03:52:40] vk_replay.cpp(4288) - Log - Created device. RDOC 005524: [03:52:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005524: [03:52:40] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005524: [03:52:40] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005524: [03:52:40] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005524: [03:52:40] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005524: [03:52:40] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005524: [03:52:40] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005524: [03:52:40] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005524: [03:52:40] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005524: [03:52:40] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005524: [03:52:40] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005524: [03:52:40] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005524: [03:52:40] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005524: [03:52:40] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005524: [03:52:40] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005524: [03:52:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005524: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005524: [03:52:40] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 005524: [03:52:40] vk_core.cpp(2389) - Log - Timer chunk initialisation - 280.382 ms RDOC 005524: [03:52:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 012004: [03:52:40] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 012004: [03:52:40] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012004: [03:52:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012004: [03:52:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012004: [03:52:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12088 RDOC 012088: [03:52:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 012088: [03:52:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012088: [03:52:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012088: [03:52:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012088: [03:52:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012088: [03:52:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012088: [03:52:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012088: [03:52:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012088: [03:52:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012088: [03:52:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012088: [03:52:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012088: [03:52:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012088: [03:52:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012088: [03:52:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012088: [03:52:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012004: [03:52:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12088] RDOC 012088: [03:52:41] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002D82D260890 RDOC 012088: [03:52:41] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012088: [03:52:41] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012088: [03:52:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012088: [03:52:41] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012088: [03:52:41] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002D82D260890 / 0x00000000003B0452 RDOC 012088: [03:52:42] vk_core.cpp(1635) - Log - Starting capture RDOC 012004: [03:52:42] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012088: [03:52:42] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 012088: [03:52:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23274 (0.58 %) RDOC 012088: [03:52:42] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.015398 seconds RDOC 012088: [03:52:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 012088: [03:52:42] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012088: [03:52:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012004: [03:52:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (32773 bytes) (time 1622429562) 4844 byte thumbnail RDOC 012004: [03:52:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012004: [03:52:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012004: [03:52:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012004: [03:52:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012004: [03:52:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012004: [03:52:43] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 012004: [03:52:43] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 012004: [03:52:43] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 012004: [03:52:43] vk_replay.cpp(4288) - Log - Created device. RDOC 012004: [03:52:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012004: [03:52:43] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 012004: [03:52:43] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 012004: [03:52:43] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012004: [03:52:43] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012004: [03:52:43] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 012004: [03:52:43] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012004: [03:52:43] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012004: [03:52:43] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012004: [03:52:43] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012004: [03:52:43] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012004: [03:52:43] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012004: [03:52:43] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 012004: [03:52:43] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012004: [03:52:43] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 012004: [03:52:43] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012004: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012004: [03:52:43] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 012004: [03:52:43] vk_core.cpp(2389) - Log - Timer chunk initialisation - 150.135 ms RDOC 012004: [03:52:43] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012004: [03:52:43] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012004: [03:52:43] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 012004: [03:52:43] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012004: [03:52:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 15000 total instances RDOC 012004: [03:52:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000144: [03:52:43] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000144: [03:52:43] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000144: [03:52:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000144: [03:52:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000144: [03:52:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7004 RDOC 007004: [03:52:44] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007004: [03:52:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007004: [03:52:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007004: [03:52:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007004: [03:52:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007004: [03:52:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007004: [03:52:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007004: [03:52:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007004: [03:52:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007004: [03:52:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007004: [03:52:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007004: [03:52:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007004: [03:52:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007004: [03:52:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007004: [03:52:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000144: [03:52:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7004] RDOC 007004: [03:52:44] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000215082CDBB0 RDOC 007004: [03:52:44] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007004: [03:52:44] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007004: [03:52:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007004: [03:52:44] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007004: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007004: [03:52:44] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000215082CDBB0 / 0x000000000065045A RDOC 000144: [03:52:45] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007004: [03:52:45] vk_core.cpp(1635) - Log - Starting capture RDOC 007004: [03:52:45] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 000144: [03:52:45] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007004: [03:52:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003520 bytes to 61056 (1.02 %) RDOC 007004: [03:52:45] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.725403 MB capture section in 0.020029 seconds RDOC 007004: [03:52:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007004: [03:52:45] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007004: [03:52:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000144: [03:52:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (70674 bytes) (time 1622429565) 4975 byte thumbnail RDOC 000144: [03:52:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000144: [03:52:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000144: [03:52:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000144: [03:52:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000144: [03:52:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000144: [03:52:46] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000144: [03:52:46] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000144: [03:52:46] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000144: [03:52:46] vk_replay.cpp(4288) - Log - Created device. RDOC 000144: [03:52:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000144: [03:52:46] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 000144: [03:52:46] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 000144: [03:52:46] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000144: [03:52:46] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000144: [03:52:46] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 000144: [03:52:46] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:52:46] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:52:46] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:52:46] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:52:46] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:52:46] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:52:46] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 000144: [03:52:46] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:52:46] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000144: [03:52:46] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000144: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000144: [03:52:46] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 000144: [03:52:46] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 000144: [03:52:46] vk_core.cpp(2389) - Log - Timer chunk initialisation - 150.286 ms RDOC 000144: [03:52:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009784: [03:52:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009784: [03:52:47] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009784: [03:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009784: [03:52:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009784: [03:52:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 928 RDOC 000928: [03:52:47] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 000928: [03:52:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000928: [03:52:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000928: [03:52:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000928: [03:52:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000928: [03:52:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000928: [03:52:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000928: [03:52:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000928: [03:52:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000928: [03:52:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000928: [03:52:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000928: [03:52:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000928: [03:52:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000928: [03:52:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000928: [03:52:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009784: [03:52:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [928] RDOC 000928: [03:52:47] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001E7C14EF990 RDOC 000928: [03:52:47] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 000928: [03:52:47] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000928: [03:52:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000928: [03:52:48] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000928: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000928: [03:52:48] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001E7C14EF990 / 0x00000000002A0466 RDOC 000928: [03:52:48] vk_core.cpp(1635) - Log - Starting capture RDOC 009784: [03:52:48] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000928: [03:52:48] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 000928: [03:52:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8566 (35.88 %) RDOC 000928: [03:52:48] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015724 seconds RDOC 000928: [03:52:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 000928: [03:52:48] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 000928: [03:52:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009784: [03:52:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (26891 bytes) (time 1622429568) 11541 byte thumbnail RDOC 009784: [03:52:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009784: [03:52:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009784: [03:52:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009784: [03:52:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009784: [03:52:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009784: [03:52:49] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009784: [03:52:49] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009784: [03:52:49] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009784: [03:52:49] vk_replay.cpp(4288) - Log - Created device. RDOC 009784: [03:52:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009784: [03:52:49] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009784: [03:52:49] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009784: [03:52:49] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009784: [03:52:49] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009784: [03:52:49] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009784: [03:52:49] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:52:49] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:52:49] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:52:49] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:52:49] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:52:49] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:52:49] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009784: [03:52:49] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:52:49] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009784: [03:52:49] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009784: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009784: [03:52:49] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 009784: [03:52:49] vk_core.cpp(2389) - Log - Timer chunk initialisation - 147.644 ms RDOC 009784: [03:52:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001160: [03:52:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001160: [03:52:50] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001160: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001160: [03:52:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001160: [03:52:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10164 RDOC 010164: [03:52:50] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010164: [03:52:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010164: [03:52:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010164: [03:52:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010164: [03:52:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010164: [03:52:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010164: [03:52:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010164: [03:52:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010164: [03:52:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010164: [03:52:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010164: [03:52:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010164: [03:52:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010164: [03:52:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010164: [03:52:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010164: [03:52:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001160: [03:52:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10164] RDOC 010164: [03:52:50] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000017367F183E0 RDOC 010164: [03:52:50] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010164: [03:52:50] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010164: [03:52:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010164: [03:52:51] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010164: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010164: [03:52:51] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000017367F183E0 / 0x000000000026046C RDOC 010164: [03:52:51] vk_core.cpp(1635) - Log - Starting capture RDOC 001160: [03:52:51] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010164: [03:52:51] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010164: [03:52:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860992 bytes to 173398 (0.46 %) RDOC 010164: [03:52:51] vk_core.cpp(2148) - Log - Captured Vulkan frame with 36.107056 MB capture section in 0.038652 seconds RDOC 010164: [03:52:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 010164: [03:52:51] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010164: [03:52:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001160: [03:52:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (203791 bytes) (time 1622429571) 6074 byte thumbnail RDOC 001160: [03:52:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001160: [03:52:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001160: [03:52:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001160: [03:52:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001160: [03:52:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001160: [03:52:52] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001160: [03:52:52] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001160: [03:52:52] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001160: [03:52:52] vk_replay.cpp(4288) - Log - Created device. RDOC 001160: [03:52:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001160: [03:52:52] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001160: [03:52:52] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001160: [03:52:52] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001160: [03:52:52] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001160: [03:52:52] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001160: [03:52:52] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001160: [03:52:52] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001160: [03:52:52] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001160: [03:52:52] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001160: [03:52:52] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001160: [03:52:52] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001160: [03:52:52] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001160: [03:52:52] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001160: [03:52:52] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001160: [03:52:52] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001160: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001160: [03:52:52] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 001160: [03:52:52] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::179 RDOC 001160: [03:52:52] vk_core.cpp(2389) - Log - Timer chunk initialisation - 243.676 ms RDOC 001160: [03:52:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1226.847000 ms = 12.147000 average frametime
RDOC 006080: [03:52:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006080: [03:52:53] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006080: [03:52:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [03:52:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [03:52:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4020 RDOC 004020: [03:52:53] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 004020: [03:52:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004020: [03:52:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004020: [03:52:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004020: [03:52:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004020: [03:52:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004020: [03:52:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004020: [03:52:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004020: [03:52:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004020: [03:52:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004020: [03:52:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004020: [03:52:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004020: [03:52:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004020: [03:52:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004020: [03:52:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006080: [03:52:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4020] RDOC 004020: [03:52:54] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000013146D8A4A0 RDOC 004020: [03:52:54] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004020: [03:52:54] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004020: [03:52:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004020: [03:52:54] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004020: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004020: [03:52:54] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000013146D8A4A0 / 0x000000000027046C RDOC 006080: [03:52:54] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006080: [03:52:54] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004020: [03:52:55] vk_core.cpp(1635) - Log - Starting capture RDOC 004020: [03:52:55] vk_core.cpp(1757) - Log - Finished capture, Frame 100 RDOC 004020: [03:52:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1443531 (3.37 %) RDOC 004020: [03:52:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.793486 seconds RDOC 004020: [03:52:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004020: [03:52:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004020: [03:52:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006080: [03:52:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 100) (1450186 bytes) (time 1622429575) 2526 byte thumbnail RDOC 006080: [03:52:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006080: [03:52:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006080: [03:52:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006080: [03:52:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006080: [03:52:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006080: [03:52:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006080: [03:52:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006080: [03:52:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006080: [03:52:57] vk_replay.cpp(4288) - Log - Created device. RDOC 006080: [03:52:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006080: [03:52:57] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 006080: [03:52:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 006080: [03:52:57] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006080: [03:52:57] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006080: [03:52:57] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 006080: [03:52:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:52:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:52:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:52:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:52:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:52:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:52:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 006080: [03:52:57] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006080: [03:52:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006080: [03:52:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006080: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006080: [03:52:57] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 006080: [03:52:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::232 RDOC 006080: [03:52:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6197 RDOC 006080: [03:52:57] vk_core.cpp(2389) - Log - Timer chunk initialisation - 566.147 ms RDOC 006080: [03:52:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008440: [03:52:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008440: [03:52:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008440: [03:52:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008440: [03:52:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008440: [03:52:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9600 RDOC 009600: [03:52:59] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009600: [03:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:52:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:52:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009600: [03:52:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [03:52:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009600: [03:52:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009600: [03:52:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009600: [03:52:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009600: [03:52:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009600: [03:52:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [03:52:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009600: [03:52:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009600: [03:52:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009600: [03:52:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008440: [03:52:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [03:52:59] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002E6265CDB10 RDOC 009600: [03:52:59] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009600: [03:52:59] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009600: [03:52:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009600: [03:52:59] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009600: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009600: [03:52:59] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002E6265CDB10 / 0x0000000000580458 RDOC 008440: [03:53:00] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008440: [03:53:00] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009600: [03:53:00] vk_core.cpp(1635) - Log - Starting capture RDOC 009600: [03:53:00] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009600: [03:53:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 623815 (4.90 %) RDOC 009600: [03:53:00] vk_core.cpp(2148) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.135662 seconds RDOC 009600: [03:53:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009600: [03:53:00] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009600: [03:53:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 008440: [03:53:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (633565 bytes) (time 1622429580) 5116 byte thumbnail RDOC 008440: [03:53:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 008440: [03:53:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008440: [03:53:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008440: [03:53:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008440: [03:53:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008440: [03:53:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008440: [03:53:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008440: [03:53:01] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008440: [03:53:01] vk_replay.cpp(4288) - Log - Created device. RDOC 008440: [03:53:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008440: [03:53:01] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 008440: [03:53:01] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 008440: [03:53:01] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008440: [03:53:01] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008440: [03:53:01] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 008440: [03:53:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008440: [03:53:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008440: [03:53:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008440: [03:53:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008440: [03:53:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008440: [03:53:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008440: [03:53:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 008440: [03:53:01] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008440: [03:53:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008440: [03:53:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008440: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008440: [03:53:01] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 008440: [03:53:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 008440: [03:53:01] vk_core.cpp(2389) - Log - Timer chunk initialisation - 447.807 ms RDOC 008440: [03:53:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 009652: [03:53:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009652: [03:53:02] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009652: [03:53:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009652: [03:53:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009652: [03:53:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11608 RDOC 011608: [03:53:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011608: [03:53:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [03:53:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [03:53:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011608: [03:53:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011608: [03:53:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011608: [03:53:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011608: [03:53:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011608: [03:53:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011608: [03:53:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011608: [03:53:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011608: [03:53:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011608: [03:53:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011608: [03:53:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011608: [03:53:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009652: [03:53:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11608] RDOC 011608: [03:53:03] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001BF3F173710 RDOC 011608: [03:53:03] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011608: [03:53:03] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011608: [03:53:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011608: [03:53:03] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011608: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011608: [03:53:03] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001BF3F173710 / 0x000000000029046C RDOC 011608: [03:53:03] vk_core.cpp(1635) - Log - Starting capture RDOC 009652: [03:53:03] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011608: [03:53:03] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011608: [03:53:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 121842880 bytes to 526140 (0.43 %) RDOC 011608: [03:53:03] vk_core.cpp(2148) - Log - Captured Vulkan frame with 116.198425 MB capture section in 0.258391 seconds RDOC 011608: [03:53:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011608: [03:53:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011608: [03:53:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009652: [03:53:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (532795 bytes) (time 1622429583) 2526 byte thumbnail RDOC 009652: [03:53:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009652: [03:53:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009652: [03:53:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009652: [03:53:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009652: [03:53:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009652: [03:53:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009652: [03:53:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009652: [03:53:04] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009652: [03:53:04] vk_replay.cpp(4288) - Log - Created device. RDOC 009652: [03:53:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009652: [03:53:04] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009652: [03:53:04] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009652: [03:53:04] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009652: [03:53:04] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009652: [03:53:04] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009652: [03:53:04] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:53:04] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:53:04] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:53:04] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:53:04] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:53:04] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:53:04] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009652: [03:53:04] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:53:04] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009652: [03:53:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009652: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009652: [03:53:04] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 009652: [03:53:04] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 009652: [03:53:04] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 009652: [03:53:04] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 009652: [03:53:05] vk_core.cpp(2389) - Log - Timer chunk initialisation - 306.901 ms RDOC 009652: [03:53:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005880: [03:53:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005880: [03:53:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005880: [03:53:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005880: [03:53:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005880: [03:53:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11900 RDOC 011900: [03:53:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011900: [03:53:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011900: [03:53:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011900: [03:53:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011900: [03:53:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011900: [03:53:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011900: [03:53:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011900: [03:53:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011900: [03:53:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011900: [03:53:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011900: [03:53:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011900: [03:53:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011900: [03:53:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011900: [03:53:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011900: [03:53:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005880: [03:53:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11900] RDOC 011900: [03:53:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B713F41270 RDOC 011900: [03:53:11] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011900: [03:53:11] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011900: [03:53:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011900: [03:53:11] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011900: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011900: [03:53:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B713F41270 / 0x00000000002A046C RDOC 011900: [03:53:11] vk_core.cpp(1635) - Log - Starting capture RDOC 011900: [03:53:11] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011900: [03:53:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87367 (0.87 %) RDOC 011900: [03:53:11] vk_core.cpp(2148) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.018352 seconds RDOC 011900: [03:53:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 011900: [03:53:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005880: [03:53:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011900: [03:53:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005880: [03:53:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (102679 bytes) (time 1622429591) 9645 byte thumbnail RDOC 005880: [03:53:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005880: [03:53:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005880: [03:53:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005880: [03:53:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005880: [03:53:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005880: [03:53:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005880: [03:53:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005880: [03:53:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005880: [03:53:12] vk_replay.cpp(4288) - Log - Created device. RDOC 005880: [03:53:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005880: [03:53:12] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005880: [03:53:12] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005880: [03:53:12] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005880: [03:53:12] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005880: [03:53:12] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005880: [03:53:12] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005880: [03:53:12] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005880: [03:53:12] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005880: [03:53:12] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005880: [03:53:12] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005880: [03:53:12] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005880: [03:53:12] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005880: [03:53:12] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005880: [03:53:12] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005880: [03:53:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005880: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005880: [03:53:13] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 005880: [03:53:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 005880: [03:53:13] vk_core.cpp(2389) - Log - Timer chunk initialisation - 160.618 ms RDOC 005880: [03:53:13] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005880: [03:53:14] vk_debug.cpp(1642) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005880: [03:53:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004480: [03:53:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004480: [03:53:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004480: [03:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004480: [03:53:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004480: [03:53:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2968 RDOC 002968: [03:53:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002968: [03:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002968: [03:53:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002968: [03:53:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002968: [03:53:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002968: [03:53:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002968: [03:53:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002968: [03:53:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002968: [03:53:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002968: [03:53:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002968: [03:53:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002968: [03:53:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002968: [03:53:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002968: [03:53:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002968: [03:53:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004480: [03:53:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2968] RDOC 002968: [03:53:15] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000274118A31D0 RDOC 002968: [03:53:15] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002968: [03:53:15] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002968: [03:53:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002968: [03:53:15] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002968: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002968: [03:53:15] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000274118A31D0 / 0x00000000006D045A RDOC 002968: [03:53:15] vk_core.cpp(1635) - Log - Starting capture RDOC 002968: [03:53:15] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 004480: [03:53:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002968: [03:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1731 (40.98 %) RDOC 002968: [03:53:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014106 seconds RDOC 002968: [03:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 002968: [03:53:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002968: [03:53:15] vk_core.cpp(1635) - Log - Starting capture RDOC 002968: [03:53:15] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 002968: [03:53:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002968: [03:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1760 (41.67 %) RDOC 002968: [03:53:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014996 seconds RDOC 002968: [03:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 002968: [03:53:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 002968: [03:53:15] vk_core.cpp(1635) - Log - Starting capture RDOC 002968: [03:53:15] vk_core.cpp(1757) - Log - Finished capture, Frame 4294967295 RDOC 002968: [03:53:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 004480: [03:53:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (20962 bytes) (time 1622429595) 7062 byte thumbnail RDOC 004480: [03:53:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 004480: [03:53:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004480: [03:53:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004480: [03:53:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004480: [03:53:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004480: [03:53:16] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004480: [03:53:16] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004480: [03:53:16] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004480: [03:53:16] vk_replay.cpp(4288) - Log - Created device. RDOC 004480: [03:53:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004480: [03:53:16] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 004480: [03:53:16] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 004480: [03:53:16] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004480: [03:53:16] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004480: [03:53:16] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 004480: [03:53:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004480: [03:53:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004480: [03:53:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004480: [03:53:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004480: [03:53:16] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004480: [03:53:16] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004480: [03:53:16] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 004480: [03:53:16] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004480: [03:53:16] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004480: [03:53:16] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004480: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004480: [03:53:16] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 004480: [03:53:16] vk_core.cpp(2389) - Log - Timer chunk initialisation - 127.208 ms RDOC 004480: [03:53:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004444: [03:53:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004444: [03:53:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004444: [03:53:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004444: [03:53:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004444: [03:53:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9428 RDOC 009428: [03:53:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009428: [03:53:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [03:53:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [03:53:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009428: [03:53:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009428: [03:53:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009428: [03:53:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009428: [03:53:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009428: [03:53:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009428: [03:53:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009428: [03:53:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009428: [03:53:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009428: [03:53:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009428: [03:53:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009428: [03:53:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004444: [03:53:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9428] RDOC 009428: [03:53:17] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001B0871467B0 RDOC 009428: [03:53:17] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009428: [03:53:17] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009428: [03:53:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009428: [03:53:17] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009428: [03:53:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009428: [03:53:17] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001B0871467B0 / 0x00000000005C0458 RDOC 009428: [03:53:18] vk_core.cpp(1635) - Log - Starting capture RDOC 004444: [03:53:18] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009428: [03:53:18] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009428: [03:53:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 28297 (0.61 %) RDOC 009428: [03:53:18] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.016899 seconds RDOC 009428: [03:53:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 009428: [03:53:18] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009428: [03:53:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004444: [03:53:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41121 bytes) (time 1622429598) 7918 byte thumbnail RDOC 004444: [03:53:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004444: [03:53:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004444: [03:53:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004444: [03:53:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004444: [03:53:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004444: [03:53:19] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004444: [03:53:19] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004444: [03:53:19] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004444: [03:53:19] vk_replay.cpp(4288) - Log - Created device. RDOC 004444: [03:53:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004444: [03:53:19] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 004444: [03:53:19] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 004444: [03:53:19] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004444: [03:53:19] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004444: [03:53:19] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 004444: [03:53:19] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004444: [03:53:19] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004444: [03:53:19] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004444: [03:53:19] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004444: [03:53:19] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004444: [03:53:19] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004444: [03:53:19] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 004444: [03:53:19] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004444: [03:53:19] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004444: [03:53:19] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004444: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004444: [03:53:19] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 004444: [03:53:19] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 004444: [03:53:19] vk_core.cpp(2389) - Log - Timer chunk initialisation - 148.049 ms RDOC 004444: [03:53:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010032: [03:53:19] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010032: [03:53:19] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010032: [03:53:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:53:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:53:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5964 RDOC 005964: [03:53:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005964: [03:53:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005964: [03:53:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005964: [03:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005964: [03:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005964: [03:53:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005964: [03:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005964: [03:53:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005964: [03:53:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005964: [03:53:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005964: [03:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005964: [03:53:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005964: [03:53:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005964: [03:53:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005964: [03:53:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010032: [03:53:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5964] RDOC 005964: [03:53:20] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001A057FFA240 RDOC 005964: [03:53:20] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005964: [03:53:20] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005964: [03:53:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005964: [03:53:20] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005964: [03:53:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005964: [03:53:20] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001A057FFA240 / 0x00000000002D046C RDOC 005964: [03:53:21] vk_core.cpp(1635) - Log - Starting capture RDOC 005964: [03:53:21] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010032: [03:53:21] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005964: [03:53:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24273 (0.60 %) RDOC 005964: [03:53:21] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.017800 seconds RDOC 005964: [03:53:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005964: [03:53:21] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005964: [03:53:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010032: [03:53:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34023 bytes) (time 1622429601) 5116 byte thumbnail RDOC 010032: [03:53:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010032: [03:53:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010032: [03:53:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010032: [03:53:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010032: [03:53:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010032: [03:53:22] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010032: [03:53:22] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010032: [03:53:22] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010032: [03:53:22] vk_replay.cpp(4288) - Log - Created device. RDOC 010032: [03:53:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010032: [03:53:22] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010032: [03:53:22] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010032: [03:53:22] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010032: [03:53:22] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010032: [03:53:22] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010032: [03:53:22] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:53:22] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:53:22] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:53:22] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:53:22] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:53:22] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:53:22] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010032: [03:53:22] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:53:22] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010032: [03:53:22] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [03:53:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010032: [03:53:22] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 010032: [03:53:22] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::176 RDOC 010032: [03:53:22] vk_core.cpp(2389) - Log - Timer chunk initialisation - 147.597 ms RDOC 010032: [03:53:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007456: [03:53:22] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007456: [03:53:22] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007456: [03:53:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007456: [03:53:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007456: [03:53:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7100 RDOC 007100: [03:53:23] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007100: [03:53:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007100: [03:53:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007100: [03:53:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007100: [03:53:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007100: [03:53:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007100: [03:53:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007100: [03:53:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007100: [03:53:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007100: [03:53:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007100: [03:53:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007100: [03:53:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007100: [03:53:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007100: [03:53:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007100: [03:53:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007456: [03:53:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7100] RDOC 007100: [03:53:23] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000261ED30BB50 RDOC 007100: [03:53:23] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007100: [03:53:23] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007100: [03:53:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007100: [03:53:23] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007100: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007100: [03:53:23] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000261ED30BB50 / 0x00000000002E046C RDOC 007100: [03:53:24] vk_core.cpp(1635) - Log - Starting capture RDOC 007100: [03:53:24] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007100: [03:53:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23546 (0.58 %) RDOC 007100: [03:53:24] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.015268 seconds RDOC 007100: [03:53:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007100: [03:53:24] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007456: [03:53:24] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007100: [03:53:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007456: [03:53:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33296 bytes) (time 1622429604) 5116 byte thumbnail RDOC 007456: [03:53:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007456: [03:53:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007456: [03:53:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007456: [03:53:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007456: [03:53:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007456: [03:53:25] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007456: [03:53:25] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007456: [03:53:25] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007456: [03:53:25] vk_replay.cpp(4288) - Log - Created device. RDOC 007456: [03:53:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007456: [03:53:25] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 007456: [03:53:25] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 007456: [03:53:25] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007456: [03:53:25] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007456: [03:53:25] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 007456: [03:53:25] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007456: [03:53:25] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007456: [03:53:25] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007456: [03:53:25] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007456: [03:53:25] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007456: [03:53:25] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007456: [03:53:25] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 007456: [03:53:25] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007456: [03:53:25] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007456: [03:53:25] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007456: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007456: [03:53:25] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 007456: [03:53:25] vk_core.cpp(2389) - Log - Timer chunk initialisation - 154.500 ms RDOC 007456: [03:53:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 000720: [03:53:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 000720: [03:53:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 000720: [03:53:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000720: [03:53:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000720: [03:53:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8252 RDOC 008252: [03:53:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008252: [03:53:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008252: [03:53:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008252: [03:53:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008252: [03:53:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008252: [03:53:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008252: [03:53:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008252: [03:53:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008252: [03:53:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008252: [03:53:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008252: [03:53:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008252: [03:53:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008252: [03:53:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008252: [03:53:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008252: [03:53:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000720: [03:53:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8252] RDOC 008252: [03:53:26] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000224DA29E4C0 RDOC 008252: [03:53:26] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008252: [03:53:26] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008252: [03:53:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008252: [03:53:26] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008252: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008252: [03:53:26] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000224DA29E4C0 / 0x00000000002F046C RDOC 000720: [03:53:27] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008252: [03:53:27] vk_core.cpp(1635) - Log - Starting capture RDOC 000720: [03:53:27] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008252: [03:53:27] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 008252: [03:53:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171266 (0.46 %) RDOC 008252: [03:53:27] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.034401 seconds RDOC 008252: [03:53:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 008252: [03:53:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008252: [03:53:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000720: [03:53:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (186273 bytes) (time 1622429607) 9596 byte thumbnail RDOC 000720: [03:53:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000720: [03:53:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000720: [03:53:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000720: [03:53:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000720: [03:53:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000720: [03:53:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000720: [03:53:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000720: [03:53:28] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 000720: [03:53:28] vk_replay.cpp(4288) - Log - Created device. RDOC 000720: [03:53:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 000720: [03:53:28] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 000720: [03:53:28] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 000720: [03:53:28] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000720: [03:53:28] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000720: [03:53:28] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 000720: [03:53:28] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000720: [03:53:28] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000720: [03:53:28] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000720: [03:53:28] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000720: [03:53:28] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000720: [03:53:28] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000720: [03:53:28] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 000720: [03:53:28] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000720: [03:53:28] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000720: [03:53:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000720: [03:53:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000720: [03:53:28] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 000720: [03:53:28] vk_core.cpp(2389) - Log - Timer chunk initialisation - 166.466 ms RDOC 000720: [03:53:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 001836: [03:53:29] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001836: [03:53:29] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001836: [03:53:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001836: [03:53:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001836: [03:53:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2848 RDOC 002848: [03:53:30] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002848: [03:53:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002848: [03:53:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002848: [03:53:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002848: [03:53:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002848: [03:53:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002848: [03:53:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002848: [03:53:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002848: [03:53:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002848: [03:53:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002848: [03:53:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002848: [03:53:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002848: [03:53:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002848: [03:53:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002848: [03:53:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001836: [03:53:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2848] RDOC 002848: [03:53:30] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024BE64B52B0 RDOC 002848: [03:53:30] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002848: [03:53:30] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002848: [03:53:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002848: [03:53:30] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002848: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002848: [03:53:30] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024BE64B52B0 / 0x000000000030046C RDOC 002848: [03:53:31] vk_core.cpp(1635) - Log - Starting capture RDOC 001836: [03:53:31] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002848: [03:53:31] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002848: [03:53:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23754 (0.59 %) RDOC 002848: [03:53:31] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016143 seconds RDOC 002848: [03:53:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 002848: [03:53:31] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002848: [03:53:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 001836: [03:53:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33664 bytes) (time 1622429611) 5744 byte thumbnail RDOC 001836: [03:53:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 001836: [03:53:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001836: [03:53:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001836: [03:53:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001836: [03:53:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001836: [03:53:32] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001836: [03:53:32] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001836: [03:53:32] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 001836: [03:53:32] vk_replay.cpp(4288) - Log - Created device. RDOC 001836: [03:53:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001836: [03:53:32] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 001836: [03:53:32] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 001836: [03:53:32] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001836: [03:53:32] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001836: [03:53:32] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 001836: [03:53:32] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:53:32] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:53:32] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:53:32] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:53:32] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:53:32] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:53:32] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 001836: [03:53:32] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001836: [03:53:32] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 001836: [03:53:32] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001836: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001836: [03:53:32] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 001836: [03:53:32] vk_core.cpp(2389) - Log - Timer chunk initialisation - 153.738 ms RDOC 001836: [03:53:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002612: [03:53:32] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002612: [03:53:32] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002612: [03:53:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002612: [03:53:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002612: [03:53:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8528 RDOC 008528: [03:53:33] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 008528: [03:53:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008528: [03:53:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008528: [03:53:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008528: [03:53:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008528: [03:53:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008528: [03:53:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008528: [03:53:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008528: [03:53:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008528: [03:53:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008528: [03:53:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008528: [03:53:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008528: [03:53:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008528: [03:53:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008528: [03:53:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002612: [03:53:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8528] RDOC 008528: [03:53:33] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001914657C9E0 RDOC 008528: [03:53:33] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 008528: [03:53:33] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008528: [03:53:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008528: [03:53:33] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008528: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008528: [03:53:33] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001914657C9E0 / 0x000000000072045E RDOC 008528: [03:53:34] vk_core.cpp(1635) - Log - Starting capture RDOC 002612: [03:53:34] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008528: [03:53:34] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 008528: [03:53:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 579086 (0.42 %) RDOC 008528: [03:53:34] vk_core.cpp(2148) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.120089 seconds RDOC 008528: [03:53:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008528: [03:53:34] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008528: [03:53:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002612: [03:53:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (588836 bytes) (time 1622429614) 5116 byte thumbnail RDOC 002612: [03:53:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002612: [03:53:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002612: [03:53:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002612: [03:53:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002612: [03:53:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002612: [03:53:35] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002612: [03:53:35] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002612: [03:53:35] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002612: [03:53:35] vk_replay.cpp(4288) - Log - Created device. RDOC 002612: [03:53:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002612: [03:53:35] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002612: [03:53:35] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002612: [03:53:35] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002612: [03:53:35] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002612: [03:53:35] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002612: [03:53:35] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002612: [03:53:35] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002612: [03:53:35] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002612: [03:53:35] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002612: [03:53:35] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002612: [03:53:35] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002612: [03:53:35] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002612: [03:53:35] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002612: [03:53:35] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002612: [03:53:35] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002612: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002612: [03:53:35] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002612: [03:53:35] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 002612: [03:53:35] vk_core.cpp(2389) - Log - Timer chunk initialisation - 316.472 ms RDOC 002612: [03:53:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005324: [03:53:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005324: [03:53:36] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005324: [03:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:53:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:53:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3132 RDOC 003132: [03:53:36] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003132: [03:53:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003132: [03:53:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003132: [03:53:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003132: [03:53:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003132: [03:53:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003132: [03:53:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003132: [03:53:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003132: [03:53:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003132: [03:53:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003132: [03:53:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003132: [03:53:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003132: [03:53:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003132: [03:53:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003132: [03:53:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005324: [03:53:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3132] RDOC 003132: [03:53:37] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002D37B73BBE0 RDOC 003132: [03:53:37] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003132: [03:53:37] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003132: [03:53:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003132: [03:53:37] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003132: [03:53:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003132: [03:53:37] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002D37B73BBE0 / 0x000000000032046C RDOC 005324: [03:53:37] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003132: [03:53:38] vk_core.cpp(1635) - Log - Starting capture RDOC 005324: [03:53:38] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003132: [03:53:38] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 003132: [03:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1350898 (0.42 %) RDOC 003132: [03:53:38] vk_core.cpp(2148) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.976273 seconds RDOC 003132: [03:53:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 003132: [03:53:38] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003132: [03:53:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005324: [03:53:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1366848 bytes) (time 1622429618) 9775 byte thumbnail RDOC 005324: [03:53:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005324: [03:53:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005324: [03:53:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005324: [03:53:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005324: [03:53:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005324: [03:53:40] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005324: [03:53:40] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005324: [03:53:40] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005324: [03:53:40] vk_replay.cpp(4288) - Log - Created device. RDOC 005324: [03:53:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005324: [03:53:40] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005324: [03:53:40] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005324: [03:53:40] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005324: [03:53:40] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005324: [03:53:40] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005324: [03:53:40] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005324: [03:53:40] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005324: [03:53:40] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005324: [03:53:40] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005324: [03:53:40] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005324: [03:53:40] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005324: [03:53:40] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005324: [03:53:40] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005324: [03:53:40] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005324: [03:53:40] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005324: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005324: [03:53:40] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 005324: [03:53:40] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 005324: [03:53:41] vk_core.cpp(4307) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 005324: [03:53:41] vk_core.cpp(2389) - Log - Timer chunk initialisation - 1575.188 ms RDOC 005324: [03:53:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008980: [03:53:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008980: [03:53:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008980: [03:53:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008980: [03:53:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008980: [03:53:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9056 RDOC 009056: [03:53:42] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009056: [03:53:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009056: [03:53:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009056: [03:53:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009056: [03:53:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009056: [03:53:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009056: [03:53:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009056: [03:53:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009056: [03:53:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009056: [03:53:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009056: [03:53:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009056: [03:53:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009056: [03:53:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009056: [03:53:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009056: [03:53:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008980: [03:53:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9056] RDOC 009056: [03:53:42] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000266B1BCE9C0 RDOC 009056: [03:53:42] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009056: [03:53:42] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009056: [03:53:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009056: [03:53:42] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009056: [03:53:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009056: [03:53:42] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000266B1BCE9C0 / 0x0000000000630458 RDOC 008980: [03:53:43] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50000 RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23841 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.021207 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50001 RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23837 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020794 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (33591 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50002 RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (33587 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23857 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.025593 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50003 RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (33607 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23914 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.036292 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (33664 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50004 RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23881 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029536 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (33631 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50005 RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23882 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.028996 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (33632 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50006 RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23884 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.039729 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (33634 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50007 RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23874 (0.59 %) RDOC 009056: [03:53:55] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029661 seconds RDOC 009056: [03:53:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009056: [03:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 008980: [03:53:55] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (33624 bytes) (time 1622429635) 5116 byte thumbnail RDOC 009056: [03:53:55] vk_core.cpp(1635) - Log - Starting capture RDOC 009056: [03:53:55] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:55] vk_core.cpp(1757) - Log - Finished capture, Frame 50008 RDOC 009056: [03:53:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23846 (0.59 %) RDOC 009056: [03:53:56] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029084 seconds RDOC 009056: [03:53:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009056: [03:53:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009056: [03:53:56] vk_core.cpp(1635) - Log - Starting capture RDOC 008980: [03:53:56] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (33596 bytes) (time 1622429636) 5116 byte thumbnail RDOC 009056: [03:53:56] vk_initstate.cpp( 445) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 009056: [03:53:56] vk_core.cpp(1757) - Log - Finished capture, Frame 50009 RDOC 009056: [03:53:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23876 (0.59 %) RDOC 009056: [03:53:56] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.029036 seconds RDOC 009056: [03:53:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009056: [03:53:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009056: [03:53:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 008980: [03:53:56] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (33626 bytes) (time 1622429636) 5116 byte thumbnail RDOC 008980: [03:53:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008980: [03:53:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008980: [03:53:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008980: [03:53:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008980: [03:53:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008980: [03:53:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008980: [03:53:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008980: [03:53:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008980: [03:53:57] vk_replay.cpp(4288) - Log - Created device. RDOC 008980: [03:53:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008980: [03:53:57] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 008980: [03:53:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 008980: [03:53:57] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008980: [03:53:57] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008980: [03:53:57] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 008980: [03:53:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008980: [03:53:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008980: [03:53:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008980: [03:53:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008980: [03:53:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008980: [03:53:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008980: [03:53:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 008980: [03:53:57] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008980: [03:53:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008980: [03:53:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008980: [03:53:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008980: [03:53:57] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 008980: [03:53:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 008980: [03:53:57] vk_core.cpp(2389) - Log - Timer chunk initialisation - 172.377 ms RDOC 008980: [03:53:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007848: [03:53:57] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007848: [03:53:57] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007848: [03:53:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007848: [03:53:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007848: [03:53:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7516 RDOC 007516: [03:53:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 007516: [03:53:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007516: [03:53:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007516: [03:53:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007516: [03:53:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007516: [03:53:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007516: [03:53:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007516: [03:53:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007516: [03:53:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007516: [03:53:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007516: [03:53:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007516: [03:53:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007516: [03:53:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007516: [03:53:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007516: [03:53:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007848: [03:53:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7516] RDOC 007516: [03:53:58] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000230C3CAF9C0 RDOC 007516: [03:53:58] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 007516: [03:53:58] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007516: [03:53:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007516: [03:53:58] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007516: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007516: [03:53:58] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000230C3CAF9C0 / 0x000000000076045A RDOC 007516: [03:53:58] vk_core.cpp(1635) - Log - Starting capture RDOC 007516: [03:53:59] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007516: [03:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22674 (0.56 %) RDOC 007516: [03:53:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.015191 seconds RDOC 007516: [03:53:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 007516: [03:53:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007848: [03:53:59] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007516: [03:53:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007848: [03:53:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39264 bytes) (time 1622429639) 10965 byte thumbnail RDOC 007848: [03:54:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007848: [03:54:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007848: [03:54:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007848: [03:54:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007848: [03:54:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007848: [03:54:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007848: [03:54:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007848: [03:54:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007848: [03:54:00] vk_replay.cpp(4288) - Log - Created device. RDOC 007848: [03:54:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007848: [03:54:00] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 007848: [03:54:00] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 007848: [03:54:00] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007848: [03:54:00] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007848: [03:54:00] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 007848: [03:54:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007848: [03:54:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007848: [03:54:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007848: [03:54:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007848: [03:54:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007848: [03:54:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007848: [03:54:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 007848: [03:54:00] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007848: [03:54:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007848: [03:54:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007848: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007848: [03:54:00] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 007848: [03:54:00] vk_core.cpp(2389) - Log - Timer chunk initialisation - 162.412 ms RDOC 007848: [03:54:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002732: [03:54:00] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002732: [03:54:00] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002732: [03:54:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002732: [03:54:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002732: [03:54:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3456 RDOC 003456: [03:54:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003456: [03:54:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003456: [03:54:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003456: [03:54:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003456: [03:54:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003456: [03:54:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003456: [03:54:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003456: [03:54:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003456: [03:54:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003456: [03:54:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003456: [03:54:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003456: [03:54:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003456: [03:54:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003456: [03:54:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003456: [03:54:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002732: [03:54:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3456] RDOC 003456: [03:54:01] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002629A03DDA0 RDOC 003456: [03:54:01] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003456: [03:54:01] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003456: [03:54:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003456: [03:54:01] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003456: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003456: [03:54:01] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002629A03DDA0 / 0x00000000003A0466 RDOC 002732: [03:54:02] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003456: [03:54:02] vk_core.cpp(1635) - Log - Starting capture RDOC 003456: [03:54:02] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002732: [03:54:02] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003456: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4653248 bytes to 30463 (0.65 %) RDOC 003456: [03:54:02] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.437683 MB capture section in 0.020584 seconds RDOC 003456: [03:54:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 003456: [03:54:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 003456: [03:54:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 002732: [03:54:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (42969 bytes) (time 1622429642) 8036 byte thumbnail RDOC 002732: [03:54:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 002732: [03:54:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002732: [03:54:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002732: [03:54:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002732: [03:54:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002732: [03:54:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002732: [03:54:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002732: [03:54:03] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002732: [03:54:03] vk_replay.cpp(4288) - Log - Created device. RDOC 002732: [03:54:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002732: [03:54:03] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002732: [03:54:03] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002732: [03:54:03] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002732: [03:54:03] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002732: [03:54:03] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002732: [03:54:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002732: [03:54:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002732: [03:54:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002732: [03:54:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002732: [03:54:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002732: [03:54:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002732: [03:54:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002732: [03:54:03] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002732: [03:54:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002732: [03:54:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002732: [03:54:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002732: [03:54:03] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002732: [03:54:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 002732: [03:54:03] vk_core.cpp(2389) - Log - Timer chunk initialisation - 169.226 ms RDOC 002732: [03:54:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002736: [03:54:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002736: [03:54:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002736: [03:54:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [03:54:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [03:54:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12184 RDOC 012184: [03:54:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 012184: [03:54:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:54:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:54:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012184: [03:54:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012184: [03:54:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012184: [03:54:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012184: [03:54:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012184: [03:54:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012184: [03:54:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012184: [03:54:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012184: [03:54:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012184: [03:54:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012184: [03:54:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012184: [03:54:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002736: [03:54:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12184] RDOC 012184: [03:54:04] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000021CEBE597E0 RDOC 012184: [03:54:04] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012184: [03:54:04] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012184: [03:54:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012184: [03:54:05] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012184: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012184: [03:54:05] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000021CEBE597E0 / 0x000000000035046A RDOC 002736: [03:54:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012184: [03:54:05] vk_core.cpp(1635) - Log - Starting capture RDOC 012184: [03:54:05] vk_debug.cpp(2192) - Log - Allocating readback window of 4096 bytes RDOC 012184: [03:54:05] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::171 (0 -> 28) RDOC 012184: [03:54:05] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 012184: [03:54:05] vk_queue_funcs.cpp(1143) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 012184: [03:54:05] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 012184: [03:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24069 (0.59 %) RDOC 012184: [03:54:05] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.016592 seconds RDOC 012184: [03:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 012184: [03:54:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012184: [03:54:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 002736: [03:54:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35043 bytes) (time 1622429645) 6206 byte thumbnail RDOC 002736: [03:54:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 002736: [03:54:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002736: [03:54:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002736: [03:54:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002736: [03:54:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002736: [03:54:06] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002736: [03:54:06] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002736: [03:54:06] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002736: [03:54:06] vk_replay.cpp(4288) - Log - Created device. RDOC 002736: [03:54:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002736: [03:54:06] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002736: [03:54:06] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002736: [03:54:06] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002736: [03:54:06] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002736: [03:54:06] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002736: [03:54:06] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:54:06] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:54:06] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:54:06] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:54:06] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:54:06] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:54:06] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002736: [03:54:06] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [03:54:06] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002736: [03:54:06] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002736: [03:54:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002736: [03:54:06] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002736: [03:54:06] vk_core.cpp(2389) - Log - Timer chunk initialisation - 173.101 ms RDOC 002736: [03:54:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002340: [03:54:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002340: [03:54:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002340: [03:54:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002340: [03:54:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002340: [03:54:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2708 RDOC 002708: [03:54:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 002708: [03:54:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002708: [03:54:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002708: [03:54:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002708: [03:54:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002708: [03:54:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002708: [03:54:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002708: [03:54:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002708: [03:54:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002708: [03:54:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002708: [03:54:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002708: [03:54:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002708: [03:54:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002708: [03:54:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002708: [03:54:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002340: [03:54:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2708] RDOC 002708: [03:54:08] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002EA505EBC20 RDOC 002708: [03:54:08] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 002708: [03:54:08] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002708: [03:54:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002708: [03:54:08] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002708: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002708: [03:54:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002EA505EBC20 / 0x000000000036046A RDOC 002340: [03:54:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002708: [03:54:08] vk_core.cpp(1635) - Log - Starting capture RDOC 002708: [03:54:08] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 002708: [03:54:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12177088 bytes to 96494 (0.79 %) RDOC 002708: [03:54:08] vk_core.cpp(2148) - Log - Captured Vulkan frame with 11.612976 MB capture section in 0.047928 seconds RDOC 002708: [03:54:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 002708: [03:54:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002708: [03:54:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002340: [03:54:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (113304 bytes) (time 1622429648) 10031 byte thumbnail RDOC 002340: [03:54:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 002340: [03:54:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002340: [03:54:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002340: [03:54:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002340: [03:54:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002340: [03:54:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002340: [03:54:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002340: [03:54:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002340: [03:54:09] vk_replay.cpp(4288) - Log - Created device. RDOC 002340: [03:54:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002340: [03:54:09] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002340: [03:54:09] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002340: [03:54:09] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002340: [03:54:09] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002340: [03:54:09] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002340: [03:54:09] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002340: [03:54:09] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002340: [03:54:09] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002340: [03:54:09] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002340: [03:54:09] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002340: [03:54:09] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002340: [03:54:09] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002340: [03:54:09] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002340: [03:54:09] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002340: [03:54:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002340: [03:54:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002340: [03:54:09] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002340: [03:54:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 002340: [03:54:09] vk_core.cpp(2389) - Log - Timer chunk initialisation - 194.108 ms RDOC 002340: [03:54:10] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 42.199 ms RDOC 002340: [03:54:10] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 33.537 ms RDOC 002340: [03:54:10] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 20.360 ms RDOC 002340: [03:54:10] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 17.703 ms RDOC 002340: [03:54:10] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.143 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.924 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.040 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.395 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 19.640 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 17.079 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 34.332 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 33.670 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.259 ms RDOC 002340: [03:54:11] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 16.894 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 16.815 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 35.977 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 36.538 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.911 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.954 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 18.099 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 37.564 ms RDOC 002340: [03:54:12] vk_overlay.cpp(2014) - Log - Timer Quad Overdraw - 44.707 ms RDOC 002340: [03:54:13] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 25.751 ms RDOC 002340: [03:54:13] vk_overlay.cpp(2260) - Log - Timer Triangle Size - 21.503 ms RDOC 002340: [03:54:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 002340: [03:54:13] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 002340: [03:54:13] vk_device_funcs.cpp( 853) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 009320: [03:54:13] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 009320: [03:54:13] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 009320: [03:54:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009320: [03:54:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009320: [03:54:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12248 RDOC 012248: [03:54:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 012248: [03:54:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [03:54:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [03:54:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012248: [03:54:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012248: [03:54:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012248: [03:54:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012248: [03:54:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012248: [03:54:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012248: [03:54:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012248: [03:54:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012248: [03:54:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012248: [03:54:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012248: [03:54:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 012248: [03:54:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009320: [03:54:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12248] RDOC 012248: [03:54:14] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000026F671431B0 RDOC 012248: [03:54:14] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 012248: [03:54:14] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 012248: [03:54:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 012248: [03:54:14] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012248: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 012248: [03:54:14] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000026F671431B0 / 0x000000000038046C RDOC 009320: [03:54:15] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009320: [03:54:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012248: [03:54:15] vk_core.cpp(1635) - Log - Starting capture RDOC 012248: [03:54:15] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 012248: [03:54:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653888 bytes to 173725 (0.46 %) RDOC 012248: [03:54:15] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.909546 MB capture section in 0.039214 seconds RDOC 012248: [03:54:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012248: [03:54:15] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 012248: [03:54:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009320: [03:54:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (183475 bytes) (time 1622429655) 5116 byte thumbnail RDOC 009320: [03:54:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009320: [03:54:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009320: [03:54:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009320: [03:54:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009320: [03:54:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009320: [03:54:17] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009320: [03:54:17] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009320: [03:54:17] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 009320: [03:54:17] vk_replay.cpp(4288) - Log - Created device. RDOC 009320: [03:54:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 009320: [03:54:17] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 009320: [03:54:17] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 009320: [03:54:17] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009320: [03:54:17] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009320: [03:54:17] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 009320: [03:54:17] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:54:17] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:54:17] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:54:17] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:54:17] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:54:17] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:54:17] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 009320: [03:54:17] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009320: [03:54:17] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009320: [03:54:17] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009320: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009320: [03:54:17] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 009320: [03:54:17] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::215 RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_core.cpp(2389) - Log - Timer chunk initialisation - 230.905 ms RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] vk_serialise.cpp( 265) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 009320: [03:54:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 004876: [03:54:17] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004876: [03:54:17] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004876: [03:54:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004876: [03:54:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004876: [03:54:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6340 RDOC 006340: [03:54:18] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006340: [03:54:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006340: [03:54:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006340: [03:54:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006340: [03:54:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006340: [03:54:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006340: [03:54:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006340: [03:54:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006340: [03:54:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006340: [03:54:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006340: [03:54:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006340: [03:54:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006340: [03:54:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006340: [03:54:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006340: [03:54:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004876: [03:54:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6340] RDOC 006340: [03:54:18] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002641BA1A0B0 RDOC 006340: [03:54:18] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 006340: [03:54:18] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006340: [03:54:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006340: [03:54:18] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006340: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006340: [03:54:18] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002641BA1A0B0 / 0x0000000000690458 RDOC 006340: [03:54:19] vk_core.cpp(1635) - Log - Starting capture RDOC 004876: [03:54:19] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006340: [03:54:19] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 006340: [03:54:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134208 bytes to 135664 (0.54 %) RDOC 006340: [03:54:19] vk_core.cpp(2148) - Log - Captured Vulkan frame with 23.969849 MB capture section in 0.151095 seconds RDOC 006340: [03:54:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006340: [03:54:19] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006340: [03:54:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004876: [03:54:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (158300 bytes) (time 1622429659) 15389 byte thumbnail RDOC 004876: [03:54:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004876: [03:54:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004876: [03:54:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004876: [03:54:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004876: [03:54:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004876: [03:54:20] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004876: [03:54:20] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004876: [03:54:20] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 004876: [03:54:20] vk_replay.cpp(4288) - Log - Created device. RDOC 004876: [03:54:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004876: [03:54:20] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 004876: [03:54:20] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 004876: [03:54:20] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004876: [03:54:20] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004876: [03:54:20] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 004876: [03:54:20] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004876: [03:54:20] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004876: [03:54:20] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004876: [03:54:20] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004876: [03:54:20] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004876: [03:54:20] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004876: [03:54:20] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 004876: [03:54:20] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004876: [03:54:20] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004876: [03:54:20] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004876: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004876: [03:54:20] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 004876: [03:54:20] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::204 RDOC 004876: [03:54:20] vk_core.cpp(2389) - Log - Timer chunk initialisation - 215.063 ms RDOC 004876: [03:54:21] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 194.295 ms RDOC 004876: [03:54:21] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 200.593 ms RDOC 004876: [03:54:21] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 193.629 ms RDOC 004876: [03:54:21] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 244.972 ms RDOC 004876: [03:54:22] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 199.045 ms RDOC 004876: [03:54:22] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 140.090 ms RDOC 004876: [03:54:22] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 200.885 ms RDOC 004876: [03:54:22] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 196.719 ms RDOC 004876: [03:54:22] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 200.567 ms RDOC 004876: [03:54:23] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 195.536 ms RDOC 004876: [03:54:23] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 199.201 ms RDOC 004876: [03:54:23] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 209.305 ms RDOC 004876: [03:54:24] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 209.899 ms RDOC 004876: [03:54:24] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 154.218 ms RDOC 004876: [03:54:24] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 155.260 ms RDOC 004876: [03:54:24] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 147.758 ms RDOC 004876: [03:54:25] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 202.608 ms RDOC 004876: [03:54:25] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 210.898 ms RDOC 004876: [03:54:25] vk_pixelhistory.cpp(3249) - Log - Timer VkDebugManager::PixelHistory - 207.558 ms RDOC 004876: [03:54:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010820: [03:54:25] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010820: [03:54:25] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010820: [03:54:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010820: [03:54:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010820: [03:54:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10588 RDOC 010588: [03:54:26] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010588: [03:54:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010588: [03:54:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010588: [03:54:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010588: [03:54:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010588: [03:54:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010588: [03:54:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010588: [03:54:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010588: [03:54:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010588: [03:54:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010588: [03:54:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010588: [03:54:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010588: [03:54:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010588: [03:54:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010588: [03:54:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010820: [03:54:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10588] RDOC 010588: [03:54:26] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000148F2943FC0 RDOC 010588: [03:54:26] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010588: [03:54:26] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010588: [03:54:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010588: [03:54:26] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010588: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010588: [03:54:26] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000148F2943FC0 / 0x00000000003A046C RDOC 010588: [03:54:27] vk_core.cpp(1635) - Log - Starting capture RDOC 010820: [03:54:27] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010588: [03:54:27] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010588: [03:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23395 (0.58 %) RDOC 010588: [03:54:27] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.015995 seconds RDOC 010588: [03:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010588: [03:54:27] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010588: [03:54:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010820: [03:54:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33145 bytes) (time 1622429667) 5116 byte thumbnail RDOC 010820: [03:54:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010820: [03:54:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010820: [03:54:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010820: [03:54:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010820: [03:54:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010820: [03:54:28] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010820: [03:54:28] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010820: [03:54:28] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010820: [03:54:28] vk_replay.cpp(4288) - Log - Created device. RDOC 010820: [03:54:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010820: [03:54:28] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010820: [03:54:28] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010820: [03:54:28] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010820: [03:54:28] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010820: [03:54:28] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010820: [03:54:28] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010820: [03:54:28] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010820: [03:54:28] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010820: [03:54:28] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010820: [03:54:28] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010820: [03:54:28] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010820: [03:54:28] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010820: [03:54:28] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010820: [03:54:28] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010820: [03:54:28] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010820: [03:54:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010820: [03:54:28] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 010820: [03:54:48] vk_core.cpp(2389) - Log - Timer chunk initialisation - 19834.326 ms RDOC 010820: [03:54:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010312: [03:54:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010312: [03:54:48] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010312: [03:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010312: [03:54:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010312: [03:54:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4360 RDOC 004360: [03:54:48] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 004360: [03:54:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004360: [03:54:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004360: [03:54:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004360: [03:54:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004360: [03:54:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004360: [03:54:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004360: [03:54:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004360: [03:54:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004360: [03:54:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004360: [03:54:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004360: [03:54:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004360: [03:54:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004360: [03:54:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004360: [03:54:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010312: [03:54:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4360] RDOC 004360: [03:54:49] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000028CD78FC280 RDOC 004360: [03:54:49] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004360: [03:54:49] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004360: [03:54:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004360: [03:54:49] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004360: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004360: [03:54:49] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000028CD78FC280 / 0x000000000076045E RDOC 004360: [03:54:49] vk_core.cpp(1635) - Log - Starting capture RDOC 004360: [03:54:49] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010312: [03:54:49] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004360: [03:54:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23959 (0.59 %) RDOC 004360: [03:54:49] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.023983 seconds RDOC 004360: [03:54:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004360: [03:54:49] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 004360: [03:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010312: [03:54:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33709 bytes) (time 1622429689) 5116 byte thumbnail RDOC 010312: [03:54:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010312: [03:54:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010312: [03:54:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010312: [03:54:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010312: [03:54:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010312: [03:54:50] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010312: [03:54:50] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010312: [03:54:50] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010312: [03:54:50] vk_replay.cpp(4288) - Log - Created device. RDOC 010312: [03:54:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010312: [03:54:50] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010312: [03:54:50] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010312: [03:54:50] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010312: [03:54:50] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010312: [03:54:50] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010312: [03:54:50] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:54:50] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:54:50] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:54:50] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:54:50] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:54:50] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:54:50] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010312: [03:54:50] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:54:50] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010312: [03:54:50] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010312: [03:54:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010312: [03:54:50] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 010312: [03:54:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 010312: [03:54:51] vk_core.cpp(2389) - Log - Timer chunk initialisation - 148.883 ms RDOC 010312: [03:54:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 005408: [03:54:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005408: [03:54:51] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005408: [03:54:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005408: [03:54:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005408: [03:54:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6516 RDOC 006516: [03:54:51] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006516: [03:54:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006516: [03:54:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006516: [03:54:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006516: [03:54:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006516: [03:54:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006516: [03:54:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006516: [03:54:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006516: [03:54:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006516: [03:54:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006516: [03:54:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006516: [03:54:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006516: [03:54:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006516: [03:54:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006516: [03:54:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005408: [03:54:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6516] RDOC 006516: [03:54:52] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000249DE80FA20 RDOC 006516: [03:54:52] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 006516: [03:54:52] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006516: [03:54:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006516: [03:54:52] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006516: [03:54:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006516: [03:54:52] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000249DE80FA20 / 0x00000000003B046A RDOC 005408: [03:54:52] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005408: [03:54:52] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006516: [03:54:53] vk_core.cpp(1635) - Log - Starting capture RDOC 006516: [03:54:53] vk_core.cpp(1757) - Log - Finished capture, Frame 200 RDOC 006516: [03:54:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68351 (0.56 %) RDOC 006516: [03:54:53] vk_core.cpp(2148) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.297814 seconds RDOC 006516: [03:54:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006516: [03:54:53] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006516: [03:54:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005408: [03:54:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (81766 bytes) (time 1622429693) 7788 byte thumbnail RDOC 005408: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005408: [03:54:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005408: [03:54:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005408: [03:54:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005408: [03:54:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005408: [03:54:54] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005408: [03:54:54] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005408: [03:54:54] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005408: [03:54:54] vk_replay.cpp(4288) - Log - Created device. RDOC 005408: [03:54:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005408: [03:54:54] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005408: [03:54:54] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005408: [03:54:54] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005408: [03:54:54] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005408: [03:54:54] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005408: [03:54:54] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:54:54] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:54:54] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:54:54] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:54:54] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:54:54] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:54:54] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005408: [03:54:54] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:54:54] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005408: [03:54:54] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005408: [03:54:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005408: [03:54:54] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 005408: [03:54:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 005408: [03:54:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5416 RDOC 005408: [03:54:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5437 RDOC 005408: [03:54:54] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5450 RDOC 005408: [03:54:54] vk_core.cpp(2389) - Log - Timer chunk initialisation - 163.882 ms RDOC 005408: [03:54:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011688: [03:54:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011688: [03:54:55] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011688: [03:54:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:54:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:54:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11716 RDOC 011716: [03:54:55] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011716: [03:54:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011716: [03:54:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011716: [03:54:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011716: [03:54:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011716: [03:54:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011716: [03:54:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011716: [03:54:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011716: [03:54:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011716: [03:54:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011716: [03:54:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011716: [03:54:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011716: [03:54:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011716: [03:54:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011716: [03:54:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011688: [03:54:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11716] RDOC 011716: [03:54:56] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000197A2097B00 RDOC 011716: [03:54:56] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011716: [03:54:56] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011716: [03:54:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011716: [03:54:56] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011716: [03:54:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011716: [03:54:56] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000197A2097B00 / 0x00000000007F045A RDOC 011688: [03:54:56] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011716: [03:54:56] vk_core.cpp(1635) - Log - Starting capture RDOC 011716: [03:54:56] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011716: [03:54:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37605760 bytes to 166425 (0.44 %) RDOC 011716: [03:54:56] vk_core.cpp(2148) - Log - Captured Vulkan frame with 35.863647 MB capture section in 0.033029 seconds RDOC 011716: [03:54:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011716: [03:54:56] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011716: [03:54:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011688: [03:54:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (176175 bytes) (time 1622429696) 5116 byte thumbnail RDOC 011688: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011688: [03:54:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011688: [03:54:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:54:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011688: [03:54:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011688: [03:54:57] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011688: [03:54:57] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011688: [03:54:57] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011688: [03:54:57] vk_replay.cpp(4288) - Log - Created device. RDOC 011688: [03:54:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011688: [03:54:57] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011688: [03:54:57] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011688: [03:54:57] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011688: [03:54:57] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011688: [03:54:57] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011688: [03:54:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:54:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:54:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:54:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:54:57] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:54:57] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:54:57] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011688: [03:54:57] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:54:57] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011688: [03:54:57] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011688: [03:54:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011688: [03:54:57] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 011688: [03:54:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 011688: [03:54:57] vk_core.cpp(2389) - Log - Timer chunk initialisation - 164.644 ms RDOC 011688: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 003640: [03:54:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003640: [03:54:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003640: [03:54:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003640: [03:54:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003640: [03:54:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10416 RDOC 010416: [03:54:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010416: [03:54:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010416: [03:54:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010416: [03:54:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010416: [03:54:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010416: [03:54:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010416: [03:54:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010416: [03:54:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010416: [03:54:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010416: [03:54:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010416: [03:54:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010416: [03:54:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010416: [03:54:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010416: [03:54:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010416: [03:54:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003640: [03:54:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10416] RDOC 010416: [03:54:59] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000019A5BD6CD20 RDOC 010416: [03:54:59] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010416: [03:54:59] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010416: [03:54:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010416: [03:54:59] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010416: [03:54:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010416: [03:54:59] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000019A5BD6CD20 / 0x000000000079045E RDOC 010416: [03:54:59] vk_core.cpp(1635) - Log - Starting capture RDOC 003640: [03:54:59] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010416: [03:54:59] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010416: [03:54:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22144 (0.55 %) RDOC 010416: [03:54:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.015896 seconds RDOC 010416: [03:54:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010416: [03:54:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010416: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003640: [03:54:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31894 bytes) (time 1622429699) 5116 byte thumbnail RDOC 003640: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003640: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003640: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003640: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003640: [03:55:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003640: [03:55:00] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003640: [03:55:00] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003640: [03:55:00] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 003640: [03:55:00] vk_replay.cpp(4288) - Log - Created device. RDOC 003640: [03:55:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003640: [03:55:00] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 003640: [03:55:00] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 003640: [03:55:00] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003640: [03:55:00] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003640: [03:55:00] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 003640: [03:55:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003640: [03:55:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003640: [03:55:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003640: [03:55:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003640: [03:55:00] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003640: [03:55:00] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003640: [03:55:00] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 003640: [03:55:00] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003640: [03:55:00] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003640: [03:55:00] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003640: [03:55:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003640: [03:55:00] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 003640: [03:55:00] vk_core.cpp(2389) - Log - Timer chunk initialisation - 163.724 ms RDOC 003640: [03:55:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002336: [03:55:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002336: [03:55:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002336: [03:55:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002336: [03:55:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002336: [03:55:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3276 RDOC 003276: [03:55:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003276: [03:55:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003276: [03:55:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003276: [03:55:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003276: [03:55:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003276: [03:55:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003276: [03:55:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003276: [03:55:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003276: [03:55:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003276: [03:55:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003276: [03:55:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003276: [03:55:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003276: [03:55:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003276: [03:55:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003276: [03:55:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002336: [03:55:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3276] RDOC 003276: [03:55:02] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000016B75DC72A0 RDOC 003276: [03:55:02] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003276: [03:55:02] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003276: [03:55:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003276: [03:55:02] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003276: [03:55:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003276: [03:55:02] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000016B75DC72A0 / 0x0000000000320454 RDOC 003276: [03:55:02] vk_core.cpp(1635) - Log - Starting capture RDOC 002336: [03:55:02] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003276: [03:55:02] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 003276: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41890 (0.70 %) RDOC 003276: [03:55:02] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.022145 seconds RDOC 003276: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 003276: [03:55:02] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003276: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002336: [03:55:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54868 bytes) (time 1622429702) 7826 byte thumbnail RDOC 002336: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002336: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002336: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002336: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002336: [03:55:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002336: [03:55:03] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002336: [03:55:03] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002336: [03:55:03] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002336: [03:55:03] vk_replay.cpp(4288) - Log - Created device. RDOC 002336: [03:55:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002336: [03:55:03] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002336: [03:55:03] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002336: [03:55:03] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002336: [03:55:03] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002336: [03:55:03] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002336: [03:55:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002336: [03:55:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002336: [03:55:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002336: [03:55:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002336: [03:55:03] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002336: [03:55:03] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002336: [03:55:03] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002336: [03:55:03] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002336: [03:55:03] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002336: [03:55:03] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002336: [03:55:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002336: [03:55:03] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002336: [03:55:03] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 002336: [03:55:03] vk_core.cpp(2389) - Log - Timer chunk initialisation - 154.481 ms RDOC 002336: [03:55:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011076: [03:55:06] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011076: [03:55:06] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011076: [03:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [03:55:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [03:55:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11108 RDOC 011108: [03:55:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011108: [03:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:55:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:55:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011108: [03:55:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011108: [03:55:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011108: [03:55:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011108: [03:55:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011108: [03:55:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011108: [03:55:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011108: [03:55:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011108: [03:55:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011108: [03:55:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011108: [03:55:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011108: [03:55:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011076: [03:55:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11108] RDOC 011108: [03:55:07] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000245CD259950 RDOC 011108: [03:55:07] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011108: [03:55:07] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011108: [03:55:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011108: [03:55:07] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011108: [03:55:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011108: [03:55:07] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000245CD259950 / 0x0000000000700458 RDOC 011108: [03:55:08] vk_core.cpp(1635) - Log - Starting capture RDOC 011076: [03:55:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011108: [03:55:08] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011108: [03:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 28878 (0.64 %) RDOC 011108: [03:55:08] vk_core.cpp(2148) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016173 seconds RDOC 011108: [03:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011108: [03:55:08] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011108: [03:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011076: [03:55:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40019 bytes) (time 1622429708) 6656 byte thumbnail RDOC 011076: [03:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011076: [03:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011076: [03:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011076: [03:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011076: [03:55:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011076: [03:55:09] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011076: [03:55:09] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011076: [03:55:09] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011076: [03:55:09] vk_replay.cpp(4288) - Log - Created device. RDOC 011076: [03:55:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011076: [03:55:09] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011076: [03:55:09] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011076: [03:55:09] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011076: [03:55:09] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011076: [03:55:09] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011076: [03:55:09] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:55:09] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:55:09] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:55:09] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:55:09] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:55:09] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:55:09] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011076: [03:55:09] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:55:09] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011076: [03:55:09] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011076: [03:55:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011076: [03:55:09] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 011076: [03:55:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 011076: [03:55:09] vk_core.cpp(2389) - Log - Timer chunk initialisation - 146.994 ms RDOC 011076: [03:55:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 005512: [03:55:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 005512: [03:55:09] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 005512: [03:55:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005512: [03:55:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005512: [03:55:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3844 RDOC 003844: [03:55:09] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 003844: [03:55:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003844: [03:55:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003844: [03:55:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003844: [03:55:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003844: [03:55:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003844: [03:55:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003844: [03:55:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003844: [03:55:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003844: [03:55:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003844: [03:55:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003844: [03:55:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003844: [03:55:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003844: [03:55:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003844: [03:55:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005512: [03:55:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3844] RDOC 003844: [03:55:10] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001F04DC168A0 RDOC 003844: [03:55:10] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 003844: [03:55:10] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003844: [03:55:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003844: [03:55:10] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003844: [03:55:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003844: [03:55:10] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001F04DC168A0 / 0x000000000041046C RDOC 005512: [03:55:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003844: [03:55:11] vk_core.cpp(1635) - Log - Starting capture RDOC 003844: [03:55:11] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 003844: [03:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 346730 (0.78 %) RDOC 003844: [03:55:11] vk_core.cpp(2148) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.096172 seconds RDOC 003844: [03:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003844: [03:55:11] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003844: [03:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005512: [03:55:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (353385 bytes) (time 1622429711) 2526 byte thumbnail RDOC 005512: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005512: [03:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005512: [03:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005512: [03:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005512: [03:55:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005512: [03:55:12] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005512: [03:55:12] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005512: [03:55:12] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 005512: [03:55:12] vk_replay.cpp(4288) - Log - Created device. RDOC 005512: [03:55:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 005512: [03:55:12] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 005512: [03:55:12] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 005512: [03:55:12] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005512: [03:55:12] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005512: [03:55:12] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 005512: [03:55:12] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005512: [03:55:12] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005512: [03:55:12] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005512: [03:55:12] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005512: [03:55:12] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005512: [03:55:12] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005512: [03:55:12] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 005512: [03:55:12] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005512: [03:55:12] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005512: [03:55:12] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005512: [03:55:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005512: [03:55:12] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 005512: [03:55:12] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 005512: [03:55:13] vk_core.cpp(2389) - Log - Timer chunk initialisation - 668.092 ms RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:13] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:14] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:15] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:16] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:17] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:18] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:19] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:20] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:21] vk_shaderdebug.cpp(1758) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005512: [03:55:21] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:22] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:23] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:23] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:23] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1056 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:23] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:24] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 120 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:25] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:26] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:27] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:28] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:29] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:30] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:31] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:32] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:33] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:34] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:35] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:36] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:37] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005512: [03:55:38] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:39] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:40] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:41] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:42] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:43] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:44] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:45] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:46] vk_shaderdebug.cpp(4416) - Log - Got 1 hit candidates out of 810 total instances RDOC 005512: [03:55:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 002356: [03:55:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 002356: [03:55:46] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 002356: [03:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002356: [03:55:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002356: [03:55:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9480 RDOC 009480: [03:55:46] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 009480: [03:55:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:55:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:55:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009480: [03:55:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009480: [03:55:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009480: [03:55:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009480: [03:55:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009480: [03:55:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009480: [03:55:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009480: [03:55:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009480: [03:55:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009480: [03:55:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009480: [03:55:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009480: [03:55:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002356: [03:55:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9480] RDOC 009480: [03:55:47] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x0000024B1BB9C800 RDOC 009480: [03:55:47] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 009480: [03:55:47] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009480: [03:55:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009480: [03:55:47] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009480: [03:55:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009480: [03:55:47] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x0000024B1BB9C800 / 0x0000000000350450 RDOC 009480: [03:55:47] vk_core.cpp(1635) - Log - Starting capture RDOC 002356: [03:55:47] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009480: [03:55:47] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 009480: [03:55:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965376 bytes to 33150 (0.56 %) RDOC 009480: [03:55:47] vk_core.cpp(2148) - Log - Captured Vulkan frame with 5.689026 MB capture section in 0.021818 seconds RDOC 009480: [03:55:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 009480: [03:55:47] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009480: [03:55:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 002356: [03:55:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44068 bytes) (time 1622429747) 6438 byte thumbnail RDOC 002356: [03:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 002356: [03:55:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002356: [03:55:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002356: [03:55:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002356: [03:55:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002356: [03:55:48] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002356: [03:55:48] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002356: [03:55:48] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 002356: [03:55:48] vk_replay.cpp(4288) - Log - Created device. RDOC 002356: [03:55:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 002356: [03:55:48] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 002356: [03:55:48] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 002356: [03:55:48] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002356: [03:55:48] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002356: [03:55:48] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 002356: [03:55:48] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002356: [03:55:48] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002356: [03:55:48] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002356: [03:55:48] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002356: [03:55:48] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002356: [03:55:48] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002356: [03:55:48] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 002356: [03:55:48] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002356: [03:55:48] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002356: [03:55:48] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002356: [03:55:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002356: [03:55:48] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 002356: [03:55:48] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 002356: [03:55:48] vk_core.cpp(2389) - Log - Timer chunk initialisation - 161.841 ms RDOC 002356: [03:55:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008064: [03:55:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008064: [03:55:49] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008064: [03:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008064: [03:55:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008064: [03:55:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10108 RDOC 010108: [03:55:49] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 010108: [03:55:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010108: [03:55:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010108: [03:55:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010108: [03:55:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010108: [03:55:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010108: [03:55:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010108: [03:55:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010108: [03:55:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010108: [03:55:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010108: [03:55:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010108: [03:55:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010108: [03:55:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010108: [03:55:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010108: [03:55:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008064: [03:55:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10108] RDOC 010108: [03:55:50] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000101CE0BD860 RDOC 010108: [03:55:50] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 010108: [03:55:50] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010108: [03:55:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010108: [03:55:50] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010108: [03:55:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010108: [03:55:50] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000101CE0BD860 / 0x000000000043046C RDOC 010108: [03:55:50] vk_core.cpp(1635) - Log - Starting capture RDOC 010108: [03:55:50] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 008064: [03:55:50] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010108: [03:55:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23664 (0.59 %) RDOC 010108: [03:55:50] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.015414 seconds RDOC 010108: [03:55:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010108: [03:55:50] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010108: [03:55:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008064: [03:55:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33414 bytes) (time 1622429750) 5116 byte thumbnail RDOC 008064: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008064: [03:55:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008064: [03:55:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008064: [03:55:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008064: [03:55:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008064: [03:55:51] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008064: [03:55:51] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008064: [03:55:51] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008064: [03:55:51] vk_replay.cpp(4288) - Log - Created device. RDOC 008064: [03:55:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008064: [03:55:51] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 008064: [03:55:51] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 008064: [03:55:51] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008064: [03:55:51] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008064: [03:55:51] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 008064: [03:55:51] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008064: [03:55:51] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008064: [03:55:51] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008064: [03:55:51] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008064: [03:55:51] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008064: [03:55:51] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008064: [03:55:51] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 008064: [03:55:51] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008064: [03:55:51] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008064: [03:55:51] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008064: [03:55:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008064: [03:55:51] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 008064: [03:55:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 008064: [03:55:51] vk_core.cpp(2389) - Log - Timer chunk initialisation - 151.294 ms RDOC 008064: [03:55:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 007472: [03:55:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 007472: [03:55:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 007472: [03:55:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:55:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:55:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:55:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011088: [03:55:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:55:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:55:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:55:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:55:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011088: [03:55:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:55:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011088: [03:55:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011088: [03:55:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011088: [03:55:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:55:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011088: [03:55:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011088: [03:55:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011088: [03:55:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007472: [03:55:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:55:59] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001A00FAD4170 RDOC 011088: [03:55:59] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011088: [03:55:59] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011088: [03:55:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011088: [03:55:59] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011088: [03:55:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011088: [03:55:59] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001A00FAD4170 / 0x000000000086045A RDOC 007472: [03:55:59] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011088: [03:55:59] vk_core.cpp(1635) - Log - Starting capture RDOC 011088: [03:55:59] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 007472: [03:55:59] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011088: [03:55:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 23768 (0.59 %) RDOC 011088: [03:55:59] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.858215 MB capture section in 0.023784 seconds RDOC 011088: [03:55:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:55:59] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011088: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 007472: [03:55:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33518 bytes) (time 1622429759) 5116 byte thumbnail RDOC 007472: [03:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 007472: [03:56:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007472: [03:56:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007472: [03:56:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007472: [03:56:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007472: [03:56:01] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007472: [03:56:01] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007472: [03:56:01] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 007472: [03:56:01] vk_replay.cpp(4288) - Log - Created device. RDOC 007472: [03:56:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 007472: [03:56:01] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 007472: [03:56:01] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 007472: [03:56:01] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007472: [03:56:01] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007472: [03:56:01] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 007472: [03:56:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:56:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:56:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:56:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:56:01] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:56:01] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:56:01] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 007472: [03:56:01] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007472: [03:56:01] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007472: [03:56:01] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007472: [03:56:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007472: [03:56:01] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 007472: [03:56:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 007472: [03:56:01] vk_core.cpp(2389) - Log - Timer chunk initialisation - 166.264 ms RDOC 007472: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 007472: [03:56:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3837 (0.09 %) RDOC 007472: [03:56:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007472: [03:56:01] vk_core.cpp(2389) - Log - Timer chunk initialisation - 7.807 ms RDOC 007472: [03:56:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045632 bytes to 3837 (0.09 %) RDOC 007472: [03:56:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 007472: [03:56:01] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::147 getting buffer data RDOC 007472: [03:56:01] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::147 getting texture data RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000488! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 007472: [03:56:01] vk_debug.cpp(1613) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000494! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000494! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000496! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000496! RDOC 007472: [03:56:01] vk_debug.cpp(1624) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000631! RDOC 007472: [03:56:01] vk_replay.cpp(2968) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000631! RDOC 007472: [03:56:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010592: [03:56:01] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010592: [03:56:01] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010592: [03:56:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010592: [03:56:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010592: [03:56:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:56:02] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011064: [03:56:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:56:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:56:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:56:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:56:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011064: [03:56:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:56:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011064: [03:56:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011064: [03:56:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011064: [03:56:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:56:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011064: [03:56:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011064: [03:56:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011064: [03:56:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010592: [03:56:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:56:02] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001EEF987A530 RDOC 011064: [03:56:02] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [03:56:02] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011064: [03:56:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011064: [03:56:02] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:56:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011064: [03:56:02] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001EEF987A530 / 0x000000000045046C RDOC 011064: [03:56:03] vk_core.cpp(1635) - Log - Starting capture RDOC 010592: [03:56:03] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [03:56:03] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 011064: [03:56:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23684 (0.59 %) RDOC 011064: [03:56:03] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.015694 seconds RDOC 011064: [03:56:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 011064: [03:56:03] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011064: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010592: [03:56:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37436 bytes) (time 1622429763) 9075 byte thumbnail RDOC 010592: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010592: [03:56:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010592: [03:56:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010592: [03:56:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010592: [03:56:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010592: [03:56:04] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010592: [03:56:04] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010592: [03:56:04] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010592: [03:56:04] vk_replay.cpp(4288) - Log - Created device. RDOC 010592: [03:56:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010592: [03:56:04] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010592: [03:56:04] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010592: [03:56:04] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010592: [03:56:04] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010592: [03:56:04] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010592: [03:56:04] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:56:04] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:56:04] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:56:04] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:56:04] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:56:04] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:56:04] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010592: [03:56:04] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:56:04] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010592: [03:56:04] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010592: [03:56:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010592: [03:56:04] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 010592: [03:56:04] vk_core.cpp(2389) - Log - Timer chunk initialisation - 158.398 ms RDOC 010592: [03:56:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 010932: [03:56:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 010932: [03:56:04] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 010932: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010932: [03:56:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010932: [03:56:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4760 RDOC 004760: [03:56:04] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 004760: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004760: [03:56:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004760: [03:56:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004760: [03:56:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004760: [03:56:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004760: [03:56:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004760: [03:56:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004760: [03:56:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004760: [03:56:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004760: [03:56:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004760: [03:56:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004760: [03:56:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004760: [03:56:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004760: [03:56:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010932: [03:56:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4760] RDOC 004760: [03:56:05] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000002970EF5C5A0 RDOC 004760: [03:56:05] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 004760: [03:56:05] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004760: [03:56:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004760: [03:56:05] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004760: [03:56:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004760: [03:56:05] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000002970EF5C5A0 / 0x0000000000580452 RDOC 010932: [03:56:05] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004760: [03:56:05] vk_core.cpp(1635) - Log - Starting capture RDOC 004760: [03:56:05] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 010932: [03:56:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004760: [03:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28307 (0.70 %) RDOC 004760: [03:56:05] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.016344 seconds RDOC 004760: [03:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 004760: [03:56:05] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 004760: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010932: [03:56:06] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38017 bytes) (time 1622429765) 5074 byte thumbnail RDOC 010932: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010932: [03:56:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010932: [03:56:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010932: [03:56:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010932: [03:56:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010932: [03:56:07] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010932: [03:56:07] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010932: [03:56:07] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 010932: [03:56:07] vk_replay.cpp(4288) - Log - Created device. RDOC 010932: [03:56:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 010932: [03:56:07] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 010932: [03:56:07] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 010932: [03:56:07] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010932: [03:56:07] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010932: [03:56:07] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 010932: [03:56:07] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010932: [03:56:07] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010932: [03:56:07] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010932: [03:56:07] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010932: [03:56:07] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010932: [03:56:07] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010932: [03:56:07] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 010932: [03:56:07] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010932: [03:56:07] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010932: [03:56:07] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010932: [03:56:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010932: [03:56:07] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 010932: [03:56:07] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 010932: [03:56:07] vk_core.cpp(2389) - Log - Timer chunk initialisation - 174.600 ms RDOC 010932: [03:56:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 011116: [03:56:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011116: [03:56:07] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011116: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [03:56:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [03:56:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5424 RDOC 005424: [03:56:07] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005424: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005424: [03:56:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005424: [03:56:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005424: [03:56:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005424: [03:56:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005424: [03:56:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005424: [03:56:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005424: [03:56:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005424: [03:56:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005424: [03:56:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005424: [03:56:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005424: [03:56:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005424: [03:56:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005424: [03:56:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011116: [03:56:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5424] RDOC 005424: [03:56:08] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x00000214B0E9C2E0 RDOC 005424: [03:56:08] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005424: [03:56:08] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005424: [03:56:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005424: [03:56:08] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005424: [03:56:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005424: [03:56:08] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x00000214B0E9C2E0 / 0x000000000089045A RDOC 005424: [03:56:09] vk_core.cpp(1635) - Log - Starting capture RDOC 005424: [03:56:09] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 005424: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23781 (0.59 %) RDOC 005424: [03:56:09] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016166 seconds RDOC 005424: [03:56:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005424: [03:56:09] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011116: [03:56:09] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005424: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011116: [03:56:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33531 bytes) (time 1622429769) 5116 byte thumbnail RDOC 011116: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011116: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011116: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011116: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011116: [03:56:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011116: [03:56:10] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011116: [03:56:10] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011116: [03:56:10] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 011116: [03:56:10] vk_replay.cpp(4288) - Log - Created device. RDOC 011116: [03:56:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011116: [03:56:10] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 011116: [03:56:10] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 011116: [03:56:10] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011116: [03:56:10] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011116: [03:56:10] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 011116: [03:56:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:56:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:56:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:56:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:56:10] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:56:10] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:56:10] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 011116: [03:56:10] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011116: [03:56:10] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 011116: [03:56:10] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011116: [03:56:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011116: [03:56:10] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 011116: [03:56:10] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 011116: [03:56:10] vk_core.cpp(2389) - Log - Timer chunk initialisation - 168.161 ms RDOC 011116: [03:56:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 006772: [03:56:10] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 006772: [03:56:10] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 006772: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006772: [03:56:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006772: [03:56:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5920 RDOC 005920: [03:56:11] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 005920: [03:56:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005920: [03:56:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005920: [03:56:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005920: [03:56:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005920: [03:56:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005920: [03:56:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005920: [03:56:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005920: [03:56:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005920: [03:56:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005920: [03:56:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005920: [03:56:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005920: [03:56:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005920: [03:56:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005920: [03:56:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006772: [03:56:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5920] RDOC 005920: [03:56:11] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001EA42DBCD10 RDOC 005920: [03:56:11] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 005920: [03:56:11] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005920: [03:56:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005920: [03:56:11] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005920: [03:56:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005920: [03:56:11] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001EA42DBCD10 / 0x00000000003B0450 RDOC 006772: [03:56:12] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005920: [03:56:12] vk_core.cpp(1635) - Log - Starting capture RDOC 005920: [03:56:12] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 006772: [03:56:12] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005920: [03:56:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062528 bytes to 35575 (0.88 %) RDOC 005920: [03:56:12] vk_core.cpp(2148) - Log - Captured Vulkan frame with 3.874329 MB capture section in 0.015788 seconds RDOC 005920: [03:56:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005920: [03:56:12] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005920: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006772: [03:56:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44786 bytes) (time 1622429772) 4687 byte thumbnail RDOC 006772: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006772: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006772: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006772: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006772: [03:56:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006772: [03:56:13] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006772: [03:56:13] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006772: [03:56:13] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 006772: [03:56:13] vk_replay.cpp(4288) - Log - Created device. RDOC 006772: [03:56:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 006772: [03:56:13] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 006772: [03:56:13] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 006772: [03:56:13] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006772: [03:56:13] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006772: [03:56:13] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 006772: [03:56:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:56:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:56:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:56:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:56:13] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:56:13] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:56:13] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 006772: [03:56:13] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006772: [03:56:13] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006772: [03:56:13] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006772: [03:56:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006772: [03:56:13] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 006772: [03:56:13] vk_core.cpp(2389) - Log - Timer chunk initialisation - 170.919 ms RDOC 006772: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008840: [03:56:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008840: [03:56:14] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008840: [03:56:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [03:56:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [03:56:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11912 RDOC 011912: [03:56:14] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011912: [03:56:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011912: [03:56:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011912: [03:56:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011912: [03:56:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011912: [03:56:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011912: [03:56:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011912: [03:56:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011912: [03:56:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011912: [03:56:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011912: [03:56:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011912: [03:56:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011912: [03:56:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011912: [03:56:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011912: [03:56:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008840: [03:56:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11912] RDOC 011912: [03:56:14] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011912: [03:56:14] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D87777E498 RDOC 011912: [03:56:14] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011912: [03:56:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011912: [03:56:14] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D87777E498 RDOC 011912: [03:56:14] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D87777E498 RDOC 011912: [03:56:14] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011912: [03:56:14] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D87777E498 / 0x000000000049046C RDOC 011912: [03:56:14] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011912: [03:56:14] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008840: [03:56:14] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008840: [03:56:14] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011912: [03:56:14] d3d11_device.cpp(1867) - Log - Starting capture RDOC 011912: [03:56:14] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 011912: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196222 (1.20 %) RDOC 011912: [03:56:14] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.056697 seconds RDOC 011912: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011912: [03:56:14] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011912: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008840: [03:56:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202876 bytes) (time 1622429774) 2526 byte thumbnail RDOC 008840: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008840: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008840: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008840: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008840: [03:56:15] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008840: [03:56:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008840: [03:56:16] d3d11_replay.cpp(4190) - Log - Created device. RDOC 008840: [03:56:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008840: [03:56:16] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008840: [03:56:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008840: [03:56:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008840: [03:56:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 110.998 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.305 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.483 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.136 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.464 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.434 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.895 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.342 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.569 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.686 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.043 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.063 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.217 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.179 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.098 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.438 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.094 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.938 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.537 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.718 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.224 ms RDOC 008840: [03:56:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.886 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.588 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.643 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.113 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.741 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.378 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.129 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.745 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.099 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.083 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.536 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.540 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.217 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.093 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.601 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.815 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.970 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.791 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.800 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.676 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.216 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.469 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.971 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.794 ms RDOC 008840: [03:56:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.105 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.939 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.219 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.741 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.252 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.045 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.688 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.997 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.474 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.395 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.439 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.794 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.083 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.336 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.991 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.684 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.180 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.062 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.363 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.923 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.898 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.645 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.338 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.865 ms RDOC 008840: [03:56:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.349 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.021 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.875 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.657 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.022 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.204 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.626 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.838 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 44.488 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.734 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.395 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.548 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.911 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.333 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.584 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.300 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.279 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.616 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.391 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.262 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.237 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.102 ms RDOC 008840: [03:56:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.663 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.860 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.015 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.593 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.433 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.786 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.996 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.776 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.458 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.730 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.998 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.082 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.019 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.170 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.266 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.607 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.428 ms RDOC 008840: [03:56:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.041 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.837 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.275 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.307 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.640 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.671 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.317 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.586 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.352 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.079 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 100.949 ms RDOC 008840: [03:56:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.990 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.433 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.887 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.730 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.453 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.871 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.268 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.693 ms RDOC 008840: [03:56:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.688 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.450 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.848 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.312 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.710 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.063 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.629 ms RDOC 008840: [03:56:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.146 ms RDOC 008840: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.450 ms RDOC 008840: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.068 ms RDOC 008840: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.420 ms RDOC 008840: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.049 ms RDOC 008840: [03:56:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.056 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.666 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.303 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 160.577 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.939 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.577 ms RDOC 008840: [03:56:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.349 ms RDOC 008840: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.105 ms RDOC 008840: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.900 ms RDOC 008840: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.429 ms RDOC 008840: [03:56:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.209 ms RDOC 008840: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.411 ms RDOC 008840: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.202 ms RDOC 008840: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.456 ms RDOC 008840: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.911 ms RDOC 008840: [03:56:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.293 ms RDOC 008840: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.454 ms RDOC 008840: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.699 ms RDOC 008840: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.788 ms RDOC 008840: [03:56:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.115 ms RDOC 008840: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.815 ms RDOC 008840: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.256 ms RDOC 008840: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.229 ms RDOC 008840: [03:56:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.053 ms RDOC 008840: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.865 ms RDOC 008840: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.715 ms RDOC 008840: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.828 ms RDOC 008840: [03:56:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.852 ms RDOC 008840: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.541 ms RDOC 008840: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.645 ms RDOC 008840: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.781 ms RDOC 008840: [03:56:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.430 ms RDOC 008840: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.200 ms RDOC 008840: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.128 ms RDOC 008840: [03:56:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.837 ms RDOC 008840: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 261.270 ms RDOC 008840: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 263.172 ms RDOC 008840: [03:56:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.425 ms RDOC 008840: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 263.807 ms RDOC 008840: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.661 ms RDOC 008840: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.032 ms RDOC 008840: [03:56:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.120 ms RDOC 008840: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.573 ms RDOC 008840: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.653 ms RDOC 008840: [03:56:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.074 ms RDOC 008840: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.988 ms RDOC 008840: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.580 ms RDOC 008840: [03:56:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.224 ms RDOC 008840: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 300.848 ms RDOC 008840: [03:56:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.471 ms RDOC 008840: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.181 ms RDOC 008840: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.327 ms RDOC 008840: [03:56:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.610 ms RDOC 008840: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.608 ms RDOC 008840: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.593 ms RDOC 008840: [03:56:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.914 ms RDOC 008840: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.866 ms RDOC 008840: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.102 ms RDOC 008840: [03:56:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.938 ms RDOC 008840: [03:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.032 ms RDOC 008840: [03:56:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 335.723 ms RDOC 008840: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.747 ms RDOC 008840: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.939 ms RDOC 008840: [03:56:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.774 ms RDOC 008840: [03:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.485 ms RDOC 008840: [03:56:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 378.512 ms RDOC 008840: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.324 ms RDOC 008840: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.184 ms RDOC 008840: [03:56:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.948 ms RDOC 008840: [03:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.567 ms RDOC 008840: [03:56:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 378.337 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.916 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.203 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.149 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.161 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.937 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.055 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.188 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.510 ms RDOC 008840: [03:56:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.725 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.754 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.606 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.488 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.713 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.671 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.099 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.833 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.253 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.169 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.561 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.964 ms RDOC 008840: [03:56:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.557 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.513 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.912 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.608 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.621 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.797 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.786 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.723 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.358 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.184 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.518 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.104 ms RDOC 008840: [03:56:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.751 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.201 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.192 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.141 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.416 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.093 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.791 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.124 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.904 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.547 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.317 ms RDOC 008840: [03:56:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.580 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.021 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.874 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.594 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.790 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.681 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.367 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.995 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.440 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.379 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.477 ms RDOC 008840: [03:56:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.386 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.290 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.138 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.055 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.766 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.945 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 90.698 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.203 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.268 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.123 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.035 ms RDOC 008840: [03:56:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.609 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.224 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.528 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.101 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.774 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.936 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.180 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.878 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.188 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.333 ms RDOC 008840: [03:56:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.387 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.938 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.687 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.385 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.871 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.928 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 90.589 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.648 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.662 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.895 ms RDOC 008840: [03:56:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.937 ms RDOC 008840: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.744 ms RDOC 008840: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.256 ms RDOC 008840: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.857 ms RDOC 008840: [03:56:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.050 ms RDOC 008840: [03:56:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011760: [03:56:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 011760: [03:56:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 011760: [03:56:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:56:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:56:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 732 RDOC 000732: [03:56:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 000732: [03:56:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000732: [03:56:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000732: [03:56:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000732: [03:56:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000732: [03:56:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000732: [03:56:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000732: [03:56:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000732: [03:56:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000732: [03:56:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000732: [03:56:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000732: [03:56:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000732: [03:56:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000732: [03:56:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000732: [03:56:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011760: [03:56:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [732] RDOC 000732: [03:56:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000732: [03:56:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D0C6730038 RDOC 000732: [03:56:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000732: [03:56:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000732: [03:56:54] core.cpp(1832) - Log - Removing device frame capturer for 0x000001D0C6730038 RDOC 000732: [03:56:54] core.cpp(1816) - Log - Adding D3D11 device frame capturer for 0x000001D0C6730038 RDOC 000732: [03:56:54] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000732: [03:56:54] core.cpp(1849) - Log - Adding D3D11 frame capturer for 0x000001D0C6730038 / 0x0000000000360454 RDOC 000732: [03:56:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000732: [03:56:54] d3d11_context.cpp(1464) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011760: [03:56:55] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011760: [03:56:55] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 000732: [03:56:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000732: [03:56:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 000732: [03:56:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 525722 (3.15 %) RDOC 000732: [03:56:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.190974 seconds RDOC 000732: [03:56:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 000732: [03:56:55] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 000732: [03:56:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011760: [03:56:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (573587 bytes) (time 1622429815) 43031 byte thumbnail RDOC 011760: [03:56:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011760: [03:56:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:56:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:56:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:56:56] d3d11_replay.cpp(3870) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011760: [03:56:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011760: [03:56:56] d3d11_replay.cpp(4190) - Log - Created device. RDOC 011760: [03:56:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:56:56] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011760: [03:56:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011760: [03:56:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:56:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 339.358 ms RDOC 011760: [03:57:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:08] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011760: [03:57:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:09] remote_server.cpp(1604) - Log - Capture open complete RDOC 011760: [03:57:09] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011760: [03:57:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:09] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 011760: [03:57:09] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011760: [03:57:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:24] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011760: [03:57:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:25] remote_server.cpp(1604) - Log - Capture open complete RDOC 011760: [03:57:25] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011760: [03:57:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011760: [03:57:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011760: [03:57:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011760: [03:57:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011760: [03:57:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011760: [03:57:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011760: [03:57:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011760: [03:57:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 011760: [03:57:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 011760: [03:57:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011760: [03:57:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011760: [03:57:25] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 011760: [03:57:25] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011760: [03:57:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011760: [03:57:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011760: [03:57:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011760: [03:57:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011760: [03:57:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011760: [03:57:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011760: [03:57:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:57:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011760: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011760: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:57:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011760: [03:57:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011760: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:57:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:57:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:57:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:57:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011760: [03:57:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:57:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:57:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:58:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:58:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011760: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011760: [03:58:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011760: [03:58:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011760: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011760: [03:58:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:58:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011760: [03:58:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011760: [03:58:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011760: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011760: [03:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011760: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011760: [03:58:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011760: [03:58:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011760: [03:58:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011760: [03:58:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011760: [03:58:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011760: [03:58:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011760: [03:58:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011760: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011760: [03:58:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011760: [03:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011760: [03:58:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011760: [03:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:58:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011760: [03:58:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011760: [03:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011760: [03:58:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011760: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011760: [03:58:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011760: [03:58:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011760: [03:58:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011760: [03:58:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011760: [03:58:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011760: [03:58:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011760: [03:58:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011760: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011760: [03:58:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011760: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011760: [03:58:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011760: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011760: [03:58:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:58:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:58:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:58:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:58:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011760: [03:58:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:58:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:58:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011760: [03:59:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011760: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011760: [03:59:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011760: [03:59:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011760: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011760: [03:59:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011760: [03:59:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011760: [03:59:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011760: [03:59:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011760: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011760: [03:59:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011760: [03:59:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011760: [03:59:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011760: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011760: [03:59:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011760: [03:59:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011760: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011760: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 011760: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011760: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011760: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011760: [03:59:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 011760: [03:59:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 011760: [03:59:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:251 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001300: [03:59:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 001300: [03:59:20] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 001300: [03:59:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [03:59:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [03:59:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6168 RDOC 006168: [03:59:20] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 006168: [03:59:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006168: [03:59:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006168: [03:59:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006168: [03:59:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006168: [03:59:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006168: [03:59:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006168: [03:59:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006168: [03:59:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006168: [03:59:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006168: [03:59:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006168: [03:59:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006168: [03:59:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006168: [03:59:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006168: [03:59:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001300: [03:59:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6168] RDOC 006168: [03:59:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006168: [03:59:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002070320E2E8 RDOC 006168: [03:59:21] core.cpp(1832) - Log - Removing device frame capturer for 0x000002070320E2E8 RDOC 006168: [03:59:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006168: [03:59:21] d3d12_device.cpp( 658) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006168: [03:59:21] core.cpp(1816) - Log - Adding D3D12 device frame capturer for 0x000002070320E2E8 RDOC 001300: [03:59:21] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006168: [03:59:21] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006168: [03:59:21] core.cpp(1849) - Log - Adding D3D12 frame capturer for 0x000002070320E2E8 / 0x00000000004C046C RDOC 001300: [03:59:22] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006168: [03:59:22] d3d12_device.cpp(2208) - Log - Starting capture RDOC 006168: [03:59:22] d3d12_device.cpp(2314) - Log - Finished capture, Frame 5 RDOC 006168: [03:59:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18214976 bytes to 442072 (2.43 %) RDOC 006168: [03:59:22] d3d12_device.cpp(2598) - Log - Captured D3D12 frame with 17.371155 MB capture section in 0.539620 seconds RDOC 006168: [03:59:22] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006168: [03:59:22] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006168: [03:59:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006168: [03:59:22] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 006168: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001300: [03:59:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3029295 bytes) (time 1622429962) 43031 byte thumbnail RDOC 001300: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001300: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [03:59:24] d3d12_replay.cpp(3977) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001300: [03:59:24] d3d12_replay.cpp(3990) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001300: [03:59:24] d3d12_replay.cpp(4007) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001300: [03:59:24] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 001300: [03:59:24] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 001300: [03:59:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001300: [03:59:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001300: [03:59:24] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001300: [03:59:24] d3d12_replay.cpp(4193) - Log - Created device. RDOC 001300: [03:59:24] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [03:59:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [03:59:24] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 001300: [03:59:25] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1142.622 ms RDOC 001300: [03:59:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [03:59:59] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 001300: [03:59:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [03:59:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:59:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:00:01] remote_server.cpp(1604) - Log - Capture open complete RDOC 001300: [04:00:01] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 001300: [04:00:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:00:01] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 001300: [04:00:01] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 001300: [04:00:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:00:38] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 001300: [04:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:00:39] remote_server.cpp(1604) - Log - Capture open complete RDOC 001300: [04:00:39] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 001300: [04:00:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001300: [04:00:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001300: [04:00:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001300: [04:00:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001300: [04:00:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001300: [04:00:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001300: [04:00:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001300: [04:00:39] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 001300: [04:00:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001300: [04:00:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001300: [04:00:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001300: [04:00:40] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 001300: [04:00:40] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 001300: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 001300: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 001300: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 001300: [04:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 001300: [04:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 001300: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 001300: [04:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 001300: [04:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001300: [04:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001300: [04:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001300: [04:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 001300: [04:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 001300: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 001300: [04:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 001300: [04:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 001300: [04:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 001300: [04:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 001300: [04:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 001300: [04:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 001300: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 001300: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 001300: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 001300: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 001300: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001300: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001300: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001300: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001300: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001300: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001300: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 001300: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001300: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001300: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:01:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001300: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001300: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 001300: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001300: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001300: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001300: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001300: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 001300: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 001300: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 001300: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 001300: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001300: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 001300: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 001300: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 001300: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 001300: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001300: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001300: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 001300: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 001300: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 001300: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001300: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001300: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001300: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001300: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001300: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001300: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 001300: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 001300: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001300: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001300: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001300: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001300: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001300: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001300: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001300: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001300: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001300: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001300: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001300: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 001300: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001300: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 001300: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001300: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001300: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001300: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001300: [04:02:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 001300: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003324: [04:02:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 003324: [04:02:54] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 003324: [04:02:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [04:02:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003324: [04:02:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11296 RDOC 011296: [04:02:54] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 011296: [04:02:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [04:02:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [04:02:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011296: [04:02:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011296: [04:02:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011296: [04:02:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011296: [04:02:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011296: [04:02:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011296: [04:02:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011296: [04:02:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011296: [04:02:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011296: [04:02:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011296: [04:02:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011296: [04:02:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003324: [04:02:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11296] RDOC 011296: [04:02:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011296: [04:02:54] gl_driver.cpp(1144) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011296: [04:02:54] gl_driver.cpp(1156) - Log - Created new sharegroup 000002C30EEE9220 RDOC 011296: [04:02:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [04:02:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 011296: [04:02:54] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 011296: [04:02:54] gl_driver.cpp(1055) - Log - Deleting shader group 000002C30EEE9220 RDOC 011296: [04:02:54] gl_driver.cpp(1144) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011296: [04:02:54] gl_driver.cpp(1156) - Log - Created new sharegroup 000002C30EEE9FA0 RDOC 011296: [04:02:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011296: [04:02:54] gl_driver.cpp(1389) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 011296: [04:02:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 011296: [04:02:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003324: [04:02:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & not supported) RDOC 011296: [04:02:55] core.cpp(1849) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470468 RDOC 003324: [04:02:55] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011296: [04:02:55] gl_driver.cpp(2176) - Log - Starting capture RDOC 011296: [04:02:57] gl_driver.cpp(2247) - Log - Finished capture, Frame 5 RDOC 011296: [04:02:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 406128 (2.92 %) RDOC 011296: [04:02:58] gl_driver.cpp(2395) - Log - Captured GL frame with 13.242676 MB capture section in 2.541410 seconds RDOC 011296: [04:02:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 011296: [04:02:58] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011296: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003324: [04:02:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (444445 bytes) (time 1622430178) 33512 byte thumbnail RDOC 003324: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003324: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:02:59] gl_replay.cpp(3811) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003324: [04:02:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003324: [04:02:59] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003324: [04:02:59] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003324: [04:02:59] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003324: [04:02:59] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003324: [04:02:59] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003324: [04:02:59] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003324: [04:02:59] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003324: [04:02:59] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003324: [04:02:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003324: [04:02:59] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003324: [04:02:59] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003324: [04:02:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:02] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 2624.335 ms RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:06] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:06] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 003324: [04:03:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:11] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:11] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 003324: [04:03:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003324: [04:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:16] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003324: [04:03:16] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003324: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:16] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003324: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:19] remote_server.cpp(1604) - Log - Capture open complete RDOC 003324: [04:03:19] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003324: [04:03:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:20] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 003324: [04:03:20] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003324: [04:03:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:38] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003324: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:39] remote_server.cpp(1604) - Log - Capture open complete RDOC 003324: [04:03:39] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003324: [04:03:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003324: [04:03:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003324: [04:03:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003324: [04:03:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003324: [04:03:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003324: [04:03:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003324: [04:03:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003324: [04:03:39] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 003324: [04:03:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003324: [04:03:39] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 003324: [04:03:39] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003324: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003324: [04:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:03:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003324: [04:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:03:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 003324: [04:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003324: [04:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003324: [04:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003324: [04:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 003324: [04:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 003324: [04:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 003324: [04:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 003324: [04:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 003324: [04:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 003324: [04:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 003324: [04:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 003324: [04:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 003324: [04:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 003324: [04:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 003324: [04:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003324: [04:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003324: [04:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 003324: [04:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 003324: [04:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 003324: [04:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 003324: [04:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 003324: [04:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 003324: [04:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 003324: [04:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 003324: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 003324: [04:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 003324: [04:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 003324: [04:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 003324: [04:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003324: [04:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003324: [04:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 003324: [04:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 003324: [04:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 003324: [04:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 003324: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 003324: [04:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 003324: [04:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 003324: [04:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 003324: [04:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 003324: [04:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 003324: [04:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 003324: [04:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 003324: [04:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 003324: [04:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 003324: [04:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 003324: [04:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 003324: [04:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 003324: [04:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 003324: [04:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 003324: [04:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 003324: [04:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 003324: [04:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 003324: [04:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 003324: [04:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 003324: [04:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 003324: [04:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 003324: [04:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 003324: [04:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 003324: [04:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 003324: [04:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:04:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:04:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:04:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 003324: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 003324: [04:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 003324: [04:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 003324: [04:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 003324: [04:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 003324: [04:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 003324: [04:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 003324: [04:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 003324: [04:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 003324: [04:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 003324: [04:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 003324: [04:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 003324: [04:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 003324: [04:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 003324: [04:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 003324: [04:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 003324: [04:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 003324: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 003324: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 003324: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 003324: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 003324: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 003324: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 003324: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 003324: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 003324: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 003324: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 003324: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 003324: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 003324: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 003324: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 003324: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 003324: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 003324: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 003324: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 003324: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 003324: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 003324: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 003324: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003324: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 003324: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003324: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003324: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003324: [04:05:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 003324: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 004576: [04:05:41] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 004576: [04:05:41] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 004576: [04:05:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004576: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 004576: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004576: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004576: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004576: [04:05:42] d3d11_replay.cpp(4190) - Log - Created device. RDOC 004576: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004576: [04:05:42] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004576: [04:05:42] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004576: [04:05:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004576: [04:05:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1599.950 ms RDOC 004576: [04:05:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 18.034 ms RDOC 004576: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004576: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 004576: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004576: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004576: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004576: [04:05:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004576: [04:05:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004576: [04:05:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004576: [04:05:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004576: [04:05:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004576: [04:05:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004576: [04:05:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004576: [04:05:44] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 004576: [04:05:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004576: [04:05:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004576: [04:05:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004576: [04:05:44] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004576: [04:05:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004576: [04:05:44] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 57.392 ms RDOC 004576: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004576: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 004576: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004576: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004576: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004576: [04:05:45] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 004576: [04:05:45] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 004576: [04:05:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004576: [04:05:45] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004576: [04:05:45] d3d12_replay.cpp(4193) - Log - Created device. RDOC 004576: [04:05:45] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004576: [04:05:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 004576: [04:05:45] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 004576: [04:05:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004576: [04:05:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004576: [04:05:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004576: [04:05:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004576: [04:05:47] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 2294.863 ms RDOC 004576: [04:05:48] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:48] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:48] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:49] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:49] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:53] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:58] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:58] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:59] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:59] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:59] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:05:59] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:00] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:02] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 004576: [04:06:02] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 004576: [04:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:04] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:05] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 004576: [04:06:07] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 004576: [04:06:09] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:09] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:09] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:10] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:11] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:12] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:12] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:12] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:12] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:13] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:13] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:13] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:14] dxbc_container.cpp(1323) - Warning - Unknown chunk RTS0 RDOC 004576: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 012228: [04:06:15] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 012228: [04:06:15] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 012228: [04:06:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:16] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:16] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1079.167 ms RDOC 012228: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:17] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.986 ms RDOC 012228: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:17] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.245 ms RDOC 012228: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:18] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.901 ms RDOC 012228: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:18] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.502 ms RDOC 012228: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:18] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:18] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.854 ms RDOC 012228: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:19] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.908 ms RDOC 012228: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:19] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.278 ms RDOC 012228: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:19] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.999 ms RDOC 012228: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:20] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.554 ms RDOC 012228: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:20] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.346 ms RDOC 012228: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:20] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:20] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.982 ms RDOC 012228: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:21] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.365 ms RDOC 012228: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:21] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 182.785 ms RDOC 012228: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:21] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:21] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.328 ms RDOC 012228: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.596 ms RDOC 012228: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.437 ms RDOC 012228: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:22] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 186.509 ms RDOC 012228: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:23] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:23] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.435 ms RDOC 012228: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012228: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:23] d3d11_replay.cpp(4190) - Log - Created device. RDOC 012228: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:23] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012228: [04:06:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012228: [04:06:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.540 ms RDOC 012228: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:23] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:23] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 012228: [04:06:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012228: [04:06:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:24] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 53.916 ms RDOC 012228: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:24] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:24] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:24] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.011 ms RDOC 012228: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:24] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:24] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:24] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:25] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.976 ms RDOC 012228: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:25] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.992 ms RDOC 012228: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:25] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.987 ms RDOC 012228: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:25] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.203 ms RDOC 012228: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:25] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.907 ms RDOC 012228: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:26] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.913 ms RDOC 012228: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:26] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.489 ms RDOC 012228: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:26] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:26] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.258 ms RDOC 012228: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:26] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:27] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.134 ms RDOC 012228: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:27] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:27] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.744 ms RDOC 012228: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:27] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:27] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.975 ms RDOC 012228: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:27] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:27] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.929 ms RDOC 012228: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:27] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:27] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:28] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.009 ms RDOC 012228: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:28] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:28] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:28] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.942 ms RDOC 012228: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:28] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:28] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:28] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 23.031 ms RDOC 012228: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:28] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:28] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:28] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 24.629 ms RDOC 012228: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:28] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:29] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:29] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 25.302 ms RDOC 012228: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 012228: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012228: [04:06:29] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 012228: [04:06:29] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012228: [04:06:29] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012228: [04:06:29] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012228: [04:06:29] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012228: [04:06:29] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012228: [04:06:29] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 012228: [04:06:29] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012228: [04:06:29] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:29] gl_driver.cpp(3328) - Log - Timer chunk initialisation - 22.946 ms RDOC 012228: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:29] d3d12_sdk_select.cpp( 213) - Log - System D3D12 runtime is version 1 RDOC 012228: [04:06:29] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:29] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:29] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:29] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:30] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:30] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:30] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:30] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:30] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:34] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 4420.954 ms RDOC 012228: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:34] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:34] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:34] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:34] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:34] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:34] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:34] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:35] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:35] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:35] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 994.697 ms RDOC 012228: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:35] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:35] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:35] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:35] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:36] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:36] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:36] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:36] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:36] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:36] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 986.319 ms RDOC 012228: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:37] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:37] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:37] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:37] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:37] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:37] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:37] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:37] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:37] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:38] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1012.232 ms RDOC 012228: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:38] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:38] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:38] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:38] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:38] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:38] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:38] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:38] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:38] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:39] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1068.449 ms RDOC 012228: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:39] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:39] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:39] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:39] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:39] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:39] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:39] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:40] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:40] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:40] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 977.084 ms RDOC 012228: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:40] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:40] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:40] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:40] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:41] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:41] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:41] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:41] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:41] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:41] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 962.004 ms RDOC 012228: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:42] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:42] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:42] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:42] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:42] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:42] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:43] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1007.715 ms RDOC 012228: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:43] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:43] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:43] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:43] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:43] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:43] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:43] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:43] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:43] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:44] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1084.178 ms RDOC 012228: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:44] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:44] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:44] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:44] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:44] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:44] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:45] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 952.399 ms RDOC 012228: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:45] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:45] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:45] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:45] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:45] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:45] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:46] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:46] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:46] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:46] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 936.415 ms RDOC 012228: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:46] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:46] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:47] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:47] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:47] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:47] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:48] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1001.072 ms RDOC 012228: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:48] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:48] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:48] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:48] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:48] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:48] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:49] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 995.151 ms RDOC 012228: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:49] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:49] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:49] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:49] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:49] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:49] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:50] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 978.609 ms RDOC 012228: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:50] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:50] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:50] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:50] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:50] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:50] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:50] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:51] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:51] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:51] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 990.587 ms RDOC 012228: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:51] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:51] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:51] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:51] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:52] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:52] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:53] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1015.668 ms RDOC 012228: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:53] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:53] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:53] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:53] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:53] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:53] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:54] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 981.656 ms RDOC 012228: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:54] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:54] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:54] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:54] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:54] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:54] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:55] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 964.652 ms RDOC 012228: [04:06:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:55] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:55] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:55] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:55] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:55] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:55] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:55] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:56] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:56] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 996.770 ms RDOC 012228: [04:06:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 012228: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 012228: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012228: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012228: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012228: [04:06:56] d3d12_replay.cpp(4030) - Log - Enabled experimental shaders RDOC 012228: [04:06:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012228: [04:06:56] d3d12_replay.cpp(4110) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012228: [04:06:56] d3d12_replay.cpp(4193) - Log - Created device. RDOC 012228: [04:06:56] d3d12_replay.cpp( 110) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 012228: [04:06:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 012228: [04:06:57] d3d12_replay.cpp( 146) - Log - nVidia GPU detected - no counters available RDOC 012228: [04:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 012228: [04:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 012228: [04:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 012228: [04:06:57] d3d12_device_wrap.cpp(1396) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 012228: [04:06:57] d3d12_device.cpp(3899) - Log - Timer chunk initialisation - 1004.004 ms RDOC 012228: [04:06:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on GeForce GTX 970
RDOC 008268: [04:06:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) loaded in replay application RDOC 008268: [04:06:58] core.cpp( 470) - Warning - Couldn't open socket for target control RDOC 008268: [04:06:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008268: [04:06:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008268: [04:06:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1244 RDOC 001244: [04:06:58] core.cpp( 459) - Log - RenderDoc v1.15 Windows 64-bit Release (0f686ee71cb2bbf7590ef7c3b411a95b4c0a4650) capturing application RDOC 001244: [04:06:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001244: [04:06:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001244: [04:06:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001244: [04:06:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001244: [04:06:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001244: [04:06:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001244: [04:06:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001244: [04:06:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001244: [04:06:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001244: [04:06:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001244: [04:06:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001244: [04:06:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001244: [04:06:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001244: [04:06:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008268: [04:06:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1244] RDOC 001244: [04:06:59] core.cpp(1816) - Log - Adding Vulkan device frame capturer for 0x000001A9701DE5B0 RDOC 001244: [04:06:59] vk_device_funcs.cpp( 836) - Log - Initialised capture layer in Vulkan instance. RDOC 001244: [04:06:59] vk_device_funcs.cpp(1451) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 001244: [04:06:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001244: [04:06:59] vk_device_funcs.cpp(3643) - Log - Created capture device from physical device 0 RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001244: [04:06:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001244: [04:06:59] core.cpp(1849) - Log - Adding Vulkan frame capturer for 0x000001A9701DE5B0 / 0x0000000000480450 RDOC 008268: [04:06:59] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008268: [04:07:04] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001244: [04:07:04] vk_core.cpp(1635) - Log - Starting capture RDOC 001244: [04:07:04] vk_core.cpp(1757) - Log - Finished capture, Frame 5 RDOC 001244: [04:07:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372276 (2.59 %) RDOC 001244: [04:07:04] vk_core.cpp(2148) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.190783 seconds RDOC 001244: [04:07:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 001244: [04:07:04] core.cpp(1736) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001244: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008268: [04:07:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (423288 bytes) (time 1622430424) 45921 byte thumbnail RDOC 008268: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008268: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:07:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 4: VK_KHR_display RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 11: VK_KHR_surface RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008268: [04:07:05] vk_device_funcs.cpp( 285) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008268: [04:07:05] vk_device_funcs.cpp( 292) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008268: [04:07:05] vk_device_funcs.cpp( 340) - Log - Enabling VK_EXT_debug_utils RDOC 008268: [04:07:05] vk_replay.cpp(4288) - Log - Created device. RDOC 008268: [04:07:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:07:05] vk_device_funcs.cpp(1163) - Log - Replay has physical device 0 available: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1166) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1174) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1343) - Log - Found capture physical device 0: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1346) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1353) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1357) - Log - Mapping during replay to best-match physical device 0 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1590) - Log - Creating replay device from physical device 0 RDOC 008268: [04:07:05] vk_device_funcs.cpp(1723) - Log - Enabling VK_KHR_driver_properties RDOC 008268: [04:07:05] vk_device_funcs.cpp(1735) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008268: [04:07:05] vk_device_funcs.cpp(1746) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008268: [04:07:05] vk_device_funcs.cpp(1761) - Log - Enabling VK_KHR_buffer_device_address RDOC 008268: [04:07:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 0: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1822) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008268: [04:07:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008268: [04:07:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 0: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1969) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008268: [04:07:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008268: [04:07:05] vk_device_funcs.cpp(1820) - Log - Capture describes queue family 1: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1822) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008268: [04:07:05] vk_device_funcs.cpp(1827) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008268: [04:07:05] vk_device_funcs.cpp(1967) - Log - Remapping to queue family 1: RDOC 008268: [04:07:05] vk_device_funcs.cpp(1969) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008268: [04:07:05] vk_device_funcs.cpp(1974) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008268: [04:07:05] vk_device_funcs.cpp(2886) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008268: [04:07:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008268: [04:07:05] vk_debug.cpp(2855) - Log - nVidia GPU detected - no counters available RDOC 008268: [04:07:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 008268: [04:07:06] vk_core.cpp(2389) - Log - Timer chunk initialisation - 399.371 ms RDOC 008268: [04:07:50] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 008268: [04:07:50] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 008268: [04:07:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 008268: [04:07:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 008268: [04:07:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 008268: [04:07:51] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:07:57] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:03] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008268: [04:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:03] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008268: [04:08:03] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:04] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008268: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:04] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008268: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:04] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008268: [04:08:04] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008268: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:08:05] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008268: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:08:06] remote_server.cpp(1604) - Log - Capture open complete RDOC 008268: [04:08:06] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008268: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:08:06] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 008268: [04:08:06] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008268: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:09:32] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008268: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:09:33] remote_server.cpp(1604) - Log - Capture open complete RDOC 008268: [04:09:33] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008268: [04:09:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008268: [04:09:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008268: [04:09:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008268: [04:09:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008268: [04:09:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008268: [04:09:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008268: [04:09:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008268: [04:09:33] gl_replay.cpp(3860) - Log - Created OpenGL replay device. RDOC 008268: [04:09:33] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008268: [04:09:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008268: [04:09:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008268: [04:09:34] replay_controller.cpp(2029) - Log - Got replay driver. RDOC 008268: [04:09:34] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008268: [04:11:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008268: [04:11:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:11:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008268: [04:11:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:11:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008268: [04:11:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008268: [04:11:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008268: [04:11:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008268: [04:11:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008268: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008268: [04:11:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008268: [04:11:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008268: [04:11:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008268: [04:11:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008268: [04:11:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008268: [04:11:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008268: [04:11:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:11:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008268: [04:11:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008268: [04:11:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008268: [04:11:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008268: [04:11:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008268: [04:11:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008268: [04:11:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008268: [04:11:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008268: [04:11:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008268: [04:11:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008268: [04:11:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008268: [04:11:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:11:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008268: [04:11:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:11:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008268: [04:11:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008268: [04:11:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008268: [04:11:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008268: [04:11:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008268: [04:11:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008268: [04:11:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008268: [04:11:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:54] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:11:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:55] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008268: [04:11:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:56] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008268: [04:11:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008268: [04:11:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:57] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:58] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008268: [04:11:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:11:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:11:59] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:11:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:11:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008268: [04:11:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:11:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:11:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:00] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008268: [04:12:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:01] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008268: [04:12:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:02] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:03] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008268: [04:12:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:04] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008268: [04:12:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:05] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:12:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:06] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008268: [04:12:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:07] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008268: [04:12:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:08] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:09] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008268: [04:12:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:10] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008268: [04:12:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:11] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008268: [04:12:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008268: [04:12:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:12] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:12:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:13] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:14] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008268: [04:12:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:15] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008268: [04:12:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:16] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:17] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008268: [04:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:18] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008268: [04:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:19] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008268: [04:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:20] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:21] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:22] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008268: [04:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:23] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008268: [04:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:24] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:25] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008268: [04:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:26] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008268: [04:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:27] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:28] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:29] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008268: [04:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:30] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008268: [04:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:31] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008268: [04:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008268: [04:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:32] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:33] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:34] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008268: [04:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:35] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008268: [04:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:36] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008268: [04:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:37] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008268: [04:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:38] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008268: [04:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:39] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008268: [04:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008268: [04:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:40] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:41] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008268: [04:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:42] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008268: [04:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:43] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:44] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:45] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008268: [04:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:46] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008268: [04:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:47] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008268: [04:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:48] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008268: [04:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:49] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008268: [04:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:50] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008268: [04:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:51] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008268: [04:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:52] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008268: [04:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008268: [04:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008268: [04:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008268: [04:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008268: [04:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008268: [04:12:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008268: [04:12:53] replay_controller.cpp(2015) - Log - Created replay driver. RDOC 008268: [04:12:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer